# HG changeset patch # User Xeli # Date 1309276674 -7200 # Node ID ec4006837febfa8ccbd9b3c5ef10d01dee32f83e # Parent ad1c61a6ab4d6df728d10afe34a8098b178fa99d# Parent 174734adc06b5fe39cb3e937f3d53ca71920db4c merge diff -r ad1c61a6ab4d -r ec4006837feb QTfrontend/main.cpp --- a/QTfrontend/main.cpp Tue Jun 28 17:56:25 2011 +0200 +++ b/QTfrontend/main.cpp Tue Jun 28 17:57:54 2011 +0200 @@ -397,39 +397,38 @@ QList > icons; + themes.sort(); for(int i = themes.size() - 1; i >= 0; --i) { QFile tmpfile; tmpfile.setFileName(QString("%1/Data/Themes/%2/icon.png").arg(cfgdir->absolutePath()).arg(themes.at(i))); if (!tmpfile.exists()) - { tmpfile.setFileName(QString("%1/Themes/%2/icon.png").arg(datadir->absolutePath()).arg(themes.at(i))); - if(tmpfile.exists()) - { // load icon - QPair ic; - ic.first = QIcon(QFileInfo(tmpfile).absoluteFilePath()); + + if(tmpfile.exists()) + { // load icon + QPair ic; + ic.first = QIcon(QFileInfo(tmpfile).absoluteFilePath()); - QFile previewIconFile; - previewIconFile.setFileName(QString("%1/Data/Themes/%2/icon@2x.png").arg(cfgdir->absolutePath()).arg(themes.at(i))); - if (previewIconFile.exists()) ic.second = QIcon(QFileInfo(previewIconFile).absoluteFilePath()); - else ic.second = QIcon(QString("%1/Themes/%2/icon@2x.png").arg(datadir->absolutePath()).arg(themes.at(i))); + QFile previewIconFile; + previewIconFile.setFileName(QString("%1/Data/Themes/%2/icon@2x.png").arg(cfgdir->absolutePath()).arg(themes.at(i))); + if (previewIconFile.exists()) ic.second = QIcon(QFileInfo(previewIconFile).absoluteFilePath()); + else ic.second = QIcon(QString("%1/Themes/%2/icon@2x.png").arg(datadir->absolutePath()).arg(themes.at(i))); - icons.prepend(ic); - } - else - { - themes.removeAt(i); - } + icons.prepend(ic); + } + else + { + themes.removeAt(i); } } themesModel = new ThemesModel(themes); + Q_ASSERT(themes.size() == icons.size()); for(int i = 0; i < icons.size(); ++i) { themesModel->setData(themesModel->index(i), icons[i].first, Qt::DecorationRole); themesModel->setData(themesModel->index(i), icons[i].second, Qt::UserRole); - - qDebug() << "icon test" << themesModel->index(i).data(Qt::UserRole).toString(); } } @@ -465,8 +464,8 @@ if(cc.isEmpty()) cc = QLocale::system().name(); QFile tmpfile; - tmpfile.setFileName(cfgdir->absolutePath() + "Data/Locale/hedgewars_" + cc); - if (!tmpfile.exists()) tmpfile.setFileName(datadir->absolutePath() + "Locale/hedgewars_" + cc); + tmpfile.setFileName(cfgdir->absolutePath() + "/Data/Locale/hedgewars_" + cc); + if (!tmpfile.exists()) tmpfile.setFileName(datadir->absolutePath() + "/Locale/hedgewars_" + cc); Translator.load(QFileInfo(tmpfile).absoluteFilePath()); app.installTranslator(&Translator); } diff -r ad1c61a6ab4d -r ec4006837feb QTfrontend/pageeditteam.cpp --- a/QTfrontend/pageeditteam.cpp Tue Jun 28 17:56:25 2011 +0200 +++ b/QTfrontend/pageeditteam.cpp Tue Jun 28 17:57:54 2011 +0200 @@ -145,10 +145,13 @@ CBVoicepack = new QComboBox(GBoxTeam); { QDir tmpdir; + QStringList list; tmpdir.cd(cfgdir->absolutePath()); - tmpdir.cd("Data/Sounds/voices"); - QStringList list = tmpdir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name); - CBVoicepack->addItems(list); + if (tmpdir.cd("Data/Sounds/voices")) + { + list = tmpdir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name); + CBVoicepack->addItems(list); + } tmpdir.cd(datadir->absolutePath()); tmpdir.cd("Sounds/voices"); @@ -182,12 +185,14 @@ vbox2->addWidget(GBoxFort); QDir tmpdir; + QStringList userforts; tmpdir.cd(cfgdir->absolutePath()); - tmpdir.cd("Data/Forts"); - tmpdir.setFilter(QDir::Files); - - QStringList userforts = tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"); - CBFort->addItems(userforts); + if (tmpdir.cd("Data/Forts")) + { + tmpdir.setFilter(QDir::Files); + userforts = tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"); + CBFort->addItems(userforts); + } tmpdir.cd("../Graphics/Graves"); QStringList userlist = tmpdir.entryList(QStringList("*.png")); @@ -207,7 +212,7 @@ for (QStringList::Iterator it = tmplist.begin(); it != tmplist.end(); ++it) if (!userforts.contains(*it,Qt::CaseInsensitive)) dataforts.append(*it); - CBVoicepack->addItems(dataforts); + CBFort->addItems(dataforts); connect(CBFort, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(CBFort_activated(const QString &))); tmpdir.cd("../Graphics/Graves"); diff -r ad1c61a6ab4d -r ec4006837feb QTfrontend/themesmodel.cpp --- a/QTfrontend/themesmodel.cpp