# HG changeset patch
# User unc0rr
# Date 1220898616 0
# Node ID b6670a6ea2d0f57d23807c9e3c122be15f7fd703
# Parent  8c77eec56bf40bd21f09b99267d8c090a3f1726d
Remove 25pix margin on every page, so exit button is almost in the same place on all pages

diff -r 8c77eec56bf4 -r b6670a6ea2d0 QTfrontend/pages.cpp
--- a/QTfrontend/pages.cpp	Mon Sep 08 18:08:47 2008 +0000
+++ b/QTfrontend/pages.cpp	Mon Sep 08 18:30:16 2008 +0000
@@ -56,7 +56,6 @@
   AbstractPage(parent)
 {
 	QGridLayout * pageLayout = new QGridLayout(this);
-	//pageLayout->setMargin(25);
 	//pageLayout->setColumnStretch(0, 1);
 	//pageLayout->setColumnStretch(1, 2);
 	//pageLayout->setColumnStretch(2, 1);
@@ -271,7 +270,7 @@
 	BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
 }
 
-PageOptions::PageOptions(QWidget* parent) : 
+PageOptions::PageOptions(QWidget* parent) :
   AbstractPage(parent)
 {
 	QGridLayout * pageLayout = new QGridLayout(this);
@@ -542,7 +541,6 @@
 	QGridLayout * pageLayout = new QGridLayout(this);
 	pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
 	//pageLayout->setSpacing(1);
-	//pageLayout->setMargin(1);
 	pageLayout->setColumnStretch(0, 50);
 	pageLayout->setColumnStretch(1, 50);
 
@@ -600,7 +598,6 @@
 {
 	QFont * font14 = new QFont("MS Shell Dlg", 14);
 	QGridLayout * pageLayout = new QGridLayout(this);
-	pageLayout->setMargin(25);
 	pageLayout->setColumnStretch(0, 1);
 	pageLayout->setColumnStretch(1, 2);
 	pageLayout->setColumnStretch(2, 1);
@@ -620,7 +617,6 @@
 {
 	QFont * font14 = new QFont("MS Shell Dlg", 14);
 	QGridLayout * pageLayout = new QGridLayout(this);
-	pageLayout->setMargin(25);
 	pageLayout->setColumnStretch(0, 1);
 	pageLayout->setColumnStretch(1, 2);
 	pageLayout->setColumnStretch(2, 1);
@@ -637,7 +633,6 @@
   AbstractPage(parent)
 {
 	QGridLayout * pageLayout = new QGridLayout(this);
-	pageLayout->setMargin(25);
 	
 	pWeapons = new SelWeaponWidget(cDefaultAmmoStore->size() - 10, this);
 	pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
@@ -648,7 +643,7 @@
 	BtnSave = addButton(":/res/Save.png", pageLayout, 1, 3, true);
 }
 
-PageInGame::PageInGame(QWidget* parent) : 
+PageInGame::PageInGame(QWidget* parent) :
   AbstractPage(parent)
 {
 	QLabel * label = new QLabel(this);