# HG changeset patch # User Wuzzy # Date 1546723356 -3600 # Node ID e176bf229649fbd7dc932d8eb4f613cc410d23a7 # Parent d0441c7e90008f2b081445835c16dc7f4c2c30ab TS: Scale health with the “initial health” setting from game scheme diff -r d0441c7e9000 -r e176bf229649 share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua Sat Jan 05 22:05:20 2019 +0100 +++ b/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua Sat Jan 05 22:22:36 2019 +0100 @@ -160,52 +160,66 @@ currTeamIdx = currTeamIdx + 1; end + -- Scale health of each hog with “initial health” setting from game scheme. + -- 100 = default health + -- 200 = double health for all hogs + -- 50 = half health for all hogs + local function scaleHealth(health) + local newHealth = div(health * InitHealth, 100) + -- At least 1 health + if newHealth <= 0 then + newHealth = 1 + end + return newHealth + end + if teamRoles[currTeamIdx][z] == 'S' then SetHogName(hhs[i],loc("Soldier")) SetHogHat(hhs[i], "sf_vega") - SetHealth(hhs[i],200) + SetHealth(hhs[i], scaleHealth(200)) elseif teamRoles[currTeamIdx][z] == 'E' then SetHogHat(hhs[i], "Glasses") SetHogName(hhs[i],loc("Engineer")) + SetHealth(hhs[i], scaleHealth(100)) elseif teamRoles[currTeamIdx][z] == 'N' then SetHogName(hhs[i],loc("Ninja")) SetHogHat(hhs[i], "NinjaFull") - SetHealth(hhs[i],80) + SetHealth(hhs[i], scaleHealth(80)) elseif teamRoles[currTeamIdx][z] == 'D' then SetHogName(hhs[i],loc("Demo")) SetHogHat(hhs[i], "Skull") - SetHealth(hhs[i],200) + SetHealth(hhs[i], scaleHealth(200)) elseif teamRoles[currTeamIdx][z] == 'I' then SetHogName(hhs[i],loc("Sniper")) SetHogHat(hhs[i], "Sniper") - SetHealth(hhs[i],120) + SetHealth(hhs[i], scaleHealth(120)) elseif teamRoles[currTeamIdx][z] == 'A' then SetHogName(hhs[i],loc("Saint")) SetHogHat(hhs[i], "angel") - SetHealth(hhs[i],300) + SetHealth(hhs[i], scaleHealth(300)) elseif teamRoles[currTeamIdx][z] == 'P' then SetHogName(hhs[i],loc("Pyro")) SetHogHat(hhs[i], "Gasmask") - SetHealth(hhs[i],150) + SetHealth(hhs[i], scaleHealth(150)) elseif teamRoles[currTeamIdx][z] == 'L' then SetHogName(hhs[i],loc("Loon")) SetHogHat(hhs[i], "clown") - SetHealth(hhs[i],100) + SetHealth(hhs[i], scaleHealth(100)) end