# HG changeset patch # User Wuzzy # Date 1558104568 -7200 # Node ID dc50766f6d0c2bcee081e572b95debcee27e70a5 # Parent c52aa7ba2e167c25fc576333d18b5e3faafa37fa Add tiny delay in stInit to fix some turn react problems diff -r c52aa7ba2e16 -r dc50766f6d0c hedgewars/uGears.pas --- a/hedgewars/uGears.pas Fri May 17 14:38:12 2019 +0200 +++ b/hedgewars/uGears.pas Fri May 17 16:49:28 2019 +0200 @@ -69,7 +69,8 @@ stNTurn); NewTurnTick: LongWord; -const delaySDStart = 1600; +const delayInit = 50; + delaySDStart = 1600; delaySDWarning = 1000; delayDamageTagFull = 1500; delayDamageTagShort = 500; @@ -332,11 +333,14 @@ begin if (not bBetweenTurns) and (not isInMultiShoot) then ScriptCall('onEndTurn'); + delay:= delayInit; inc(step) end; stDelay1: + begin if DoDelay() then inc(step); + end; stChDmg: if CheckNoDamage then inc(step)