Tue Jun 28 17:56:25 2011 +0200 +++ b/QTfrontend/themesmodel.cpp Tue Jun 28 17:57:54 2011 +0200 @@ -4,7 +4,9 @@ ThemesModel::ThemesModel(QStringList themes, QObject *parent) : QAbstractListModel(parent) { +#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0) m_data.reserve(themes.size()); +#endif foreach(QString theme, themes) { diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/GSHandlers.inc Tue Jun 28 17:57:54 2011 +0200 @@ -102,6 +102,7 @@ gi := gi^.NextGear end; end; + //////////////////////////////////////////////////////////////////////////////// procedure doStepDrowningGear(Gear: PGear); forward; @@ -109,17 +110,22 @@ function CheckGearDrowning(Gear: PGear): boolean; var skipSpeed, skipAngle, skipDecay: hwFloat; - i, maxDrops: LongInt; + i, maxDrops, X, Y: LongInt; + vdX, vdY: real; particle: PVisualGear; isSubmersible: boolean; begin isSubmersible:= (Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack); // probably needs tweaking. might need to be in a case statement based upon gear type - if cWaterLine < hwRound(Gear^.Y) + Gear^.Radius then + Y:= hwRound(Gear^.Y); + if cWaterLine < Y + Gear^.Radius then begin skipSpeed := _0_25; skipAngle := _1_9; skipDecay := _0_87; + X:= hwRound(Gear^.X); + vdX:= hwFloat2Float(Gear^.dX); + vdY:= hwFloat2Float(Gear^.dY); // this could perhaps be a tiny bit higher. if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then @@ -156,33 +162,32 @@ exit end else Gear^.doStep := @doStepDrowningGear - end; - if ((not isSubmersible) and (hwRound(Gear^.Y) < cWaterLine + 64 + Gear^.Radius)) or - (isSubmersible and (hwRound(Gear^.Y) < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01))) then + end; + if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or + (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01))) then // don't play splash if they are already way past the surface PlaySound(sndSplash) - end; + end; if ((cReducedQuality and rqPlainSplash) = 0) and - (((not isSubmersible) and (hwRound(Gear^.Y) < cWaterLine + 64 + Gear^.Radius)) or - (isSubmersible and (hwRound(Gear^.Y) < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01)))) then + (((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or + (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01)))) then begin - AddVisualGear(hwRound(Gear^.X), cWaterLine, vgtSplash); - - maxDrops := (Gear^.Radius div 2) + hwRound(Gear^.dX * Gear^.Radius * 2) + hwRound(Gear^. - dY * Gear^.Radius * 2); + AddVisualGear(X, cWaterLine, vgtSplash); + + maxDrops := (Gear^.Radius div 2) + round(vdX * Gear^.Radius * 2) + round(vdY * Gear^.Radius * 2); for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do begin - particle := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), cWaterLine, vgtDroplet); + particle := AddVisualGear(X - 3 + Random(6), cWaterLine, vgtDroplet); if particle <> nil then begin - particle^.dX := particle^.dX - hwFloat2Float(Gear^.dX) / 10; - particle^.dY := particle^.dY - hwFloat2Float(Gear^.dY) / 5; + particle^.dX := particle^.dX - vdX / 10; + particle^.dY := particle^.dY - vdY / 5; end end end; if isSubmersible and (CurAmmoGear^.Pos = 0) then CurAmmoGear^.Pos := 1000 - end + end else CheckGearDrowning := false; end; @@ -236,7 +241,6 @@ end; //////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////// procedure CalcRotationDirAngle(Gear: PGear); var dAngle: real; @@ -477,6 +481,7 @@ AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace); end; end; + //////////////////////////////////////////////////////////////////////////////// procedure doStepMolotov(Gear: PGear); var @@ -513,11 +518,7 @@ end; end; -procedure doStepWatermelon(Gear: PGear); -begin - AllInactive := false; - Gear^.doStep := @doStepBomb -end; +//////////////////////////////////////////////////////////////////////////////// procedure doStepCluster(Gear: PGear); begin @@ -582,6 +583,7 @@ end end; +//////////////////////////////////////////////////////////////////////////////// procedure doStepSnowflake(Gear: PGear); var xx, yy, px, py: LongInt; move, draw, allpx, gun: Boolean; @@ -2074,6 +2076,7 @@ end end; +//////////////////////////////////////////////////////////////////////////////// procedure doStepShover(Gear: PGear); var HHGear: PGear; @@ -3308,6 +3311,7 @@ Gear^.doStep := @doStepRCPlaneWork end; +//////////////////////////////////////////////////////////////////////////////// procedure doStepJetpackWork(Gear: PGear); var HHGear: PGear; @@ -3435,7 +3439,6 @@ end end; -//////////////////////////////////////////////////////////////////////////////// procedure doStepJetpack(Gear: PGear); var HHGear: PGear; @@ -3471,7 +3474,6 @@ end; end; -//////////////////////////////////////////////////////////////////////////////// procedure doStepBirdyFly(Gear: PGear); var HHGear: PGear; @@ -3565,7 +3567,6 @@ end end; -//////////////////////////////////////////////////////////////////////////////// procedure doStepBirdyDescend(Gear: PGear); var HHGear: PGear; @@ -3607,7 +3608,6 @@ end end; -//////////////////////////////////////////////////////////////////////////////// procedure doStepBirdy(Gear: PGear); var HHGear: PGear; @@ -4145,6 +4145,7 @@ newPortal^.doStep := @doStepMovingPortal; end; +//////////////////////////////////////////////////////////////////////////////// procedure doStepPiano(Gear: PGear); var r0, r1: LongInt; @@ -4444,6 +4445,7 @@ Gear^.doStep := @doStepFlamethrowerWork end; +//////////////////////////////////////////////////////////////////////////////// procedure doStepLandGunWork(Gear: PGear); var HHGear: PGear; @@ -4519,6 +4521,7 @@ Gear^.doStep := @doStepLandGunWork end; +//////////////////////////////////////////////////////////////////////////////// procedure doStepPoisonCloud(Gear: PGear); begin if Gear^.Timer = 0 then @@ -4576,7 +4579,6 @@ Gear^.doStep:= @doStepIdle end; -//////////////////////////////////////////////////////////////////////////////// procedure doStepHammerHitWork(Gear: PGear); var i, ei: LongInt; @@ -4811,8 +4813,15 @@ procedure doStepStructure(Gear: PGear); var x, y: LongInt; - hog: PHedgehog; begin + if (Gear^.State and gstMoving) <> 0 then + begin + AddGearCI(Gear); + Gear^.dX:= _0; + Gear^.dY:= _0; + Gear^.State:= Gear^.State and not gstMoving; + end; + if CurAmmoGear = Gear then begin if (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then @@ -4861,6 +4870,7 @@ end; end; +//////////////////////////////////////////////////////////////////////////////// procedure doStepTardis(Gear: PGear); (*var i, x, y: LongInt; @@ -4903,3 +4913,6 @@ DeleteGear(Gear) end end; + +//////////////////////////////////////////////////////////////////////////////// + diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/HHHandlers.inc --- a/hedgewars/HHHandlers.inc Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/HHHandlers.inc Tue Jun 28 17:57:54 2011 +0200 @@ -125,11 +125,38 @@ procedure HHSetTimer(Gear: PGear); var CurWeapon: PAmmo; + color: LongWord; begin Gear^.Message:= Gear^.Message and not gmTimer; CurWeapon:= GetAmmoEntry(Gear^.Hedgehog^); with Gear^.Hedgehog^ do - if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then + if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then + begin + color:= Gear^.Hedgehog^.Team^.Clan^.Color; + case Gear^.MsgParam of + 1: begin + AddCaption(format(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate); + CurWeapon^.Bounciness:= 350; + end; + 2: begin + AddCaption(format(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate); + CurWeapon^.Bounciness:= 700; + end; + 3: begin + AddCaption(format(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate); + CurWeapon^.Bounciness:= 1000; + end; + 4: begin + AddCaption(format(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate); + CurWeapon^.Bounciness:= 2000; + end; + 5: begin + AddCaption(format(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate); + CurWeapon^.Bounciness:= 4000; + end + end + end + else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then begin CurWeapon^.Timer:= 1000 * Gear^.MsgParam; with CurrentTeam^ do @@ -140,10 +167,13 @@ procedure Attack(Gear: PGear); var xx, yy, newDx, newDy, lx, ly: hwFloat; - tmpGear: PVisualGear; + speech: PVisualGear; + newGear: PGear; CurWeapon: PAmmo; altUse: boolean; + elastic: hwFloat; begin +newGear:= nil; bShowFinger:= false; CurWeapon:= GetAmmoEntry(Gear^.Hedgehog^); with Gear^, @@ -204,81 +234,81 @@ end; case CurAmmoType of - amGrenade: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade, 0, newDx, newDy, CurWeapon^.Timer); - amMolotov: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov, 0, newDx, newDy, 0); - amClusterBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb, 0, newDx, newDy, CurWeapon^.Timer); - amGasBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb, 0, newDx, newDy, CurWeapon^.Timer); - amBazooka: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtShell, 