# HG changeset patch
# User nemo
# Date 1345214363 14400
# Node ID c7a21fc530de3f2a3fee55f3b22f55033e4c603d
# Parent  6e9c5feb88eb41b67dfae1231cd8aae58dfe3979
This one gets called a lot when drawing rotated sprites

diff -r 6e9c5feb88eb -r c7a21fc530de hedgewars/uUtils.pas
--- a/hedgewars/uUtils.pas	Fri Aug 17 10:28:42 2012 -0400
+++ b/hedgewars/uUtils.pas	Fri Aug 17 10:39:23 2012 -0400
@@ -43,7 +43,7 @@
 function  StrToInt(s: shortstring): LongInt;
 function  FloatToStr(n: hwFloat): shortstring;
 
-function  DxDy2Angle(const _dY, _dX: hwFloat): GLfloat;
+function  DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; inline;
 function  DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;
 function  DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;
 function  DxDy2AttackAnglef(const _dY, _dX: extended): LongInt;
@@ -182,7 +182,7 @@
 end;
 
 
-function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat;
+function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; inline;
 var dY, dX: Extended;
 begin
 dY:= hwFloat2Float(_dY);