# HG changeset patch # User smaxx # Date 1282517696 -7200 # Node ID cb42d83587f58365eeed8f70f126143bac0a129e # Parent bb5a0252fb5674c65d1abee6051f5d6b36c8107e Engine: * Changed steam to use the white smoke sprite diff -r bb5a0252fb56 -r cb42d83587f5 hedgewars/uVisualGears.pas --- a/hedgewars/uVisualGears.pas Mon Aug 23 00:46:06 2010 +0200 +++ b/hedgewars/uVisualGears.pas Mon Aug 23 00:54:56 2010 +0200 @@ -441,7 +441,7 @@ else DrawTextureF(SpritesData[sprFlame].Texture, Gear^.FrameTicks / 900, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, (RealTicks shr 7 + Gear^.Frame) mod 8, 1, 16, 16); vgtBubble: DrawSprite(sprBubbles, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy - 8, Gear^.Frame);//(RealTicks div 64 + Gear^.Frame) mod 8); - vgtSteam: DrawSprite(sprExplPart, round(Gear^.X) + WorldDx - 16, round(Gear^.Y) + WorldDy - 16, 7 - Gear^.Frame); + vgtSteam: DrawSprite(sprSmokeWhite, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame); vgtAmmo: begin Tint($FF, $FF, $FF, floor(Gear^.alpha * $FF)); DrawTextureF(ropeIconTex, Gear^.scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 32, 32);