# HG changeset patch # User nemo # Date 1248453799 0 # Node ID ca0754f0f42b77fcf0788c74b709fd148e18d086 # Parent 71e67531f905751b23fe3b890e0a65caa9fff8b5 flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop diff -r 71e67531f905 -r ca0754f0f42b hedgewars/uMisc.pas --- a/hedgewars/uMisc.pas Fri Jul 24 14:20:19 2009 +0000 +++ b/hedgewars/uMisc.pas Fri Jul 24 16:43:19 2009 +0000 @@ -336,8 +336,11 @@ glBindTexture(GL_TEXTURE_2D, NewTexture^.id); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); -glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); -glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +if not cReducedQuality then + begin + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) + end; glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) end;