# HG changeset patch # User nemo # Date 1480358785 18000 # Node ID ebe87b6ed18211502f2f85cde0d8aa81111b5a0b # Parent a79ab342bc8499ee485a34d2d26a26c3978b104c add alpha for sd-tint, since CopherNeue thinks the textures might need fading diff -r a79ab342bc84 -r ebe87b6ed182 hedgewars/uLandObjects.pas --- a/hedgewars/uLandObjects.pas Sun Nov 27 18:49:15 2016 +0100 +++ b/hedgewars/uLandObjects.pas Mon Nov 28 13:46:25 2016 -0500 @@ -575,7 +575,10 @@ i:= Pos(',', s); SDTint.g:= StrToInt(Trim(Copy(s, 1, Pred(i)))); Delete(s, 1, i); - SDTint.b:= StrToInt(Trim(s)); + i:= Pos(',', s); + SDTint.b:= StrToInt(Trim(Copy(s, 1, Pred(i)))); + Delete(s, 1, i); + SDTint.a:= StrToInt(Trim(s)); if GrayScale then begin diff -r a79ab342bc84 -r ebe87b6ed182 hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Sun Nov 27 18:49:15 2016 +0100 +++ b/hedgewars/uWorld.pas Mon Nov 28 13:46:25 2016 -0500 @@ -1195,7 +1195,7 @@ // background ChangeDepth(RM, cStereo_Sky); if SuddenDeathDmg then - Tint(SDTint.r, SDTint.g, SDTint.b, $FF); + Tint(SDTint.r, SDTint.g, SDTint.b, SDTint.a); DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, SkyOffset); ChangeDepth(RM, -cStereo_Horizon); DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, HorizontOffset);