# HG changeset patch # User nemo # Date 1288985805 14400 # Node ID ca33a3737064f40a996eb94a98578e3163020648 # Parent e89d11f6361caf31c270196fd952a997238e4583 Add some more game goals. Sorry translators. diff -r e89d11f6361c -r ca33a3737064 hedgewars/uLocale.pas --- a/hedgewars/uLocale.pas Fri Nov 05 14:49:44 2010 -0400 +++ b/hedgewars/uLocale.pas Fri Nov 05 15:36:45 2010 -0400 @@ -43,7 +43,7 @@ TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable, gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery, gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, gidRandomMineTimer, - gidDamageModifier); + gidDamageModifier, gidResetHealth, gidAISurvival, gidInfAttack, gidResetWeps, gidPerHogAmmo); const MAX_EVENT_STRINGS = 100; var trammo: array[TAmmoStrId] of ansistring; // name of the weapon diff -r e89d11f6361c -r ca33a3737064 hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Fri Nov 05 14:49:44 2010 -0400 +++ b/hedgewars/uWorld.pas Fri Nov 05 15:36:45 2010 -0400 @@ -133,6 +133,11 @@ g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo? +g:= AddGoal(g, gfResetHealth, gidResetHealth); +g:= AddGoal(g, gfAISurvival, gidAISurvival); +g:= AddGoal(g, gfInfAttack, gidInfAttack); +g:= AddGoal(g, gfResetWeps, gidResetWeps); +g:= AddGoal(g, gfPerHogAmmo, gidPerHogAmmo); // modified damage modificator? if cDamagePercent <> 100 then diff -r e89d11f6361c -r ca33a3737064 share/hedgewars/Data/Locale/en.txt --- a/share/hedgewars/Data/Locale/en.txt Fri Nov 05 14:49:44 2010 -0400 +++ b/share/hedgewars/Data/Locale/en.txt Fri Nov 05 15:36:45 2010 -0400 @@ -501,3 +501,8 @@ 05:13=Mine Timers: Mines will detonate instantly 05:14=Mine Timers: Mines will detonate after 0 - 3 seconds 05:15=Damage Modifier: All weapons will do %1% damage +05:16=Health of all hogs is reset on end of turn +05:17=AI hogs respawn on death +05:18=Unlimited Attacks +05:19=Weapons are reset on end of turn +05:20=Weapons are not shared between hogs