0, newDx, newDy, 0); - amSnowball: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball, 0, newDx, newDy, 0); - amBee: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtBee, 0, newDx, newDy, 0); + amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade, 0, newDx, newDy, CurWeapon^.Timer); + amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov, 0, newDx, newDy, 0); + amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb, 0, newDx, newDy, CurWeapon^.Timer); + amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb, 0, newDx, newDy, CurWeapon^.Timer); + amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell, 0, newDx, newDy, 0); + amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball, 0, newDx, newDy, 0); + amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee, 0, newDx, newDy, 0); amShotgun: begin PlaySound(sndShotgunReload); - CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0); + newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0); end; - amPickHammer: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0); + amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0); amSkip: ParseCommand('/skip', true); - amRope: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0); + amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0); amMine: if altUse then - AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, newDx, newDy, 3000) + newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, newDx, newDy, 3000) else - AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000); - amSMine: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); - amDEagle: CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0); - amSineGun: CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0); + newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000); + amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); + amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0); + amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0); amPortalGun: begin - AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6, + newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6, // set selected color CurWeapon^.Pos); end; amSniperRifle: begin PlaySound(sndSniperReload); - CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0); + newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0); end; - amDynamite: AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000); - amFirePunch: CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0); + amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000); + amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0); amWhip: begin - CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0); + newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0); PlaySound(sndWhipCrack) end; amHammer: begin - CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0); + newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0); PlaySound(sndWhack) end; amBaseballBat: begin - CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0); + newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0); PlaySound(sndBaseballBat) // TODO: Only play if something is hit? end; amParachute: begin - CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0); + newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0); PlaySound(sndParachute) end; // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear. - amAirAttack: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0); - amMineStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0); - amBlowTorch: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0); - amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0); - amTeleport: CurAmmoGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0); - amSwitch: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0); + amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0); + amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0); + amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0); + amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0); + amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0); + amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0); amMortar: begin playSound(sndMortar); - FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar, 0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0); + newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar, 