# HG changeset patch # User Wuzzy # Date 1493261928 -7200 # Node ID d1448cc0b8c2cd839a3dd7a9a40fefa9dd4330b0 # Parent 37ed9df448faa118940417badd29e685453b6e78 Fix broken HedgeEditor export of utility and ammo crates diff -r 37ed9df448fa -r d1448cc0b8c2 share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Thu Apr 27 04:44:55 2017 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Thu Apr 27 04:58:48 2017 +0200 @@ -767,14 +767,12 @@ -- Weapon Crates elseif (specialPointsFlag[i] >= 20) and (specialPointsFlag[i] < (#atkArray+20)) then tempG = SpawnAmmoCrate(specialPointsX[i],specialPointsY[i],atkArray[specialPointsFlag[i]-19][1]) - setGearValue(tempG,"caseType","ammo") setGearValue(tempG,"contents",atkArray[specialPointsFlag[i]-19][2]) -- Utility Crates elseif (specialPointsFlag[i] >= (#atkArray+20)) and (specialPointsFlag[i] < (#atkArray+20+#utilArray)) then tempG = SpawnUtilityCrate(specialPointsX[i],specialPointsY[i],utilArray[specialPointsFlag[i]-19-#atkArray][1]) - setGearValue(tempG,"caseType","util") setGearValue(tempG,"contents",utilArray[specialPointsFlag[i]-19-#atkArray][2]) --79-82 (reserved for future wep crates) @@ -1166,16 +1164,13 @@ elseif cat[cIndex] == loc("Health Crate Placement Mode") then gear = SpawnHealthCrate(x,y) SetHealth(gear, pMode[pIndex]) - setGearValue(gear,"caseType","med") elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then gear = SpawnAmmoCrate(x, y, atkArray[pIndex][1]) placedSpec[placedCount] = atkArray[pIndex][2] - setGearValue(gear,"caseType","ammo") setGearValue(gear,"contents",atkArray[pIndex][2]) elseif cat[cIndex] == loc("Utility Crate Placement Mode") then gear = SpawnUtilityCrate(x, y, utilArray[pIndex][1]) placedSpec[placedCount] = utilArray[pIndex][2] - setGearValue(gear,"caseType","util") setGearValue(gear,"contents",utilArray[pIndex][2]) elseif cat[cIndex] == loc("Barrel Placement Mode") then gear = AddGear(x, y, gtExplosives, 0, 0, 0, 0) @@ -1741,7 +1736,8 @@ table.insert(previewDataList, " PreviewPlacedGear(" .. GetX(gear) ..", " .. GetY(gear) .. ")") - if (GetHealth(gear) ~= nil) then + -- Health crate + if band(GetGearPos(gear), 0x2) ~= 0 then temp = " tempG = SpawnHealthCrate(" .. GetX(gear) ..", " .. @@ -1758,7 +1754,8 @@ elseif GetHealth(gear) == 100 then specialFlag = 12 end - elseif getGearValue(gear,"caseType") == "ammo" then + -- Ammo crate + elseif band(GetGearPos(gear), 0x1) ~= 0 then arrayList = wepCrateList temp = " tempG = SpawnAmmoCrate(" .. @@ -1775,12 +1772,11 @@ end end - --dammit, we probably need two more entries if we want to allow editing of existing maps - table.insert(wepCrateList, " setGearValue(tempG, \"caseType\", \"" .. getGearValue(gear,"caseType") .. "\")") + --dammit, we probably need more entries if we want to allow editing of existing maps table.insert(wepCrateList, " setGearValue(tempG, \"contents\", \"" .. getGearValue(gear,"contents") .. "\")") - - elseif getGearValue(gear,"caseType") == "util" then + -- Utility crate + elseif band(GetGearPos(gear), 0x4) ~= 0 then arrayList = utilCrateList temp = " tempG = SpawnUtilityCrate(" .. @@ -1797,8 +1793,7 @@ end end - --dammit, we probably need two more entries if we want to allow editing of existing maps - table.insert(utilCrateList, " setGearValue(tempG, \"caseType\", \"" .. getGearValue(gear,"caseType") .. "\")") + --dammit, we probably need more entries if we want to allow editing of existing maps table.insert(utilCrateList, " setGearValue(tempG, \"contents\", \"" .. getGearValue(gear,"contents") .. "\")") end