# HG changeset patch # User Wuzzy # Date 1507145585 -7200 # Node ID c755afd8fb6b25e752d878bd16870c8ce92078b4 # Parent f190ed9df875bacc73a5e2161e5c1edb62f45b19 Remove ScriptParam from HedgeEditor diff -r f190ed9df875 -r c755afd8fb6b share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Wed Oct 04 21:25:27 2017 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Wed Oct 04 21:33:05 2017 +0200 @@ -291,8 +291,6 @@ local shoppaPY = {} local shoppaPR = {} -local savedScriptParam = "" - -- Misc. state variables local hedgeEditorMissionPanelShown = false local tagGears = {} @@ -1594,13 +1592,11 @@ WriteLnToConsole(" Ready = " .. Ready) WriteLnToConsole(" AirMinesNum = " .. AirMinesNum) - if savedScriptParam ~= "" then - -- TODO: - --WriteLnToConsole(" ScriptParam = \"" .. savedScriptParam .. "\"") - end WriteLnToConsole(" GetAwayTime = " .. GetAwayTime) WriteLnToConsole(" WorldEdge = " .. WorldEdge) + -- ScriptParam intentionally left out, it doesn't make sense for missions. + WriteLnToConsole("") SaveHogData() @@ -3345,9 +3341,6 @@ mapID = 1 end - -- Neccessary cuz ScriptParam is not global - savedScriptParam = ScriptParam - end function onGameInit()