# HG changeset patch # User sheepluva # Date 1473979263 -7200 # Node ID bc5714636364c3e9d246bf27ea2dcfc748ba50a9 # Parent 6a0d6b00dac8e220514b2d828a544b6aaf76f8e1 fix typo and hopefully also pas2c diff -r 6a0d6b00dac8 -r bc5714636364 ChangeLog.txt --- a/ChangeLog.txt Fri Sep 16 00:22:05 2016 +0200 +++ b/ChangeLog.txt Fri Sep 16 00:41:03 2016 +0200 @@ -8,7 +8,7 @@ Game engine: + Improved hedgehog spawns on maps that lack land mass or free space + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info - + Highlander mode gives visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate + + Highlander mode gives visual and acoustic feedback when weapons are collected from a kill, similar to collecting a crate + AI hedgehogs can now use Bee and Vampirism + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) + Fort Mode will now work with more than 2 teams diff -r 6a0d6b00dac8 -r bc5714636364 hedgewars/uScript.pas --- a/hedgewars/uScript.pas Fri Sep 16 00:22:05 2016 +0200 +++ b/hedgewars/uScript.pas Fri Sep 16 00:41:03 2016 +0200 @@ -2568,7 +2568,7 @@ begin at:= LuaToAmmoTypeOrd(L, 1, call, params); if at >= 0 then - lua_pushstring(L, Str2PChar(trammo[Ammoz[TAmmoType(at)].NameId])); + lua_pushstring(L, PChar(trammo[Ammoz[TAmmoType(at)].NameId])); end else lua_pushnil(L);