# HG changeset patch # User Wuzzy # Date 1593012477 -7200 # Node ID c8f672ae2371724940af8923bde4d570f3539fd4 # Parent e63748a3aa52d0cb2d7772087e08dd6ad4ab1d42 Update ChangeLog and CREDITS diff -r e63748a3aa52 -r c8f672ae2371 CREDITS --- a/CREDITS Tue Jun 23 02:04:00 2020 +0300 +++ b/CREDITS Wed Jun 24 17:27:57 2020 +0200 @@ -49,7 +49,7 @@ - Terrington_Snyde -> pirate_eyepatch (2013), jester (2013), snorkel (2013), nurse (2013), doctor (2013), constructor (2013), punkman (2013) - Wohlstand -> policegirl [based on policecap and sm_daisy] (2014) - TheMadCharles -> barrelhider (CC BY 3.0) (2015) -- alfadur -> zoo_crocodile (2019) +- alfadur -> zoo_crocodile (2019), zoo_panda (2020) - Trey Perry -> Some other hats diff -r e63748a3aa52 -r c8f672ae2371 ChangeLog.txt --- a/ChangeLog.txt Tue Jun 23 02:04:00 2020 +0300 +++ b/ChangeLog.txt Wed Jun 24 17:27:57 2020 +0200 @@ -1,15 +1,10 @@ + features * bugfixes ==================== 1.0.1-dev ===================== - + Add dynamite fuse and impact sounds - + Various small HUD tweaks - + Racer: Allow to set turn time in game scheme - + Racer: Reset mines, air mines and sticky mines every turn - + A Space Adventure: Spacetrip: Meteorite appears blown-up after victory - + New flags: serbia, montenegro - + Themes: Add fade-in and fade-out effects - + Themes: Make Sudden Death flakes in Underwater theme rise - + New taunt chat commands: /bubble, /happy +Gameplay: + + Minigun push is now much stronger + + Easier to push hogs around with blowtorch + + Backjumps are now a bit easier + Teach computer players how to ... + - use drill strike, piano strike, air mine, cleaver, seduction + - use mine strike (0 seconds only) @@ -17,14 +12,35 @@ + - drop mines from a cliff + Low level computer players are more inaccurate with guns + Various small computer player improvements - * Racer: Resize waypoints in custom-sized drawn maps - * Mutant: Fix impossible to become mutant after mutant is gone + + New taunt chat commands: /bubble, /happy + * Fix many projectiles not being affected by Heavy Wind after turn end + * Fix hog getting stuck when opening parachute right after a shoryuken digging through land + +Campaigns: + + A Space Adventure: Spacetrip: Meteorite appears blown-up after victory * A Classic Fairytale: Mission 1: Fix possibility of getting stuck in “Leap of Faith” section * A Space Adventure: The First Stop: Fix broken victory condition when eliminating minions * A Space Adventure: Killing the Specialists: Don't award player health if enemy hurts itself - * Fix many projectiles not being affected by Heavy Wind after turn end - * Fix hog getting stuck when opening parachute right after a shoryuken digging through land + +Styles: + + Racer: Allow to set turn time in game scheme + + Racer: Reset mines, air mines and sticky mines every turn + * Racer: Resize waypoints in custom-sized drawn maps + * Mutant: Fix impossible to become mutant after mutant is gone + +Content: + + New flags: serbia, montenegro + + New hat: zoo_panda + +Graphics: + + Add dynamite fuse and impact sounds + + Themes: Add fade-in and fade-out effects for background flakes + + Themes: Make Sudden Death jellyfish in Underwater theme rise + + Various small HUD tweaks + +Frontend: * Fix weapon schemes sometimes not being saved properly + * Fix world edge not being changable under macOS Lua: + Add RopeKnocking library