# HG changeset patch # User nemo # Date 1432587232 14400 # Node ID e061da85f32d7d864da1129693e0fc245ad7b084 # Parent 91d256bbd84018b4fcebd7acebee98153af9556d call setScript update if scheme changes, due to scriptparams diff -r 91d256bbd840 -r e061da85f32d QTfrontend/ui/widget/gamecfgwidget.cpp --- a/QTfrontend/ui/widget/gamecfgwidget.cpp Mon May 25 22:50:38 2015 +0200 +++ b/QTfrontend/ui/widget/gamecfgwidget.cpp Mon May 25 16:53:52 2015 -0400 @@ -606,6 +606,7 @@ } } } + pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString()); } void GameCFGWidget::scriptChanged(int index) diff -r 91d256bbd840 -r e061da85f32d share/hedgewars/Data/Scripts/TechMaps.lua --- a/share/hedgewars/Data/Scripts/TechMaps.lua Mon May 25 22:50:38 2015 +0200 +++ b/share/hedgewars/Data/Scripts/TechMaps.lua Mon May 25 16:53:52 2015 -0400 @@ -78,15 +78,15 @@ if mapID == 4 then ---nice rope and airmines landflag testmap -- it'd be nice if these coordinates were stored somewhere generic so they didn't have to be edited twice. Some map array or something - PreviewWayPoint(337, 533) - PreviewWayPoint(1069, 1367) - PreviewWayPoint(884, 729) - PreviewWayPoint(1682, 464) - PreviewWayPoint(2773, 505) - PreviewWayPoint(3512, 929) - PreviewWayPoint(4002, 106) - PreviewWayPoint(3964, 1520) - PreviewWayPoint(2592, 1334) + PreviewWayPoint(337, 533) + PreviewWayPoint(1069, 1367) + PreviewWayPoint(884, 729) + PreviewWayPoint(1682, 464) + PreviewWayPoint(2773, 505) + PreviewWayPoint(3512, 929) + PreviewWayPoint(4002, 106) + PreviewWayPoint(3964, 1520) + PreviewWayPoint(2592, 1334) PreviewGirder(194, 388, 7) PreviewGirder(338, 334, 4) PreviewGirder(484, 390, 5)