# HG changeset patch
# User nemo
# Date 1248453799 0
# Node ID ca0754f0f42b77fcf0788c74b709fd148e18d086
# Parent  71e67531f905751b23fe3b890e0a65caa9fff8b5
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop

diff -r 71e67531f905 -r ca0754f0f42b hedgewars/uMisc.pas
--- a/hedgewars/uMisc.pas	Fri Jul 24 14:20:19 2009 +0000
+++ b/hedgewars/uMisc.pas	Fri Jul 24 16:43:19 2009 +0000
@@ -336,8 +336,11 @@
 glBindTexture(GL_TEXTURE_2D, NewTexture^.id);
 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
 
-glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+if not cReducedQuality then
+    begin
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
+    end;
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
 end;