# HG changeset patch # User Wuzzy # Date 1491519429 -7200 # Node ID bfeeb1c35e77da99e62ca074eac0f081c1fda17f # Parent 29f1ea94488be2e04f63413a16fae2eea238e2d4 Set turn time to 0 when current hog drowns diff -r 29f1ea94488b -r bfeeb1c35e77 hedgewars/uGearsUtils.pas --- a/hedgewars/uGearsUtils.pas Thu Apr 06 23:28:13 2017 +0200 +++ b/hedgewars/uGearsUtils.pas Fri Apr 07 00:57:09 2017 +0200 @@ -657,6 +657,8 @@ begin CheckGearDrowning := true; Gear^.State := gstDrowning; + if Gear = CurrentHedgehog^.Gear then + TurnTimeLeft := 0; Gear^.RenderTimer := false; if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then