# HG changeset patch # User nemo # Date 1268358250 0 # Node ID e71efb31dee35be7bd86489e338edf57210f996f # Parent 5d16f6b2e6650fa579018161dbb2370e3b5b4317 Same approach for cluster bomb. diff -r 5d16f6b2e665 -r e71efb31dee3 hedgewars/uAIAmmoTests.pas --- a/hedgewars/uAIAmmoTests.pas Fri Mar 12 01:21:53 2010 +0000 +++ b/hedgewars/uAIAmmoTests.pas Fri Mar 12 01:44:10 2010 +0000 @@ -32,6 +32,7 @@ function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; +function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; @@ -50,7 +51,7 @@ ( (proc: nil; flags: 0), // amNothing (proc: @TestGrenade; flags: 0), // amGrenade - (proc: nil; flags: 0), // amClusterBomb + (proc: @TestClusterBomb; flags: 0), // amClusterBomb (proc: @TestBazooka; flags: 0), // amBazooka (proc: nil; flags: 0), // amUFO (proc: @TestShotgun; flags: 0), // amShotgun @@ -210,6 +211,58 @@ TestGrenade:= valueResult end; +function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; +const tDelta = 24; +var Vx, Vy, r: hwFloat; + Score, EX, EY, valueResult: LongInt; + TestTime: Longword; + + function CheckTrace: LongInt; + var x, y, dY: hwFloat; + t: LongInt; + begin + x:= Me^.X; + y:= Me^.Y; + dY:= -Vy; + t:= TestTime; + repeat + x:= x + Vx; + y:= y + dY; + dY:= dY + cGravity; + dec(t) + until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); + EX:= hwRound(x); + EY:= hwRound(y); + if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 91) + else CheckTrace:= BadTurn + end; +begin +valueResult:= BadTurn; +TestTime:= 0; +ap.ExplR:= 0; +repeat + inc(TestTime, 1000); + Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); + Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); + r:= Distance(Vx, Vy); + if not (r > _1) then + begin + Score:= CheckTrace; + if valueResult < Score then + begin + ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); + ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15)+10; + ap.Time:= TestTime; + ap.ExplR:= 90; + ap.ExplX:= EX; + ap.ExplY:= EY; + valueResult:= Score + end; + end +until (TestTime = 4000); +TestClusterBomb:= valueResult +end; + function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; const tDelta = 24; var Vx, Vy, r: hwFloat;