# HG changeset patch # User Wuzzy # Date 1519676256 -3600 # Node ID bcb205281f38db5cb8366b74c47f990be2d45454 # Parent 53cbf7aea5f07a3b03471689aead659ca1137848 Some minor convenience improvements in Basic Flying Saucer Training diff -r 53cbf7aea5f0 -r bcb205281f38 share/hedgewars/Data/Missions/Training/Basic_Training_-_Flying_Saucer.lua --- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Flying_Saucer.lua Mon Feb 26 21:09:35 2018 +0100 +++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Flying_Saucer.lua Mon Feb 26 21:17:36 2018 +0100 @@ -430,6 +430,9 @@ if (TargetNumber == LaunchTarget or TargetNumber == UnderwaterAttackTarget) and BazookasLeft > 0 then AddAmmo(Player, amBazooka, BazookasLeft) end + -- If player starts using saucer, the player probably finished reading and the mission panel + -- would just get in the way. So we hide it! + HideMission() end if GetGearType(Gear) == gtGrenade then GrenadeThrown = true @@ -491,7 +494,9 @@ function onNewTurn() - SetWeapon(amJetpack) + if GetAmmoCount(CurrentHedgehog, amJetpack) > 0 then + SetWeapon(amJetpack) + end end function onGameTick20()