# HG changeset patch # User Wuzzy # Date 1479846623 -3600 # Node ID b94465a642b5b28e4f4f5cc9dbeb9d724744d3a9 # Parent 188dc80fafa51b26db6f407ebf17c7839bd973c3 Disable Sudden Death in Shoppa for good diff -r 188dc80fafa5 -r b94465a642b5 ChangeLog.txt --- a/ChangeLog.txt Tue Nov 22 17:07:14 2016 +0100 +++ b/ChangeLog.txt Tue Nov 22 21:30:23 2016 +0100 @@ -61,6 +61,7 @@ * Fixed Lua error message in A Classic Fairytale mission 8 * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first + * Disable Sudden Death for good in Shoppa game scheme Frontend: + Campaign screen shows which campaigns and missions you've completed so far diff -r 188dc80fafa5 -r b94465a642b5 QTfrontend/model/ammoSchemeModel.cpp --- a/QTfrontend/model/ammoSchemeModel.cpp Tue Nov 22 17:07:14 2016 +0100 +++ b/QTfrontend/model/ammoSchemeModel.cpp Tue Nov 22 21:30:23 2016 +0100 @@ -224,8 +224,8 @@ << QVariant(8) // air mines 35 << QVariant(0) // health case pct 36 << QVariant(25) // health case amt 37 - << QVariant(47) // water rise amt 38 - << QVariant(5) // health dec amt 39 + << QVariant(0) // water rise amt 38 + << QVariant(0) // health dec amt 39 << QVariant(100) // rope modfier 40 << QVariant(100) // get away time 41 << QVariant(0) // world edge 42