0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0); end; amRCPlane: begin - CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane, 0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0); - CurAmmoGear^.SoundChannel:= LoopSound(sndRCPlane, nil) + newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane, 0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0); + newGear^.SoundChannel:= LoopSound(sndRCPlane, nil) end; - amKamikaze: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0); - amCake: CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, xx, _0, 0); - amSeduction: CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius * 2), hwRound(ly + yy * cHHRadius * 2), gtSeduction, 0, xx * _0_4, yy * _0_4, 0); - amWatermelon: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon, 0, newDx, newDy, CurWeapon^.Timer); - amHellishBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb, 0, newDx, newDy, 0); - amNapalm: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0); - amDrill: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0); - amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0); - amJetpack: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0); + amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0); + amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, xx, _0, 0); + amSeduction: newGear:= AddGear(hwRound(lx + xx * cHHRadius * 2), hwRound(ly + yy * cHHRadius * 2), gtSeduction, 0, xx * _0_4, yy * _0_4, 0); + amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon, 0, newDx, newDy, CurWeapon^.Timer); + amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb, 0, newDx, newDy, 0); + amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0); + amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0); + amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0); + amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0); amBirdy: begin PlaySound(sndWhistle); - CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0); + newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0); end; amLowGravity: begin PlaySound(sndLowGravity); @@ -304,35 +334,72 @@ Unplaced:= true; X:= _0; Y:= _0; - FollowGear:= AddGear(TargetPoint.X, 0, gtPiano, 0, _0, _0, 0); + newGear:= AddGear(TargetPoint.X, 0, gtPiano, 0, _0, _0, 0); PauseMusic end; - amFlamethrower: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower, 0, xx * _0_5, yy * _0_5, 0); - amLandGun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun, 0, xx * _0_5, yy * _0_5, 0); + amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower, 0, xx * _0_5, yy * _0_5, 0); + amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun, 0, xx * _0_5, yy * _0_5, 0); amResurrector: begin - CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), + newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0); - CurAmmoGear^.SoundChannel := LoopSound(sndResurrector); + newGear^.SoundChannel := LoopSound(sndResurrector); end; - amDrillStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer); + amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer); //amMelonStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 4, _0, _0, 0); - amStructure: CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000); - amTardis: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000); + amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000); + amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000); + end; + case CurAmmoType of + amGrenade, amMolotov, + amClusterBomb, amGasBomb, + amBazooka, amSnowball, + amBee, amSMine, + amMortar, amWatermelon, + amHellishBomb, amDrill, + amPiano: FollowGear:= newGear; + + amShotgun, amPickHammer, + amRope, amDEagle, + amSineGun, amSniperRifle, + amFirePunch, amWhip, + amHammer, amBaseballBat, + amParachute, amBlowTorch, + amGirder, amTeleport, + amSwitch, amRCPlane, + amKamikaze, amCake, + amSeduction, amBallgun, + amJetpack, amBirdy, + amFlamethrower, amLandGun, + amResurrector, amStructure, + amTardis: CurAmmoGear:= newGear; end; // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement if altUse then FollowGear:= nil; + if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then + begin + elastic:= int2hwfloat(CurWeapon^.Bounciness) / _1000; + + if elastic < _1 then newGear^.Elasticity:= newGear^.Elasticity * elastic + else if elastic > _1 then newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic); +(* Experimented with friction modifier. Didn't seem