# HG changeset patch
# User Wuzzy <Wuzzy2@mail.ru>
# Date 1564430319 -7200
# Node ID b12f63054c94f564ef1b0bb5856febaf98893b1c
# Parent  7ab5cf40568614fa0bfc11935d1d136a59181cc6
No longer explode dying hogs that take damage

diff -r 7ab5cf405686 -r b12f63054c94 ChangeLog.txt
--- a/ChangeLog.txt	Sun Jul 28 00:36:09 2019 +0200
+++ b/ChangeLog.txt	Mon Jul 29 21:58:39 2019 +0200
@@ -39,7 +39,6 @@
  * Add missing winner animation in single missions
  * Fix hog floating when switching to moving hog
  * Fix jump key not being ignored after placing girder or target
- * Explode hog instantly when taking damage while dying
  * Fix buggy hog when hog took damage during "idle" phase in kamikaze attack
 
 Styles and schemes:
diff -r 7ab5cf405686 -r b12f63054c94 hedgewars/uGearsUtils.pas
--- a/hedgewars/uGearsUtils.pas	Sun Jul 28 00:36:09 2019 +0200
+++ b/hedgewars/uGearsUtils.pas	Mon Jul 29 21:58:39 2019 +0200
@@ -284,10 +284,7 @@
 
         Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
 
-        if (Gear^.State and gstHHDeath) <> 0 then
-            // If hog took damage while dying, explode hog instantly (see doStepHedgehogDead)
-            Gear^.Timer:= 1
-        else
+        if (Gear^.State and gstHHDeath) = 0 then
             begin
             HHHurt(Gear^.Hedgehog, Source, Damage);
             AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);