# HG changeset patch # User Wuzzy # Date 1518189174 -3600 # Node ID ca23981ec2199b537391c0416ee1ad9e6adbfc89 # Parent ffbd31afed968b8e3896360749716a640e1ab02a Add a few key shortcuts in Costruction Mode diff -r ffbd31afed96 -r ca23981ec219 ChangeLog.txt --- a/ChangeLog.txt Fri Feb 09 14:56:04 2018 +0100 +++ b/ChangeLog.txt Fri Feb 09 16:12:54 2018 +0100 @@ -16,6 +16,9 @@ + New flag: uk_scotland + New voice: Default_pl (Polish) +Styles and game modes: + + Construction Mode: Add a few shortcuts + A Space Adventure: + Precise Shooting: Display collected ammo + Hard Flying: Display personal best at mission start diff -r ffbd31afed96 -r ca23981ec219 share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Fri Feb 09 14:56:04 2018 +0100 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Fri Feb 09 16:12:54 2018 +0100 @@ -1405,8 +1405,48 @@ function onTimer(key) + -- Hacky workaround for object placer: Since this is based on the drill strike, it + -- allows the 5 timer keys to be pressed, causing the announcer to show up + -- This triggers code in 1 tick to send other message to mask the earlier one. checkForSpecialWeaponsIn = 1 + if (curWep == amCMStructurePlacer) then + -- Select structure directly in structure placer + -- [Timer X] selects structures 1-5 + -- [Precise]+[Timer X] selects structures 6-10 + + local structureID = key + local precise = band(GetGearMessage(CurrentHedgehog), gmPrecise) ~= 0 + if precise then + structureID = structureID + 5 + end + -- Check for valid pIndex + if structureID <= #pMode then + pIndex = structureID + showModeMessage() + updateCost() + end + elseif (curWep == amCMObjectPlacer) then + -- [Timer X]: Set mine time 1-5 + if cat[cIndex] == "Mine Placement Mode" then + local index = key + 1 + if key <= #pMode then + pIndex = index + showModeMessage() + updateCost() + end + end + end + +end + +function onSwitch() + if (curWep == amCMObjectPlacer) then + -- [Switch]: Set mine time to 0 + pIndex = 1 + showModeMessage() + updateCost() + end end function onLeft() @@ -1603,13 +1643,15 @@ loc("Bio-Filter: Aggressively removes enemies.") .. "|" .. loc("Weapon Filter: Dematerializes all ammo| carried by enemies entering it.") .. "|" .. loc("Reflector Shield: Reflects enemy projectiles.") .. "|" .. - loc("Generator: Generates energy.") .. "|" .. loc("Respawner: Resurrects dead hogs.") .. "|" .. loc("Teleportation Node: Allows teleportation| between other nodes.") .. "|" .. + loc("Generator: Generates energy.") .. "|" .. loc("Construction Station: Allows placement of| girders, rubber, mines, sticky mines| and barrels.") .. "|" .. loc("Support Station: Allows placement of crates.") .. "| |" .. - loc("Left/right: Choose structure type|Cursor: Build structure")) + loc("Left/right: Choose structure type").."|".. + loc("1-5, Precise + 1-4: Choose structure type").."|".. + loc("Cursor: Build structure")) local txt_crateLimit = "" if conf_cratesPerRound ~= "inf" then @@ -1622,7 +1664,10 @@ loc("Up/down: Choose crate type") .. "|" .. loc("Left/right: Choose crate contents") .. "|" .. loc("|Cursor: Place crate")) - SetAmmoTexts(amCMObjectPlacer, loc("Object Placer"), loc("Construction Mode tool"), loc("This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object")) + SetAmmoTexts(amCMObjectPlacer, loc("Object Placer"), loc("Construction Mode tool"), + loc("This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.").."|".. + loc("Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object") + ) SetAmmoDescriptionAppendix(amTeleport, loc("It only works in teleportation nodes of your own clan."))