# HG changeset patch # User nemo # Date 1264966363 0 # Node ID d893901eff4a07d90ef5beb5b9fe737daf65d083 # Parent 9f5548ce70e4e78bca4b2c83c8f11d6fd7600e9c Only add turn timeout for weapons that don't already have a timeout diff -r 9f5548ce70e4 -r d893901eff4a hedgewars/uAmmos.pas --- a/hedgewars/uAmmos.pas Sun Jan 31 19:25:31 2010 +0000 +++ b/hedgewars/uAmmos.pas Sun Jan 31 19:32:43 2010 +0000 @@ -108,7 +108,8 @@ ammos[a]:= cnt; if shoppa then Ammoz[a].NumberInCase:= 1; // FIXME - TEMPORARY remove when crate number in case editor is added - if ((GameFlags and gfKing) <> 0) and (a <> amTeleport) and (a <> amSkip) then Ammoz[a].SkipTurns:= 1; + if ((GameFlags and gfKing) <> 0) and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then + Ammoz[a].SkipTurns:= 1; end else ammos[a]:= AMMO_INFINITE end;