# HG changeset patch # User Wuzzy # Date 1460169423 -7200 # Node ID c3866ee03b8250daf027fe7fdd8c216e4d0f1e16 # Parent a6f4e4265d2e38ec0fc9868ef62b4f0fa1d6447f HedgeEditor: Tweak and reorder health/timer selection numbers diff -r a6f4e4265d2e -r c3866ee03b82 share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 04:22:39 2016 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 04:37:03 2016 +0200 @@ -1768,9 +1768,9 @@ elseif cat[cIndex] == loc("Cleaver Placement Mode") then pMode = {loc("Standard Cleaver")} elseif cat[cIndex] == loc("Barrel Placement Mode") then - pMode = {1,50,60,75,100,120} + pMode = {60,80,100,120,160,200,240,1,10,20,30,40,50} elseif cat[cIndex] == loc("Health Crate Placement Mode") then - pMode = {25,50,75,100} + pMode = {25,30,40,50,75,100,150,200,5,10,15,20} elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then for i = 1, #atkArray do pMode[i] = atkArray[i][4] --pMode[i] = atkArray[i][2] @@ -1780,12 +1780,12 @@ pMode[i] = utilArray[i][4] --pMode[i] = utilArray[i][2] end elseif cat[cIndex] == loc("Mine Placement Mode") then - pMode = {1,1000,2000,3000,4000,5000,0} + pMode = {3000,4000,5000,0,1000,2000} -- 0 is dud right, or is that nil? elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then - pMode = {500,750,1000,1250,1500,2000,3000,0,250} + pMode = {500,1000,1500,2000,2500,0} elseif cat[cIndex] == loc("Air Mine Placement Mode") then - pMode = {1,1000,2000,3000,4000,5000,0} + pMode = {750,1000,1250,0,250,500} elseif cat[cIndex] == loc("Advanced Repositioning Mode") then pMode = {loc("Selection Mode"),loc("Placement Mode"), loc("Deletion Mode")} elseif cat[cIndex] == loc("Tagging Mode") then @@ -1795,8 +1795,10 @@ elseif cat[cIndex] == loc("Team Identity Mode") then pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","Mushroom Kingdom","Pirates","Gangsters","Twenty-Twenty","Monsters","The Iron Curtain","The Hospital"} elseif cat[cIndex] == loc("Health Modification Mode") then - pMode = { {1, "set"}, {25, "set"}, {30, "set"}, {50, "set"}, {75, "set"}, {100, "set"}, {120, "set"}, {150, "set"}, {200, "set"}, {1000, "set"}, - {"+1", "mod"}, {"+10", "mod"}, {"+100", "mod"}, {"-1", "mod"}, {"-10", "mod"}, {"-100", "mod"} } + pMode = { {100, "set"}, {125, "set"}, {150, "set"}, {200, "set"}, {300, "set"}, {1000, "set"}, + {"-100", "mod"}, {"-10", "mod"}, {"-1", "mod"}, {"+1", "mod"}, {"+10", "mod"}, {"+100", "mod"}, + {1, "set"}, {10, "set"}, {15, "set"}, {20, "set"}, {25, "set"}, {30, "set"}, {40, "set"}, {50, "set"}, {75, "set"}, +} elseif cat[cIndex] == loc("Sprite Modification Mode") then --pMode = {"Sprite Selection Mode","LandFlag Modification Mode","Sprite Erasure Mode"} pMode = {loc("LandFlag Modification Mode"),loc("Sprite Erasure Mode")}