# HG changeset patch # User Wuzzy # Date 1506645327 -7200 # Node ID b28f09d70e7394199fecfd795df651830880156b # Parent 46a10d3fa6190cbf127dc7df93ec4cd40bbf0b12 ACF1: Fix graphical deagle shot glitch after shooting final target diff -r 46a10d3fa619 -r b28f09d70e73 share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua Fri Sep 29 02:10:37 2017 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua Fri Sep 29 02:35:27 2017 +0200 @@ -200,6 +200,7 @@ table.insert(challengeCompletedAnim, {func = AnimSwitchHog, args = {youngh}}) AddSkipFunction(beforeKillAnim, Skipanim, {beforeKillAnim}) + table.insert(beforeKillAnim, {func = AnimWait, args = {elderh, 100}}) table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, loc("What do my faulty eyes observe? A spy!"), SAY_SHOUT, 4000}, skipFunc = Skipanim, skipArgs = beforeKillAnim}) table.insert(beforeKillAnim, {func = AnimFollowGear, args = {cannibal}}) table.insert(beforeKillAnim, {func = AnimWait, args = {cannibal, 1000}})