# HG changeset patch # User unc0rr # Date 1367517384 -14400 # Node ID e906ebd596129d41275f8359708ad7c5031f493a # Parent 3e07b8ff2ae1e1b403a8e9ea0ee0577df38fb138 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620. diff -r 3e07b8ff2ae1 -r e906ebd59612 hedgewars/uGearsHedgehog.pas --- a/hedgewars/uGearsHedgehog.pas Thu May 02 21:55:03 2013 +0400 +++ b/hedgewars/uGearsHedgehog.pas Thu May 02 21:56:24 2013 +0400 @@ -961,8 +961,11 @@ begin Gear^.State:= Gear^.State and (not gstWinner); Gear^.State:= Gear^.State and (not gstMoving); - while (TestCollisionYWithGear(Gear,1) = 0) and (not CheckGearDrowning(Gear)) do - Gear^.Y:= Gear^.Y+_1; + while (TestCollisionYWithGear(Gear,1) = 0) and (not CheckGearDrowning(Gear)) and (Gear <> nil) do + Gear^.Y:= Gear^.Y + _1; + + // could become nil in CheckGearDrowning if ai's hog fails to respawn in ai survival + if Gear = nil then exit; SetLittle(Gear^.dX); Gear^.dY:= _0 end @@ -982,7 +985,10 @@ Gear^.dY:= _0; Gear^.Y:= Gear^.Y + _1 end; + CheckGearDrowning(Gear); + // could become nil if ai's hog fails to respawn in ai survival + if Gear = nil then exit; // hide target cursor if current hog is drowning if (Gear^.State and gstDrowning) <> 0 then if (CurrentHedgehog^.Gear = Gear) then diff -r 3e07b8ff2ae1 -r e906ebd59612 hedgewars/uGearsUtils.pas --- a/hedgewars/uGearsUtils.pas Thu May 02 21:55:03 2013 +0400 +++ b/hedgewars/uGearsUtils.pas Thu May 02 21:56:24 2013 +0400 @@ -31,13 +31,13 @@ procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource); procedure CheckHHDamage(Gear: PGear); procedure CalcRotationDirAngle(Gear: PGear); -procedure ResurrectHedgehog(gear: PGear); +procedure ResurrectHedgehog(var gear: PGear); procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline; procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean); function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; -function CheckGearDrowning(Gear: PGear): boolean; +function CheckGearDrowning(var Gear: PGear): boolean; procedure CheckCollision(Gear: PGear); inline; procedure CheckCollisionWithLand(Gear: PGear); inline; @@ -337,7 +337,7 @@ Gear^.DirAngle := Gear^.DirAngle - 360 end; -function CheckGearDrowning(Gear: PGear): boolean; +function CheckGearDrowning(var Gear: PGear): boolean; var skipSpeed, skipAngle, skipDecay: hwFloat; i, maxDrops, X, Y: LongInt; @@ -390,7 +390,11 @@ if Gear^.Kind = gtHedgehog then begin if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then - ResurrectHedgehog(Gear) + begin + // Gear could become nil after this, just exit to skip splashes + ResurrectHedgehog(Gear); + exit + end else begin Gear^.doStep := @doStepDrowningGear; @@ -465,7 +469,7 @@ end; -procedure ResurrectHedgehog(gear: PGear); +procedure ResurrectHedgehog(var gear: PGear); var tempTeam : PTeam; sparkles: PVisualGear; gX, gY: LongInt; @@ -507,7 +511,7 @@ RenderHealth(gear^.Hedgehog^); ScriptCall('onGearResurrect', gear^.uid); gear^.State := gstWait; - end; + end; RecountTeamHealth(tempTeam); end;