# HG changeset patch # User Wuzzy # Date 1492303217 -7200 # Node ID d50523b2eae87ca84dec33e8135eb84041de8f60 # Parent 72032a9cfc0e713bcdb320931e230151bf6ccd43 Update changelog regarding translations and rubber duck diff -r 72032a9cfc0e -r d50523b2eae8 ChangeLog.txt --- a/ChangeLog.txt Sun Apr 16 02:10:36 2017 +0200 +++ b/ChangeLog.txt Sun Apr 16 02:40:17 2017 +0200 @@ -8,6 +8,7 @@ + New hat: "tf_scout" (this time for real) Game engine: + + New weapon: rubber duck + Improved hedgehog spawns on maps that lack land mass or free space + AI hedgehogs can now use Bee and Vampirism + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) @@ -212,10 +213,12 @@ + Scottish Gaelic updates for: Engine, frontend, tips, missions + Loading screen can now be translated + A few window titles can be translated - + A Classic Fairitale, missions 8 and 10 can now be translated + + Campaign names and campaign mission names can be translated + + A Classic Fairytale, missions 8 and 10 can now be translated * Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated * Remove text from mission images to make them language-neutral * Fix English-only language/country names in language selection + * Fix very, very broken mission map descriptions Lua-API: + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.