# HG changeset patch # User KoBeWi # Date 1492547245 -7200 # Node ID c0ace4bf45fab05ccd0d86a19bb2011bf01c840a # Parent 6bf23d89dc430f1c03924525a918b0815838c0ef Change water speed range for better precision diff -r 6bf23d89dc43 -r c0ace4bf45fa hedgewars/uRender.pas --- a/hedgewars/uRender.pas Tue Apr 18 22:19:19 2017 +0200 +++ b/hedgewars/uRender.pas Tue Apr 18 22:27:25 2017 +0200 @@ -1873,7 +1873,7 @@ else frame:= 0; -TextureBuffer[3].X:= shift + ((LongInt((RealTicks * waterSpeed) shr 6) * Dir + dX) mod spriteWidth) / (spriteWidth - 1); +TextureBuffer[3].X:= shift + ((LongInt((RealTicks * waterSpeed div 100) shr 6) * Dir + dX) mod spriteWidth) / (spriteWidth - 1); TextureBuffer[3].Y:= frame * realHeight; TextureBuffer[5].X:= TextureBuffer[3].X + nWaves; TextureBuffer[5].Y:= frame * realHeight; diff -r 6bf23d89dc43 -r c0ace4bf45fa hedgewars/uVariables.pas --- a/hedgewars/uVariables.pas Tue Apr 18 22:19:19 2017 +0200 +++ b/hedgewars/uVariables.pas Tue Apr 18 22:27:25 2017 +0200 @@ -2798,7 +2798,7 @@ vobFallSpeed:= 100; watFrames:= 1; watFrameTicks:= 0; - watMove:= 1; + watMove:= 100; vobSDFrameTicks:= 0; vobSDFramesCount:= 4; @@ -2807,7 +2807,7 @@ vobSDFallSpeed:= 250; watSDFrames:= 1; watSDFrameTicks:= 0; - watSDMove:= 1; + watSDMove:= 100; {$IFDEF MOBILE} cMinScreenWidth := min(cScreenWidth, 480);