# HG changeset patch # User Wuzzy # Date 1509076509 -7200 # Node ID d3f41a946d4c26b5cd525126f26fbd523ce3dc1b # Parent f12337d90d03cde9c08e97bc9aea7083b7d75454 ACF7: Fix two weird thinking bubbles which should be speech bubbles diff -r f12337d90d03 -r d3f41a946d4c share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua Fri Oct 27 05:28:32 2017 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua Fri Oct 27 05:55:09 2017 +0200 @@ -218,14 +218,14 @@ table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm afraid I can't let you proceed!"), SAY_SHOUT, 5000}}) table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Huh?"), SAY_THINK, 0}}) table.insert(startAnim, {func = AnimSay, args = {natives[2], loc("What the?"), SAY_THINK, 0}}) - table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("Why?"), SAY_THINK, 1000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("Why?"), SAY_SAY, 1000}}) table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, wow, you're so cute!"), SAY_SHOUT, 4000}}) table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think I've changed?"), SAY_SHOUT, 4500}}) table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm still with the aliens."), SAY_SHOUT, 4000}}) table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What?!"), SAY_THINK, 1000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("But you saved me!"), SAY_THINK, 2500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("But you saved me!"), SAY_SAY, 2500}}) table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Haha, that was just a coincidence!"), SAY_SHOUT, 4000}}) table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I was heading home, you see!"), SAY_SHOUT, 3500}}) table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We were your home! Your family!"), SAY_SHOUT, 4000}})