# HG changeset patch # User nemo # Date 1363222946 14400 # Node ID b39f433f8ab47d44a3bd2cfe61f393d8f7767767 # Parent b19be476a2fa1447a90ef43fc685b72cca6e564a at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips diff -r b19be476a2fa -r b39f433f8ab4 hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Tue Mar 12 22:35:57 2013 -0400 +++ b/hedgewars/GSHandlers.inc Wed Mar 13 21:02:26 2013 -0400 @@ -4732,6 +4732,7 @@ procedure doStepResurrector(Gear: PGear); var graves: PGearArrayS; + hh: PHedgehog; i: LongInt; begin AllInactive := false; @@ -4739,12 +4740,24 @@ if graves.size > 0 then begin + hh := Gear^.Hedgehog; for i:= 0 to graves.size - 1 do begin PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := nil; graves.ar^[i]^.Health := 0; end; Gear^.doStep := @doStepResurrectorWork; + if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then + begin + if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0; + dec(hh^.Gear^.Health); + if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then + hh^.Gear^.Damage:= 1; + RenderHealth(hh^); + RecountTeamHealth(hh^.Team); + inc(graves.ar^[Gear^.Tag]^.Health); + inc(Gear^.Tag) + end end else begin