# HG changeset patch # User mikade # Date 1315706930 -7200 # Node ID b20a1e0a0e7ebbceae1a021d0fe0d07e4cdc2d89 # Parent fdf22a4843f7bc388b7c10c444984da712101023 Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer. More changes/updates on this script to come. diff -r fdf22a4843f7 -r b20a1e0a0e7e share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.cfg --- a/share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.cfg Sat Sep 10 21:23:12 2011 -0400 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,2 +0,0 @@ -Default -Default diff -r fdf22a4843f7 -r b20a1e0a0e7e share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.lua Sat Sep 10 21:23:12 2011 -0400 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,730 +0,0 @@ - ------------------------------------------- --- RACER --- a crazy, map-independant racing script --- by mikade ------------------------------------------ - ------------------------------------ ---0.1: with apologies to tumbler ------------------------------------ --- added tumbler movement system --- added weapon systems --- added timer to stop tumbler --- added racer circle arrays --- added changing of circs on contact --- added a "track complete" etc - ------------------------------------ ---0.2: for your racing convenience ------------------------------------ - --- added resurrection --- added team tracking --- added proper scoring (hopefully, finally) --- changed showmission icons to match feedback --- changed circles to be netural colours, and then change to team col --- cleaned up code --- cleaned up gameplay: removing control on resurrect, trackcomplete, maxpointset etc --- improved player feedback: race record, clan record, no record etc. - ------------------------------------ ---0.3: user-requested features ------------------------------------ - --- hogs now start at the location of the first waypoint \o/ --- added sticky camera. Hog will no longer lose focus on explosions etc. --- increased maximum complexity for tracks - ------------------------------------ ---0.4: user-requested features ------------------------------------ - --- added movement trail --- removed exploder weapon --- removed mortar weapon - ------------------------------------ --- 0.5 gaudy feature experimentation ------------------------------------ --- added a booster --- added flame trail for booster --- added and removed dx/dy on mortar launch --- added and removed keypress-based mortar fire --- changed mortar for a gtShell, probably more useful for tunneling --- added dx/dy *2 shell fire - ----------------------------------- --- 0.6 modesty / display mod ----------------------------------- --- author branding removed --- version numbers removed - ------------------------------ --- SCRIPT BEGINS ------------------------------ - --- enable awesome translaction support so we can use loc() wherever we want -loadfile(GetDataPath() .. "Scripts/Locale.lua")() - ------------------- --- Got Variables? ------------------- - -local roundLimit = 3 -local roundNumber = 0 -local firstClan = 10 - -local versionNo = loc("v.06") - --------------------------- --- hog and team tracking variales --------------------------- - -local numhhs = 0 -- store number of hedgehogs -local hhs = {} -- store hedgehog gears - -local numTeams -- store the number of teams in the game -local teamNameArr = {} -- store the list of teams -local teamClan = {} -local teamSize = {} -- store how many hogs per team -local teamIndex = {} -- at what point in the hhs{} does each team begin - -local teamComment = {} -local teamScore = {} - ---------- --- tumbler stuff ---------- - -local moveTimer = 0 -local leftOn = false -local rightOn = false -local upOn = false -local downOn = false - -local shotsMax = 30 --10 -local shotsLeft = 10 - -local TimeLeftCounter = 0 -local TimeLeft = 60 -local stopMovement = false -local tumbleStarted = false - -------- --- racer vars --------- - -local boosterOn = false -local boosterFuel = 75 -local boosterPower = 0.3 -local boosterTimer = 0 - -local bestClan = nil -local bestTime = nil - -local gameBegun = false -local gameOver = false -local racerActive = false -local trackTime = 0 -local wpCheckCounter = 0 - -local wpCirc = {} -local wpX = {} -local wpY = {} -local wpCol = {} -local wpActive = {} -local wpRad = 75 -local wpCount = 0 -local wpLimit = 20 - -------------------- --- general methods -------------------- - -function RebuildTeamInfo() - - - -- make a list of individual team names - for i = 0, 7 do - teamNameArr[i] = " " -- = i - teamSize[i] = 0 - teamIndex[i] = 0 - teamScore[i] = 100000 - end - numTeams = 0 - - for i = 0, (numhhs-1) do - - z = 0 - unfinished = true - while(unfinished == true) do - - newTeam = true - tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name - - if tempHogTeamName == teamNameArr[z] then - newTeam = false - unfinished = false - end - - z = z + 1 - - if z == TeamsCount then - unfinished = false - if newTeam == true then - teamNameArr[numTeams] = tempHogTeamName - numTeams = numTeams + 1 - end - end - - end - - end - - -- find out how many hogs per team, and the index of the first hog in hhs - for i = 0, (numTeams-1) do - for z = 0, (numhhs-1) do - if GetHogTeamName(hhs[z]) == teamNameArr[i] then - teamClan[i] = GetHogClan(hhs[z]) - if teamSize[i] == 0 then - teamIndex[i] = z -- should give starting index - end - teamSize[i] = teamSize[i] + 1 - --add a pointer so this hog appears at i in hhs - end - end - - end - -end - - ------------------ --- RACER METHODS ------------------ - -function GetSpeed() - - dx, dy = GetGearVelocity(CurrentHedgehog) - - x = dx*dx - y = dy*dy - z = x+y - - z = z*100 - - k = z%1 - - if k ~= 0 then - z = z - k - end - - return(z) - -end - -function CheckWaypoints() - - trackFinished = true - - for i = 0, (wpCount-1) do - - g1X, g1Y = GetGearPosition(CurrentHedgehog) - g2X, g2Y = wpX[i], wpY[i] - - g1X = g1X - g2X - g1Y = g1Y - g2Y - dist = (g1X*g1X) + (g1Y*g1Y) - - --if i == 0 then - -- AddCaption(dist .. "/" .. (wpRad*wpRad) ) - --end - - if dist < (wpRad*wpRad) then - --AddCaption("howdy") - wpActive[i] = true - wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new --GetClanColor(1) - SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i]) - end - - if wpActive[i] == false then - trackFinished = false - end - - end - - return(trackFinished) - -end - -function AdjustScores() - - --[[if bestTime == nil then - bestTime = 100000 - bestClan = 10 - bestTimeComment = "N/A" - else - bestTimeComment = (bestTime/1000) ..loc("s") - end]] - - if bestTime == nil then - bestTime = 100000 - bestClan = 10 - bestTimeComment = "N/A" - end - - newScore = false - - -- update this clan's time if the new track is better - for i = 0, (numTeams-1) do - if teamClan[i] == GetHogClan(CurrentHedgehog) then - if trackTime < teamScore[i] then - teamScore[i] = trackTime - newScore = true - else - newScore = false - end - end - end - - --bestTime = 100000 - --bestClan = 10 - - -- find the best time out of those so far - for i = 0, (numTeams-1) do - if teamScore[i] < bestTime then - bestTime = teamScore[i] - bestClan = teamClan[i] - end - end - - if bestTime ~= 100000 then - bestTimeComment = (bestTime/1000) ..loc("s") - end - - if newScore == true then - if trackTime == bestTime then -- best time of the race - ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 0, 4000) - else -- best time for the clan - ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 4, 4000) - end - else -- not any kind of new score - ShowMission("RACER", loc("TRACK COMPLETED"), loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000) - end - -end - -function CheckForNewRound() - - if GetHogClan(CurrentHedgehog) == firstClan then - - roundNumber = roundNumber + 1 - - for i = 0, 7 do - if teamNameArr[i] ~= " " then -- teamScore[teamClan[i]] - teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|") - elseif teamNameArr[i] == " " then - teamComment[i] = "|" - end - end - ShowMission("RACER", loc("STATUS UPDATE"), loc("Rounds Complete") .. ": " .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Best Team Times: ") .. "|" .. teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5] .. teamComment[6] .. teamComment[7], 0, 1600) - - -- end game if its at round limit - if roundNumber == roundLimit then - for i = 0, (numhhs-1) do - if GetHogClan(hhs[i]) ~= bestClan then - SetEffect(hhs[i], heResurrectable, false) - SetHealth(hhs[i],0) - end - end - gameOver = true - TurnTimeLeft = 1 - end - - end - -end - -function DisableTumbler() - stopMovement = true - upOn = false - down = false - leftOn = false - rightOn = false - boosterOn = false -end - ----------------------------------- --- GAME METHODS / EVENT HANDLERS ----------------------------------- - -function onGameInit() - --Theme = "Hell" - --GameFlags - --GameFlags = gfDisableWind -end - - -function onGameStart() - RebuildTeamInfo() - ShowMission("RACER", "", "", 4, 4000) -end - -function onHJump() - if (shotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then -- seems to not work with a hedgehog nil chek - - shotsLeft = shotsLeft - 1 - morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtShell, 0, 0, 0, 1) - AddCaption(loc("Shots Left: ") .. shotsLeft) - - - -- based on player movement already - CopyPV(CurrentHedgehog, morte) -- new addition - - --x2 - x,y = GetGearVelocity(morte) - x = x*2 - y = y*2 - SetGearVelocity(morte, x, y) - - --- or based on keys? - --[[x = 0 - y = 0 - - launchPower = 0.5 - - if leftOn == true then - x = x - launchPower - end - if rightOn == true then - x = x + launchPower - end - - if upOn == true then - y = y - launchPower - end - if downOn == true then - y = y + launchPower - end - - SetGearVelocity(morte, x, y)]] - - - end -end - -function onLJump() - - - if (wpCount < wpLimit) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == false) then -- seems to not work with a hedgehog nil chek - - wpX[wpCount] = GetX(CurrentHedgehog) - wpY[wpCount] = GetY(CurrentHedgehog) - wpCol[wpCount] = 0xffffffff - wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true) - --100 --0 --75 --wpCol[wpCount] - SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 0, 10, 0, wpRad, 5, wpCol[wpCount]) - - wpCount = wpCount + 1 - - AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount)) - - if wpCount == wpLimit then - AddCaption(loc("Race complexity limit reached.")) - DisableTumbler() - end - - end - - - if (boosterFuel > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == true) then - - if boosterOn == false then - boosterOn = true - else - boosterOn = false - end - - end - -end - -function onLeft() - if (CurrentHedgehog ~= nil) and (stopMovement == false) then - leftOn = true - end -end - -function onRight() - if (CurrentHedgehog ~= nil) and (stopMovement == false) then - rightOn = true - end -end - -function onUp() - if (CurrentHedgehog ~= nil) and (stopMovement == false) then - upOn = true - end -end - -function onDown() - if (CurrentHedgehog ~= nil) and (stopMovement == false) then - downOn = true - end -end - -function onDownUp() - downOn = false -end -function onUpUp() - upOn = false -end -function onLeftUp() - leftOn = false -end -function onRightUp() - rightOn = false -end - -function onNewTurn() - - CheckForNewRound() - - --if gameOver == false then - shotsLeft = shotsMax - stopMovement = false - tumbleStarted = false - boosterOn = false - boosterFuel = 75 - SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel) - --SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmPrecise+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon))) - --AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1) - --end - - - - -- Set the waypoints to unactive on new round - for i = 0,(wpCount-1) do - wpActive[i] = false - wpCol[i] = 0xffffffff - SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i]) - end - - -- Handle Starting Stage of Game - if (gameOver == false) and (gameBegun == false) then - if wpCount >= 3 then - gameBegun = true - racerActive = true - roundNumber = 0 -- 0 - firstClan = GetHogClan(CurrentHedgehog) - ShowMission("RACER", loc("GAME BEGUN!!!"), loc("Complete the track as fast as you can!"), 2, 4000) - else - ShowMission("RACER", loc("NOT ENOUGH WAYPOINTS"), loc("Place more waypoints using [ENTER]"), 2, 4000) - end - end - - if gameOver == true then - gameBegun = false - stopMovement = true - tumbleStarted = false - end - -end - -function onGameTick() - - -- start the player tumbling with a boom once their turn has actually begun - if tumbleStarted == false then - if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then - AddCaption("Good to go!") - tumbleStarted = true - racerActive = true - trackTime = 0 - TimeLeft = 60 - - -- if the gamehas started put the player in the middle of the first - --waypoint that was placed - if gameBegun == true then - SetGearPosition(CurrentHedgehog, wpX[0], wpY[0]) - AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1) - FollowGear(CurrentHedgehog) - else -- otherwise just start him tumbling from wherever he is - AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1) - end - - end - end - - -- has the player started his tumbling spree? - if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then - - --AddCaption(LOC_NOT("Speed: ") .. GetSpeed()) - - -- if the RACE has started, show tracktimes and keep tabs on waypoints - if (racerActive == true) and (gameBegun == true) then - - trackTime = trackTime + 1 - - wpCheckCounter = wpCheckCounter + 1 - if (wpCheckCounter == 100) then - - AddCaption(loc("Track Time: ") .. (trackTime/1000) .. loc("s") ) - wpCheckCounter = 0 - if (CheckWaypoints() == true) then - AdjustScores() - racerActive = false - DisableTumbler() - end - - end - - end - - if boosterOn == true then - boosterTimer = boosterTimer + 1 - if boosterTimer == 150 then --200 - boosterTimer = 0 - boosterFuel = boosterFuel - 1 - SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel) - if boosterFuel == 0 then - boosterOn = false - end - end - end - - -- Calculate and display turn time - TimeLeftCounter = TimeLeftCounter + 1 - if TimeLeftCounter == 1000 then - TimeLeftCounter = 0 - TimeLeft = TimeLeft - 1 - - if TimeLeft >= 0 then - --TurnTimeLeft = TimeLeft - --AddCaption(LOC_NOT("Time Left: ") .. TimeLeft) - end - - end - - -- if the player has expended his tunbling time, stop him tumbling - if TimeLeft == 0 then - DisableTumbler() - end - - - -- handle movement based on IO - moveTimer = moveTimer + 1 - if moveTimer == 100 then -- 100 - moveTimer = 0 - - -- keep in mind gravity is acting on the hog - -- so his down is more powerful than his up - - dx, dy = GetGearVelocity(CurrentHedgehog) - - dxlimit = 0.4 --0.4 - dylimit = 0.4 --0.4 - - if boosterOn == true then - - --flame trail, now removed - AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtFlame, 0, 0, 0, 0) - --tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false) - - dxlimit = dxlimit + boosterPower - dylimit = dylimit + boosterPower - else - tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false) - g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) - SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(GetHogClan(CurrentHedgehog)) ) - end - - if dx > dxlimit then - dx = dxlimit - end - if dy > dylimit then - dy = dylimit - end - if dx < -dxlimit then - dx = -dxlimit - end - if dy < -dylimit then - dy = -dylimit - end - - - dxPower = 0.1 --0.1 - dyPower = 0.1 --0.1 - - if leftOn == true then - dx = dx - dxPower - end - if rightOn == true then - dx = dx + dxPower - end - - if upOn == true then - dy = dy - dyPower -- -0.1 -- new addition - end - if downOn == true then - dy = dy + dyPower - end - - --if leftOn == true then - -- dx = dx - 0.04 - --end - --if rightOn == true then - -- dx = dx + 0.04 - --end - - --if upOn == true then - -- dy = dy - 0.1 - --end - --if downOn == true then - -- dy = dy + 0.06 - --end - - SetGearVelocity(CurrentHedgehog, dx, dy) - - end - - end - -end - -function onGearDamage(gear, damage) - --if gear == CurrentHedgehog then - -- You are now tumbling - --end -end - -function onGearResurrect(gear) - - AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false) - - -- if the player stops and "dies" or flies into water, stop him tumbling - if gear == CurrentHedgehog then - DisableTumbler() - end - -end - -function onGearAdd(gear) - - if GetGearType(gear) == gtHedgehog then - hhs[numhhs] = gear - numhhs = numhhs + 1 - SetEffect(gear, heResurrectable, true) - end - -end - -function onGearDelete(gear) - --not needed today, yet - - --sticky camera - if CurrentHedgehog ~= nil then - FollowGear(CurrentHedgehog) - end - -end diff -r fdf22a4843f7 -r b20a1e0a0e7e share/hedgewars/Data/Scripts/Multiplayer/Racer.cfg --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Racer.cfg Sun Sep 11 04:08:50 2011 +0200 @@ -0,0 +1,2 @@ +Default +Default diff -r fdf22a4843f7 -r b20a1e0a0e7e share/hedgewars/Data/Scripts/Multiplayer/Racer.