# HG changeset patch # User nemo # Date 1255634675 0 # Node ID c6676cb8c7d785adfd8a6c7c2b07a66af153d6ff # Parent 851b4e47ed2b851e8b4acda7b75e7c7d69a6ae49 oh, just use shotgun reload for all. prg says it sounds better diff -r 851b4e47ed2b -r c6676cb8c7d7 hedgewars/HHHandlers.inc --- a/hedgewars/HHHandlers.inc Thu Oct 15 19:24:14 2009 +0000 +++ b/hedgewars/HHHandlers.inc Thu Oct 15 19:24:35 2009 +0000 @@ -301,8 +301,7 @@ i: Integer; begin Gear^.Message:= gm_Destroy; -if Gear^.Pos = posCaseAmmo then PlaySound(sndShotgunReload, false, nil) -else PlaySound(sndPlaced, false, nil); +PlaySound(sndShotgunReload, false, nil) case Gear^.Pos of posCaseUtility, posCaseAmmo: begin