# HG changeset patch # User Wuzzy # Date 1590530540 -7200 # Node ID b2b72fc7fc14d0faada932df470fd342261564e5 # Parent e1078c72ad6051405e135fee6502f743aa921a74 Make Underwater SD flakes rise diff -r e1078c72ad60 -r b2b72fc7fc14 ChangeLog.txt --- a/ChangeLog.txt Wed May 27 00:00:13 2020 +0200 +++ b/ChangeLog.txt Wed May 27 00:02:20 2020 +0200 @@ -8,6 +8,7 @@ + A Space Adventure: Spacetrip: Meteorite appears blown-up after victory + New flags: serbia, montenegro + Themes: Rising flakes fade out at the top + + Themes: Make Sudden Death flakes in Underwater theme rise * Racer: Resize waypoints in custom-sized drawn maps * Mutant: Fix impossible to become mutant after mutant is gone * A Classic Fairytale: Mission 1: Fix possibility of getting stuck in “Leap of Faith” section diff -r e1078c72ad60 -r b2b72fc7fc14 share/hedgewars/Data/Themes/Underwater/theme.cfg --- a/share/hedgewars/Data/Themes/Underwater/theme.cfg Wed May 27 00:00:13 2020 +0200 +++ b/share/hedgewars/Data/Themes/Underwater/theme.cfg Wed May 27 00:02:20 2020 +0200 @@ -15,8 +15,6 @@ object = coral, 3, 10, 193, 38, 32, 2, 128, 66, 66, 94, 39, 0, 88, 167 object = coral2, 3, 119, 146, 23, 22, 1, 5, 0, 123, 130 flakes = 20, 20, 150, 0, 5 -sd-flakes = 40, 20, 150, 0, 5 -; TODO: Use this when rising flakes don't look so strange: -; sd-flakes = 40, 20, 60, 0, -100 +sd-flakes = 40, 20, 60, 0, -100 rq-sky = 0, 70, 210 sd-tint = $a9, $52, $52, $ff