# HG changeset patch # User Wuzzy # Date 1460176691 -7200 # Node ID b061f4bae0027c36279a360841fe31a9c22be094 # Parent c3c7c036c52194109b95052a731493a89421c61c HedgeEditor: Fix girder sprite being displayed a top left diff -r c3c7c036c521 -r b061f4bae002 share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 06:09:59 2016 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 06:38:11 2016 +0200 @@ -3852,8 +3852,7 @@ frameID = 1 visualSprite = sprAmGirder sSprite = AddVisualGear(0, 0, vgtStraightShot, 0, true,1) - g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite) - SetVisualGearValues(sSprite, 1, 1, 0, 0, g5, frameID, 20000, visualSprite, 20000, g10 ) + SetVisualGearValues(sSprite, 1, 1, 0, 0, nil, frameID, 20000, visualSprite, 20000, 0 ) SetAmmoDelay(amAirAttack,0) SetAmmoDelay(amGirder,0)