# HG changeset patch # User sheepluva # Date 1365873112 -7200 # Node ID e2b083e3f77bccd976fb914fa48be62f23f46c63 # Parent 65f432c9379b5da8014cbc7ed8e66d64041b6728 remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. fix typo diff -r 65f432c9379b -r e2b083e3f77b QTfrontend/model/ammoSchemeModel.cpp --- a/QTfrontend/model/ammoSchemeModel.cpp Thu Apr 11 18:39:17 2013 +0200 +++ b/QTfrontend/model/ammoSchemeModel.cpp Sat Apr 13 19:11:52 2013 +0200 @@ -407,7 +407,7 @@ << QVariant(true) // team divide 2 << QVariant(false) // solid land 3 << QVariant(false) // border 4 - << QVariant(true) // low gravity 5 + << QVariant(false) // low gravity 5 << QVariant(false) // laser sight 6 << QVariant(false) // invulnerable 7 << QVariant(false) // reset health 8 diff -r 65f432c9379b -r e2b083e3f77b QTfrontend/weapons.h --- a/QTfrontend/weapons.h Thu Apr 11 18:39:17 2013 +0200 +++ b/QTfrontend/weapons.h Sat Apr 13 19:11:52 2013 +0200 @@ -61,6 +61,6 @@ #define AMMOLINE_ONEEVERY_DELAY "0000000000000205500000040007004000000000220000000600020" #define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111" -//When adding new weapons also inster one element in cDefaultAmmos list (hwconsts.cpp.in) +//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)