# HG changeset patch # User smxx # Date 1270057975 0 # Node ID e48678c8cd28258d82c1ea1b83a46b43556e0a44 # Parent e0e60dcd26fe578ecf19edf66894a8276604d355 General: * Updated changelog for 0.9.13 (might require some sorting) diff -r e0e60dcd26fe -r e48678c8cd28 ChangeLog.txt --- a/ChangeLog.txt Wed Mar 31 17:51:36 2010 +0000 +++ b/ChangeLog.txt Wed Mar 31 17:52:55 2010 +0000 @@ -1,47 +1,60 @@ + features * bugfixes - 0.9.12 -> 0.9.13: - + speed optimisations - + many new hats, hats visible while using rope and blowtorch - + Exploding barrels - + AI uses new weapons, aware of fire, can fight in artillery mode - + New options in ammo editing - crate probability, turns to use - + option of semi-opaque hog name tags to avoid fail when land is hidden by name - + new British voicepack - + notification sound when people join your room - + contextual help when using weapons menu - + 3d effect for waves - + fade effect when starting/stopping game - + new game modes - place hedgehog, king mode, randomise starts, allies share ammo, disable girders - + shift + direction to turn without moving - + view ammo menu when not your turn - + new font for CJK text and better CJK detection - + dud mines - + team flags - + visual effects: dust on fall impact, smoke, shotgun shells, blink team name on start of turn, hogs pulling weapons out, falling flakes kicked by explosion and more - + hogs react to throwing grenades / dynamite and when near them - + graphic of crate contents when picking up weapon/utility - + walk sound for hedgehogs - + UFO changed to homing bee - + splashes/droplets when things fall in the water - + 45 degree bounce when throwing grenades - + new bounce sounds - + information on game rules when starting game - + knockball map (scripted map) - + lua scripting - + Birdy weapon and poisoning effect - + maze generator for new random maps - + new crazy map template - + new Olympics, Desert themes, visual updates to many other themes - + Background texture for land for a 3d effect on explosions - + frontend able to delete teams - + ignore/friends lists in frontend - + possibility to 'follow' other players into their room - + alt weapon preview on rope, parachute - + updated options in frontend: independent toggles for frontend/game sound/music, select locale - * many bug fixes + + Speed optimizations + + New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes) + + Hats are visible while using rope and blowtorch + + Explosive barrels + + AI is able to handle artillery mode as well as new weapons + + Weapon schemes now include crate probability as well as delays + + Optional semi transparent labels for hogs to avoid hidden gaps + + New voicepack: British + + New frontend sounds + + Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow) + + Optional tooltips explaining weapons in weapons menu + + 3D effect for waves + + Game now fades in/out at the start and end of a round + + Flashlight effect when taking screenshots + + Holding 'precise' key now allows hogs to change direction without moving + + New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders + + Improved CJK text handling and detection + + Dud mines + + Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later) + + Added team flags (pick your country or your favorite 'fun' flag) + + Active team's name blinking on round start + + Hogs might react to thrown grenades or explosives and panic + + Popup effects visualizing collected weapons + + New visual effects (dust, smoke, gun shells) + + Replaced the UFO with the Homing Bee + + View ammo menu even while other player's turn + + Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer) + + Splashes and droplets once objects fall into water + + 45 degree bounce for grenades + + New bounce sounds for most objects + + Several new sounds for hedgehogs including walking animation and some emotes + + Show special game rules at round's start + + Support for Lua scripts (used for tutorials as well as 'mission' maps) + + Changed Basketball map to be a mission including scoreboards + + Added Knockball mission + + New crazy map template + + New random map generator supporting maze type maps + + New game schemes: Barrel Mayhem, Tunnel Hogs + + New weapon scheme: Tunnel Hogs + + New themes: Olympics, Desert + + Lots of other updates to other themes + + Background textures for destroyed land simulating depth (on random maps only) + + Many new hats + + Additional effects + + Icon for hwengine under windows + + Delete old teams using the frontend + + Support for long localized strings (longer than 255 bytes) + * Fixed showing two cursors in some situations + * Drill gun's sound will now stop even after drilling right into water + * Properly unload SDL_mixer's support libraries on engine shutdown + * Fixed several memory leaks + + Lots of other bug fixes and additions we already forgot during this huge release + + Updated translation 0.9.11 -> 0.9.12: + Zoom