# HG changeset patch # User nemo # Date 1345214363 14400 # Node ID c7a21fc530de3f2a3fee55f3b22f55033e4c603d # Parent 6e9c5feb88eb41b67dfae1231cd8aae58dfe3979 This one gets called a lot when drawing rotated sprites diff -r 6e9c5feb88eb -r c7a21fc530de hedgewars/uUtils.pas --- a/hedgewars/uUtils.pas Fri Aug 17 10:28:42 2012 -0400 +++ b/hedgewars/uUtils.pas Fri Aug 17 10:39:23 2012 -0400 @@ -43,7 +43,7 @@ function StrToInt(s: shortstring): LongInt; function FloatToStr(n: hwFloat): shortstring; -function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; +function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; inline; function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt; function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt; function DxDy2AttackAnglef(const _dY, _dX: extended): LongInt; @@ -182,7 +182,7 @@ end; -function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; +function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; inline; var dY, dX: Extended; begin dY:= hwFloat2Float(_dY);