# HG changeset patch # User Wuzzy # Date 1506100626 -7200 # Node ID b4eb289b5913a325ae2c8cde59cf4ee7c557120d # Parent f545ae26262fd02e6e02ce2066e188062107bd58 Backed out changeset c19e5ece5b3f Because the controls scheme was actually intentional. Whoops! diff -r f545ae26262f -r b4eb289b5913 hedgewars/uCommandHandlers.pas --- a/hedgewars/uCommandHandlers.pas Fri Sep 22 18:59:54 2017 +0200 +++ b/hedgewars/uCommandHandlers.pas Fri Sep 22 19:17:06 2017 +0200 @@ -614,28 +614,26 @@ procedure chRotateMask(var s: shortstring); begin s:= s; // avoid compiler hint -// RotateMask key + Switch + Precise: Toggle entire HUD +// this is just for me, 'cause I thought it'd be fun. using the old precise + switch to keep it out of people's way if LocalMessage and (gmPrecise or gmSwitch) = (gmPrecise or gmSwitch) then begin if UIDisplay <> uiNone then UIDisplay:= uiNone else UIDisplay:= uiAll end -// Rotate Mask key + Precise: Toggle team bars else if LocalMessage and gmPrecise = gmPrecise then begin - if UIDisplay <> uiNoTeams then - UIDisplay:= uiNoTeams - else UIDisplay:= uiAll - end -// Rotate Mask key only: Change hedgehog tags -else - begin if ((GameFlags and gfInvulnerable) = 0) then cTagsMask:= cTagsMasks[cTagsMask] else cTagsMask:= cTagsMasksNoHealth[cTagsMask] end +else + begin + if UIDisplay <> uiNoTeams then + UIDisplay:= uiNoTeams + else UIDisplay:= uiAll + end end; procedure chSpeedup_p(var s: shortstring);