# HG changeset patch
# User nemo
# Date 1255634675 0
# Node ID c6676cb8c7d785adfd8a6c7c2b07a66af153d6ff
# Parent  851b4e47ed2b851e8b4acda7b75e7c7d69a6ae49
oh, just use shotgun reload for all. prg says it sounds better

diff -r 851b4e47ed2b -r c6676cb8c7d7 hedgewars/HHHandlers.inc
--- a/hedgewars/HHHandlers.inc	Thu Oct 15 19:24:14 2009 +0000
+++ b/hedgewars/HHHandlers.inc	Thu Oct 15 19:24:35 2009 +0000
@@ -301,8 +301,7 @@
 	i: Integer;
 begin
 Gear^.Message:= gm_Destroy;
-if Gear^.Pos = posCaseAmmo then PlaySound(sndShotgunReload, false, nil)
-else PlaySound(sndPlaced, false, nil);
+PlaySound(sndShotgunReload, false, nil)
 case Gear^.Pos of
        posCaseUtility,
        posCaseAmmo: begin