helpful + fric:= int2hwfloat(CurWeapon^.Bounciness) / _250; + if fric < _1 then newGear^.Friction:= newGear^.Friction * fric + else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*) + end; + + uStats.AmmoUsed(CurAmmoType); if not (SpeechText = '') then begin - tmpGear:= AddVisualGear(0, 0, vgtSpeechBubble); - if tmpGear <> nil then + speech:= AddVisualGear(0, 0, vgtSpeechBubble); + if speech <> nil then begin - tmpGear^.Text:= SpeechText; - tmpGear^.Hedgehog:= Gear^.Hedgehog; - tmpGear^.FrameTicks:= SpeechType; + speech^.Text:= SpeechText; + speech^.Hedgehog:= Gear^.Hedgehog; + speech^.FrameTicks:= SpeechType; end; SpeechText:= '' end; @@ -341,7 +408,6 @@ if (CurAmmoGear <> nil) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then begin - CurAmmoGear^.AmmoType:= CurAmmoType; Message:= Message or gmAttack; CurAmmoGear^.Message:= Message end else begin @@ -467,6 +533,8 @@ begin Gear^.Message:= gmDestroy; PlaySound(sndShotgunReload); +if (Gear^.Pos and posCaseTrap) <> 0 then doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, HH^.Hedgehog, EXPLAutoSound) +else case Gear^.Pos of posCaseUtility, posCaseAmmo: begin diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/uAmmos.pas --- a/hedgewars/uAmmos.pas Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/uAmmos.pas Tue Jun 28 17:57:54 2011 +0200 @@ -191,6 +191,7 @@ var ammos: TAmmoCounts; slot, ami: LongInt; hhammo: PHHAmmo; + CurWeapon: PAmmo; begin {$HINTS OFF} FillChar(ammos, sizeof(ammos), 0); @@ -205,7 +206,17 @@ ammos[ammo]:= cnt; if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE; -FillAmmoStore(hhammo, ammos) +FillAmmoStore(hhammo, ammos); +CurWeapon:= GetAmmoEntry(Hedgehog); +with Hedgehog do + begin + with CurWeapon^ do + if Count = 0 then + begin + PackAmmo(Ammo, Ammoz[AmmoType].Slot); + CurAmmoType:= amNothing + end + end end; procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt); diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/uCaptions.pas --- a/hedgewars/uCaptions.pas Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/uCaptions.pas Tue Jun 28 17:57:54 2011 +0200 @@ -15,6 +15,8 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) + +{$INCLUDE "options.inc"} unit uCaptions; @@ -58,7 +60,7 @@ offset: LongInt; begin {$IFDEF IPHONEOS} - offset:= 40; + offset:= 48; {$ELSE} offset:= 8; {$ENDIF} diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/uConsts.pas --- a/hedgewars/uConsts.pas Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/uConsts.pas Tue Jun 28 17:57:54 2011 +0200 @@ -242,6 +242,7 @@ ammoprop_NotBorder = $00000800; ammoprop_Utility = $00001000; ammoprop_Effect = $00002000; + ammoprop_SetBounce = $00004000; ammoprop_NoRoundEnd = $10000000; AMMO_INFINITE = 100; @@ -258,6 +259,8 @@ posCaseAmmo = $00000001; posCaseHealth = $00000002; posCaseUtility = $00000004; + posCaseDummy = $00000008; + posCaseTrap = $00000010; NoPointX = Low(LongInt); cTargetPointRef : TPoint = (X: NoPointX; Y: 0); diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/uFloat.pas --- a/hedgewars/uFloat.pas Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/uFloat.pas Tue Jun 28 17:57:54 2011 +0200 @@ -159,9 +159,11 @@ _50: hwFloat = (isNegative: false; QWordValue: 4294967296 * 50); _70: hwFloat = (isNegative: false; QWordValue: 4294967296 * 70); _128: hwFloat = (isNegative: false; QWordValue: 4294967296 * 128); + _250: hwFloat = (isNegative: false; QWordValue: 4294967296 * 250); _256: hwFloat = (isNegative: false; QWordValue: 4294967296 * 256); _300: hwFloat = (isNegative: false; QWordValue: 4294967296 * 300); _450: hwFloat = (isNegative: false; QWordValue: 4294967296 * 450); + _1000: hwFloat = (isNegative: false; QWordValue: 4294967296 * 1000); _1024: hwFloat = (isNegative: false; QWordValue: 4294967296 * 1024); _2048: hwFloat = (isNegative: false; QWordValue: 4294967296 * 2048); _4096: hwFloat = (isNegative: false; QWordValue: 4294967296 * 4096); diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/uGears.pas --- a/hedgewars/uGears.pas Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/uGears.pas Tue Jun 28 17:57:54 2011 +0200 @@ -39,6 +39,7 @@ procedure freeModule; function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content: Longword ): PGear; +function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; trap: boolean ): PGear; procedure ResurrectHedgehog(gear: PGear); procedure ProcessGears; procedure EndTurnCleanup; @@ -120,7 +121,7 @@ @doStepKamikaze, @doStepCake, @doStepSeduction, - @doStepWatermelon, + @doStepBomb, @doStepCluster, @doStepBomb, @doStepWaterUp, @@ -221,12 +222,64 @@ gear^.SoundChannel:= -1; gear^.ImpactSound:= sndNone; gear^.nImpactSounds:= 0; +gear^.AmmoType:= amNothing; if CurrentHedgehog <> nil then begin gear^.Hedgehog:= CurrentHedgehog; gear^.IntersectGear:= CurrentHedgehog^.Gear end; +// Define ammo association, if any. +case Kind of + gtGrenade: gear^.AmmoType:= amGrenade; + gtShell: gear^.AmmoType:= amBazooka; + gtBee: gear^.AmmoType:= amBee; + gtShotgunShot: gear^.AmmoType:= amShotgun; + gtPickHammer: gear^.AmmoType:= amPickHammer; + gtRope: gear^.AmmoType:= amRope; + gtDEagleShot: gear^.AmmoType:= amDEagle; + gtDynamite: gear^.AmmoType:= amDynamite; + gtClusterBomb, + gtCluster: gear^.AmmoType:= amClusterBomb; + gtShover: gear^.AmmoType:= amBaseballBat; // Shover is only used for baseball bat right now + gtFirePunch: gear^.AmmoType:= amFirePunch; + gtParachute: gear^.AmmoType:= amParachute; + gtAirBomb: gear^.AmmoType:= amAirAttack; + gtBlowTorch: gear^.AmmoType:= amBlowTorch; + gtGirder: gear^.AmmoType:= amGirder; + gtTeleport: gear^.AmmoType:= amTeleport; + gtSwitcher: gear^.AmmoType:= amSwitch; + gtMortar: gear^.AmmoType:= amMortar; + gtWhip: gear^.AmmoType:= amWhip; + gtKamikaze: gear^.AmmoType:= amKamikaze; + gtCake: gear^.AmmoType:= amCake; + gtSeduction: gear^.AmmoType:= amSeduction; + gtWatermelon, + gtMelonPiece: gear^.AmmoType:= amWatermelon; + gtHellishBomb: gear^.AmmoType:= amHellishBomb; + gtDrill: gear^.AmmoType:= amDrill; + gtBallGun, + gtBall: gear^.AmmoType:= amBallgun; + gtRCPlane: gear^.AmmoType:= amRCPlane; +gtSniperRifleShot: gear^.AmmoType:= amSniperRifle; + gtJetpack: gear^.AmmoType:= amJetpack; + gtMolotov: gear^.AmmoType:= amMolotov; + gtBirdy, + gtEgg: gear^.AmmoType:= amBirdy; + gtPortal: gear^.AmmoType:= amPortalGun; + gtPiano: gear^.AmmoType:= amPiano; + gtGasBomb: gear^.AmmoType:= amGasBomb; + gtSineGunShot: gear^.AmmoType:= amSineGun; + gtFlamethrower: gear^.AmmoType:= amFlamethrower; + gtSMine: gear^.AmmoType:= amSMine; + gtHammer, + gtHammerHit: gear^.AmmoType:= amHammer; + gtResurrector: gear^.AmmoType:= amResurrector; + gtSnowball: gear^.AmmoType:= amSnowball; + gtStructure: gear^.AmmoType:= amStructure; // TODO - This will undoubtedly change once there is more than one structure + gtLandGun: gear^.AmmoType:= amLandGun; + gtTardis: gear^.AmmoType:= amTardis; +end; case Kind of gtGrenade, @@ -540,11 +593,11 @@ gear^.Density:= _1_5; end; gtStructure: begin - gear^.ImpactSound:= sndGrenadeImpact; - gear^.nImpactSounds:= 1; + gear^.Elasticity:= _0_55; + gear^.Friction:= _0_995; + gear^.Density:= _0_9; gear^.Radius:= 13; - gear^.Elasticity:= _0_3; - gear^.Health:= 50; + gear^.Health:= 200; gear^.Tag:= 3; end; end; @@ -1607,12 +1660,12 @@ FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0); cCaseFactor := 0; - if (content > ord(High(TAmmoType))) then content := ord(High(TAmmoType)); + if (crate <> HealthCrate) and (content > ord(High(TAmmoType))) then content := ord(High(TAmmoType)); case crate of HealthCrate: begin - FollowGear^.Health := cHealthCaseAmount; FollowGear^.Pos := posCaseHealth; + FollowGear^.Health := content; AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo); end; AmmoCrate: begin @@ -1632,6 +1685,34 @@ SpawnCustomCrateAt := FollowGear; end; +function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; trap: boolean): PGear; +begin + FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0); + cCaseFactor := 0; + + if trap then FollowGear^.Pos := posCaseTrap + else FollowGear^.Pos := posCaseDummy; + + case crate of + HealthCrate: begin + FollowGear^.Pos := FollowGear^.Pos + posCaseHealth; + AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo); + end; + AmmoCrate: begin + FollowGear^.Pos := FollowGear^.Pos + posCaseAmmo; + AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo); + end; + UtilityCrate: begin + FollowGear^.Pos := FollowGear^.Pos + posCaseUtility; + AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo); + end; + end; + + if ( (x = 0) and (y = 0) ) then FindPlace(FollowGear, true, 0, LAND_WIDTH); + + SpawnFakeCrateAt := FollowGear; +end; + procedure SpawnBoxOfSmth; var t, aTot, uTot, a, h: LongInt; i: TAmmoType; diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/uGearsRender.pas --- a/hedgewars/uGearsRender.pas Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/uGearsRender.pas