# HG changeset patch # User Periklis Ntanasis # Date 1377563365 -10800 # Node ID d6ddcafb1c563d4e012b197070de6e773d56ff55 # Parent 0b2494d87d99bf29d32eebb7374cd1ce79524616 fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos diff -r 0b2494d87d99 -r d6ddcafb1c56 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua Tue Aug 27 02:54:15 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua Tue Aug 27 03:29:25 2013 +0300 @@ -361,9 +361,16 @@ else AnimCaption(hero.gear,loc("Welcome to the Fruit Planet!")) SaveCampaignVar("Planet", "fruitPlanet") - SaveCampaignVar("UnlockedMissions", "2") - SaveCampaignVar("Mission1", "3") - SaveCampaignVar("Mission2", "1") + if status.fruit02 then + SaveCampaignVar("UnlockedMissions", "3") + SaveCampaignVar("Mission1", "3") + SaveCampaignVar("Mission2", "8") + SaveCampaignVar("Mission3", "1") + else + SaveCampaignVar("UnlockedMissions", "2") + SaveCampaignVar("Mission1", "3") + SaveCampaignVar("Mission2", "1") + end sendStats(loc("the Fruit Planet")) end end diff -r 0b2494d87d99 -r d6ddcafb1c56 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Tue Aug 27 02:54:15 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Tue Aug 27 03:29:25 2013 +0300 @@ -426,7 +426,6 @@ ------------- OTHER FUNCTIONS --------------- function startBattle() - --HideHog(green1.human) RestoreHog(green1.bot) DeleteGear(green1.human) green1.gear = green1.bot diff -r 0b2494d87d99 -r d6ddcafb1c56 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Tue Aug 27 02:54:15 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Tue Aug 27 03:29:25 2013 +0300 @@ -275,7 +275,7 @@ function onAmmoStoreInit() SetAmmo(amDEagle, 0, 0, 0, 6) - SetAmmo(amGirder, 0, 0, 0, 3) + SetAmmo(amGirder, 0, 0, 0, 2) SetAmmo(amRope, 0, 0, 0, 1) SetAmmo(amWatermelon, 0, 0, 0, 1) SetAmmo(amSniperRifle, 0, 0, 0, 1)