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Racer.lua Sun Sep 11 04:08:50 2011 +0200 @@ -0,0 +1,596 @@ + +------------------------------------------ +-- RACER 0.1 +-- map-independant racing script +-- by mikade +----------------------------------------- + +----------------------------------- +--0.1: took all the code from crazy racer and scrapped most of it +----------------------------------- + +-- Removed tumbler system +-- Removed extra adds like boosters etc +-- Added experimental waypoint placement system +-- More user feedback +-- Reduced race complexity limit to 5 waypoints +-- stop placement at complexity limit reached and end turn +-- guys dont keep racing after dying +-- invulnerable feasibility +-- reverted time keeping method +-- reduced feedback display time +-- colour-coded addcaptions +-- cleaned up code +-- support for more players properly added +-- tardis fix +-- remove airstrikes + +-- i think the remainder 0 .456 sec of the tracktime isnt getting reset on newturn + +-- update feedback + +----------------------------- +-- SCRIPT BEGINS +----------------------------- + +loadfile(GetDataPath() .. "Scripts/Locale.lua")() + +------------------ +-- Got Variables? +------------------ + +local fMod = 1000000 -- 1 +local roundLimit = 3 +local roundNumber = 0 +local firstClan = 10 + +local fastX = {} +local fastY = {} +local fastCount = 0 +local fastIndex = 0 +local fastColour + +local currX = {} +local currY = {} +local currCount = 0 + +-------------------------- +-- hog and team tracking variales +-------------------------- + +local numhhs = 0 -- store number of hedgehogs +local hhs = {} -- store hedgehog gears + +local numTeams -- store the number of teams in the game +local teamNameArr = {} -- store the list of teams +local teamClan = {} +local teamSize = {} -- store how many hogs per team +local teamIndex = {} -- at what point in the hhs{} does each team begin + +local teamComment = {} +local teamScore = {} + +------- +-- racer vars +-------- + +local cGear = nil +local gTimer = 0 + +local bestClan = nil +local bestTime = nil + +local gameBegun = false +local gameOver = false +local racerActive = false +local trackTime = 0 +local wpCheckCounter = 0 + +local wpCirc = {} +local wpX = {} +local wpY = {} +local wpCol = {} +local wpActive = {} +local wpRad = 450 --75 +local wpCount = 0 +local wpLimit = 5 + +------------------- +-- general methods +------------------- + +function RebuildTeamInfo() + + + -- make a list of individual team names + for i = 0, (TeamsCount-1) do + teamNameArr[i] = " " -- = i + teamSize[i] = 0 + teamIndex[i] = 0 + teamScore[i] = 100000 + end + numTeams = 0 + + for i = 0, (numhhs-1) do + + z = 0 + unfinished = true + while(unfinished == true) do + + newTeam = true + tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name + + if tempHogTeamName == teamNameArr[z] then + newTeam = false + unfinished = false + end + + z = z + 1 + + if z == TeamsCount then + unfinished = false + if newTeam == true then + teamNameArr[numTeams] = tempHogTeamName + numTeams = numTeams + 1 + end + end + + end + + end + + -- find out how many hogs per team, and the index of the first hog in hhs + for i = 0, (numTeams-1) do + for z = 0, (numhhs-1) do + if GetHogTeamName(hhs[z]) == teamNameArr[i] then + teamClan[i] = GetHogClan(hhs[z]) + if teamSize[i] == 0 then + teamIndex[i] = z -- should give starting index + end + teamSize[i] = teamSize[i] + 1 + --add a pointer so this hog appears at i in hhs + end + end + + end + +end + + +----------------- +-- RACER METHODS +----------------- + +function CheckWaypoints() + + trackFinished = true + + for i = 0, (wpCount-1) do + + g1X, g1Y = GetGearPosition(CurrentHedgehog) + g2X, g2Y = wpX[i], wpY[i] + + g1X = g1X - g2X + g1Y = g1Y - g2Y + dist = (g1X*g1X) + (g1Y*g1Y) + + --if i == 0 then + -- AddCaption(dist .. "/" .. (wpRad*wpRad) ) + --end + + NR = (48/100*wpRad)/2 + + if dist < (NR*NR) then + --if dist < (wpRad*wpRad) then + --AddCaption("howdy") + wpActive[i] = true + wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new --GetClanColor(1) + SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i]) + + wpRem = 0 + for k = 0, (wpCount-1) do + if wpActive[k] == false then + wpRem = wpRem + 1 + end + end + + AddCaption(loc("Way-Points Remaining") .. ": " .. wpRem,0xffba00ff,capgrpAmmoinfo) + + end + + if wpActive[i] == false then + trackFinished = false + end + + end + + return(trackFinished) + +end + +function AdjustScores() + + if bestTime == nil then + bestTime = 100000 + bestClan = 10 + bestTimeComment = "N/A" + end + + newScore = false + + -- update this clan's time if the new track is better + for i = 0, (numTeams-1) do + if teamClan[i] == GetHogClan(CurrentHedgehog) then + if trackTime < teamScore[i] then + teamScore[i] = trackTime + newScore = true + else + newScore = false + end + end + end + + --bestTime = 100000 + --bestClan = 10 + + -- find the best time out of those so far + for i = 0, (numTeams-1) do + if teamScore[i] < bestTime then + bestTime = teamScore[i] + bestClan = teamClan[i] + end + end + + if bestTime ~= 100000 then + bestTimeComment = (bestTime/1000) ..loc("s") + end + + if newScore == true then + if trackTime == bestTime then -- best time of the race + ShowMission(loc("RACER"), + loc("TRACK COMPLETED"), + loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. + loc("WINNING TIME: ") .. bestTimeComment, 0, 4000) + else -- best time for the clan + ShowMission(loc("RACER"), + loc("TRACK COMPLETED"), + loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. + loc("WINNING TIME: ") .. bestTimeComment, 4, 4000) + end + else -- not any kind of new score + ShowMission(loc("RACER"), + loc("TRACK COMPLETED"), + loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" .. + loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000) + end + + + -------- + --new + -------- + + if bestTime == trackTime then + --AddCaption("wooooooooooooooooooooooooooooo") + + fastColour = GetClanColor(GetHogClan(CurrentHedgehog)) + + for i = 0, (currCount-1) do + fastX[i] = currX[i] + fastY[i] = currY[i] + end + + fastCount = currCount + fastIndex = 0 + + --currCount = 0 -- is this needed? + + else + currCount = 0 + fastIndex = 0 + end + + +end + +function CheckForNewRound() + + if GetHogClan(CurrentHedgehog) == firstClan then + + roundNumber = roundNumber + 1 + + totalComment = "" + for i = 0, (TeamsCount-1) do + if teamNameArr[i] ~= " " then -- teamScore[teamClan[i]] + teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|") + totalComment = totalComment .. teamComment[i] + elseif teamNameArr[i] == " " then + teamComment[i] = "|" + end + end + + ShowMission( loc("RACER"), + loc("STATUS UPDATE"), + loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. + loc("Best Team Times: ") .. "|" .. totalComment, 0, 4000) + + -- end game if its at round limit + if roundNumber == roundLimit then + for i = 0, (numhhs-1) do + if GetHogClan(hhs[i]) ~= bestClan then + SetEffect(hhs[i], heResurrectable, false) + SetHealth(hhs[i],0) + end + end + gameOver = true + TurnTimeLeft = 1 + end + + end + +end + +function DisableTumbler() + currCount = 0 + fastIndex = 0 + TurnTimeLeft = 0 + racerActive = false -- newadd +end + +function HandleGhost() + + -- get the current xy of the racer at this point + currX[currCount] = GetX(CurrentHedgehog) + currY[currCount] = GetY(CurrentHedgehog) + currCount = currCount + 1 + + -- draw a ping of smoke where the fastest player was at this point + if (fastCount ~= 0) and (fastIndex < fastCount) then + + fastIndex = fastIndex + 1 + + tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false) + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) + SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour ) + + --AddCaption("fC: " .. fastIndex .. " / " .. fastCount) + + else + + --AddCaption("excep fC: " .. fastIndex .. " / " .. fastCount) + + end + + + +end + +---------------------------------- +-- GAME METHODS / EVENT HANDLERS +---------------------------------- + +function onGameInit() + GameFlags = gfInfAttack + gfSolidLand + gfInvulnerable + CaseFreq = 0 + Delay = 1000 -- doh +end + + +function onGameStart() + RebuildTeamInfo() + + ShowMission ( + loc("RACER"), + loc("a Hedgewars mini-game"), + + loc("Build a track and race.") .. "|" .. + loc("Round Limit:") .. " " .. roundLimit .. "|" .. + + "", 4, 4000 + ) + + +end + +function PlaceWayPoint(x,y) + + if (wpCount < wpLimit) then -- seems to not work with a hedgehog nil chek + + wpX[wpCount] = x + wpY[wpCount] = y + wpCol[wpCount] = 0xffffffff + wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true) + --100 + SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 1, 10, 0, wpRad, 5, wpCol[wpCount]) + + wpCount = wpCount + 1 + + AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount)) + + -- for some reason the code doesnt function if placed here + --[[if wpCount == wpLimit then + AddCaption(loc("Race complexity limit reached.")) + --DisableTumbler() + end]] + + end + +end + +function onNewTurn() + + CheckForNewRound() + + racerActive = false + + trackTime = 0 + + currCount = 0 -- hopefully this solves problem + AddAmmo(CurrentHedgehog, amAirAttack, 0) + gTimer = 0 + + -- Set the waypoints to unactive on new round + for i = 0,(wpCount-1) do + wpActive[i] = false + wpCol[i] = 0xffffffff + SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i]) + end + + -- Handle Starting Stage of Game + if (gameOver == false) and (gameBegun == false) then + if wpCount >= 3 then + gameBegun = true + roundNumber = 0 + firstClan = GetHogClan(CurrentHedgehog) + ShowMission(loc("RACER"), + loc("GAME BEGUN!!!"), + loc("Complete the track as fast as you can!"), 2, 4000) + else + ShowMission(loc("RACER"), + loc("NOT ENOUGH WAYPOINTS"), + loc("Place more waypoints using the 'Air Attack' weapon."), 2, 4000) + AddAmmo(CurrentHedgehog, amAirAttack, 4000) + end + end + + if gameOver == true then + gameBegun = false + racerActive = false -- newadd + end + + AddAmmo(CurrentHedgehog, amTardis, 0) + +end + +function onGameTick() + + -- convert airstrikes into waypoints + if cGear ~= nil then + x,y = GetGearTarget(cGear) + PlaceWayPoint(x, y) + DeleteGear(cGear) + if wpCount == wpLimit then + AddCaption(loc("Race complexity limit reached.")) + DisableTumbler() + end + end + + + + -- start the player tumbling with a boom once their turn has actually begun + if racerActive == false then + + if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then + + -- if the gamehas started put the player in the middle of the first + --waypoint that was placed + if gameBegun == true then + + AddCaption(loc("Good to go!")) + racerActive = true + trackTime = 0 + + SetGearPosition(CurrentHedgehog, wpX[0], wpY[0]) + AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1) + FollowGear(CurrentHedgehog) + ShowMission("...", "...", "...", 2, 1) + + else + -- still in placement mode + end + + end + end + + + + -- has the player started his tumbling spree? + if (CurrentHedgehog ~= nil) then + + --airstrike conversion used to be here + + -- if the RACE has started, show tracktimes and keep tabs on waypoints + if (racerActive == true) and (gameBegun == true) then + + --ghost + gTimer = gTimer + 1 + if gTimer == 15 then + gTimer = 0 + HandleGhost() + end + + trackTime = trackTime + 1 + + wpCheckCounter = wpCheckCounter + 1 + if (wpCheckCounter == 100) then + + wpCheckCounter = 0 + AddCaption(trackTime/1000,GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2) + + if (CheckWaypoints() == true) then + AdjustScores() + racerActive = false + DisableTumbler() + end + + end + + end + + + + -- if the player has expended his tunbling time, stop him tumbling + if TurnTimeLeft <= 1 then + DisableTumbler() + end + + end + +end + +function onGearResurrect(gear) + + AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false) + + -- if the player stops and "dies" or flies into water, stop him racing + if gear == CurrentHedgehog then + DisableTumbler() + ShowMission(loc("RACER"), + loc("TRACK FAILED!"), + loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000) + end + +end + +function onGearAdd(gear) + + if GetGearType(gear) == gtHedgehog then + hhs[numhhs] = gear + numhhs = numhhs + 1 + SetEffect(gear, heResurrectable, true) + end + + if GetGearType(gear) == gtAirAttack then + cGear = gear + end + +end + +function onGearDelete(gear) + + if CurrentHedgehog ~= nil then + FollowGear(CurrentHedgehog) + end + + if GetGearType(gear) == gtAirAttack then + cGear = nil + end + +end + +function onAmmoStoreInit() + SetAmmo(amRope, 9, 0, 0, 0) + SetAmmo(amJetpack, 9, 0, 0, 0) + SetAmmo(amSkip, 9, 0, 0, 0) +end + +