# HG changeset patch # User nemo # Date 1267838504 0 # Node ID b30e6350a22183c9e1fd8bad791a51a067651419 # Parent e8a891bf66602605655ce28b3d9f7fff98b19637 Remove frame count from rolling explosive diff -r e8a891bf6660 -r b30e6350a221 hedgewars/uGears.pas --- a/hedgewars/uGears.pas Sat Mar 06 01:19:58 2010 +0000 +++ b/hedgewars/uGears.pas Sat Mar 06 01:21:44 2010 +0000 @@ -1595,7 +1595,7 @@ if Gear^.State and gstAnimation = 0 then DrawSprite(sprExplosives, hwRound(Gear^.X) - 24 + WorldDx, hwRound(Gear^.Y) - 24 + WorldDy, i) else - DrawRotatedF(sprExplosivesRoll, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) +4 + WorldDy, i, 0, Gear^.DirAngle); + DrawRotatedF(sprExplosivesRoll, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) +4 + WorldDy, 0, 0, Gear^.DirAngle); end; gtDynamite: DrawSprite2(sprDynamite, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 25 + WorldDy, Gear^.Tag and 1, Gear^.Tag shr 1); gtClusterBomb: DrawRotated(sprClusterBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle);