# HG changeset patch # User Wuzzy # Date 1532988739 -7200 # Node ID e5761b37e99cec4d3583d7877f45dbdff729da54 # Parent 213f2bef8a24099299104c65e5cbc40b06e15678 Lua: Add GetVampiric, GetLaserSight diff -r 213f2bef8a24 -r e5761b37e99c ChangeLog.txt --- a/ChangeLog.txt Mon Jul 30 20:38:01 2018 +0200 +++ b/ChangeLog.txt Tue Jul 31 00:12:19 2018 +0200 @@ -70,6 +70,8 @@ + New call: GetAmmoTimer(gearUid, ammoType): Returns current set timer for given ammoType and hog gear in ms. Returns nil for non-timerable ammo + New call: EnableSwitchHog(): Enable hog switching + New call: GetAmmo(ammoType): Returns ammo configuration (corresponds to SetAmmo) + + New call: GetVampiric(): Returns true if vampirism is currently active + + New call: GetLaserSight(): Returns true if laser sight (as utility) is currenctly active (ignoring sniper rifle) + New parameter: SetAmmoTexts: 5th param. showExtra: Set to false to hide texts like “Not yet available” + New parameter: ShowMission: 6th param. forceDisplay: Set to true to prevent this particular mission panel to be hidden manually by player + New Lua library: Achievements diff -r 213f2bef8a24 -r e5761b37e99c hedgewars/uScript.pas --- a/hedgewars/uScript.pas Mon Jul 30 20:38:01 2018 +0200 +++ b/hedgewars/uScript.pas Tue Jul 31 00:12:19 2018 +0200 @@ -3090,6 +3090,12 @@ lc_setvampiric := 0; end; +function lc_getvampiric(L : Plua_state) : LongInt; Cdecl; +begin + lua_pushboolean(L, cVampiric); + lc_getvampiric := 1; +end; + function lc_setlasersight(L : Plua_state) : LongInt; Cdecl; begin if CheckLuaParamCount(L, 1, 'SetLaserSight', 'bool') then @@ -3097,6 +3103,12 @@ lc_setlasersight:= 0; end; +function lc_getlasersight(L : Plua_state) : LongInt; Cdecl; +begin + lua_pushboolean(L, cLaserSighting); + lc_getlasersight:= 1; +end; + function lc_explode(L : Plua_state) : LongInt; Cdecl; var mask: LongWord; n: LongInt; @@ -4082,7 +4094,9 @@ lua_register(luaState, _P'GetAmmoName', @lc_getammoname); lua_register(luaState, _P'GetAmmoTimer', @lc_getammotimer); lua_register(luaState, _P'SetVampiric', @lc_setvampiric); +lua_register(luaState, _P'GetVampiric', @lc_getvampiric); lua_register(luaState, _P'SetLaserSight', @lc_setlasersight); +lua_register(luaState, _P'GetLaserSight', @lc_getlasersight); lua_register(luaState, _P'Explode', @lc_explode); // drawn map functions lua_register(luaState, _P'AddPoint', @lc_addPoint);