# HG changeset patch # User nemo # Date 1369827900 14400 # Node ID e8d9d94c122fade7d823c7df218b7b4ca7c81abc # Parent 6ae43e1218823941781a54cb049435eb2496e36a Waddaya think. Add it for iced up water and mines/cases/explosives diff -r 6ae43e121882 -r e8d9d94c122f hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Wed May 29 06:51:12 2013 -0400 +++ b/hedgewars/GSHandlers.inc Wed May 29 07:45:00 2013 -0400 @@ -5224,6 +5224,7 @@ vg^.dy:= 0.001 * random(80) end end; + PlaySound(sndHogFreeze); iter^.State:= iter^.State or gstFrozen; if iter^.Kind = gtMine then // dud mine block begin @@ -5253,6 +5254,7 @@ if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime) then begin + PlaySound(sndHogFreeze); DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight); SetAllHHToActive; Timer := iceWaitCollision;