Tue Jun 28 17:57:54 2011 +0200 @@ -928,24 +928,25 @@ DrawRotated(sprSMineOff, x, y, 0, Gear^.DirAngle) else if Gear^.Health <> 0 then DrawRotated(sprSMineOn, x, y, 0, Gear^.DirAngle) else DrawRotated(sprMineDead, x, y, 0, Gear^.DirAngle); - gtCase: case Gear^.Pos of - posCaseAmmo : begin - i:= (GameTicks shr 6) mod 64; - if i > 18 then i:= 0; - DrawSprite(sprCase, x - 24, y - 24, i); - end; - posCaseHealth: begin - i:= ((GameTicks shr 6) + 38) mod 64; - if i > 13 then i:= 0; - DrawSprite(sprFAid, x - 24, y - 24, i); - end; - posCaseUtility: begin - i:= (GameTicks shr 6) mod 70; - if i > 23 then i:= 0; - i:= i mod 12; - DrawSprite(sprUtility, x - 24, y - 24, i); - end; - end; + gtCase: if ((Gear^.Pos and posCaseAmmo) <> 0) then + begin + i:= (GameTicks shr 6) mod 64; + if i > 18 then i:= 0; + DrawSprite(sprCase, x - 24, y - 24, i); + end + else if ((Gear^.Pos and posCaseHealth) <> 0) then + begin + i:= ((GameTicks shr 6) + 38) mod 64; + if i > 13 then i:= 0; + DrawSprite(sprFAid, x - 24, y - 24, i); + end + else if ((Gear^.Pos and posCaseUtility) <> 0) then + begin + i:= (GameTicks shr 6) mod 70; + if i > 23 then i:= 0; + i:= i mod 12; + DrawSprite(sprUtility, x - 24, y - 24, i); + end; gtExplosives: begin if ((Gear^.State and gstDrowning) <> 0) then DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0) diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/uLandGraphics.pas --- a/hedgewars/uLandGraphics.pas Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/uLandGraphics.pas Tue Jun 28 17:57:54 2011 +0200 @@ -480,10 +480,13 @@ procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt); var nx, ny, dX8, dY8: hwFloat; i, t, tx, ty, stX, stY, ddy, ddx: Longint; + despeckle : Boolean; begin // (-dY, dX) is (dX, dY) rotated by PI/2 stY:= hwRound(Y); stX:= hwRound(X); +despeckle:= HalfWidth > 1; + nx:= X + dY * (HalfWidth + 8); ny:= Y - dX * (HalfWidth + 8); @@ -505,10 +508,10 @@ ((Land[ty, tx] and lfObject) <> 0)) then begin Land[ty, tx]:= Land[ty, tx] or lfDamaged; - if (cReducedQuality and rqBlurryLand) = 0 then + if despeckle then LandDirty[ty div 32, tx div 32]:= 1; + if (cReducedQuality and rqBlurryLand) = 0 then LandPixels[ty, tx]:= cExplosionBorderColor - else - LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor + else LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor end end; nx:= nx - dY; @@ -531,11 +534,10 @@ ((Land[ty, tx] and lfObject) <> 0)) then begin Land[ty, tx]:= Land[ty, tx] or lfDamaged; - if (cReducedQuality and rqBlurryLand) = 0 then - LandPixels[ty, tx]:= cExplosionBorderColor - else - LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor - + if despeckle then LandDirty[ty div 32, tx div 32]:= 1; + if (cReducedQuality and rqBlurryLand) = 0 then + LandPixels[ty, tx]:= cExplosionBorderColor + else LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor end end; X:= nx; @@ -575,11 +577,10 @@ ((Land[ty, tx] and lfObject) <> 0)) then begin Land[ty, tx]:= Land[ty, tx] or lfDamaged; + if despeckle then LandDirty[ty div 32, tx div 32]:= 1; if (cReducedQuality and rqBlurryLand) = 0 then - LandPixels[ty, tx]:= cExplosionBorderColor - else - LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor - + LandPixels[ty, tx]:= cExplosionBorderColor + else LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor end end; nx:= nx - dY; @@ -602,10 +603,10 @@ ((Land[ty, tx] and lfObject) <> 0)) then begin Land[ty, tx]:= Land[ty, tx] or lfDamaged; + if despeckle then LandDirty[ty div 32, tx div 32]:= 1; if (cReducedQuality and rqBlurryLand) = 0 then - LandPixels[ty, tx]:= cExplosionBorderColor - else - LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor + LandPixels[ty, tx]:= cExplosionBorderColor + else LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor end end; nx:= nx - dY; @@ -746,7 +747,7 @@ LandPixels[yy, xx]:= 0; Land[Y, X]:= 0; - if not pixelsweep then exit(true); + exit(true); end; end; Despeckle:= false diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/uScript.pas --- a/hedgewars/uScript.pas Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/uScript.pas Tue Jun 28 17:57:54 2011 +0200 @@ -223,16 +223,64 @@ lc_campaignunlock:= 0; end; +function lc_spawnfakehealthcrate(L: Plua_State) : LongInt; Cdecl; +var gear: PGear; +begin + if lua_gettop(L) <> 3 then begin + LuaError('Lua: Wrong number of parameters passed to SpawnFakeHealthCrate!'); + lua_pushnil(L); + end + else begin + gear := SpawnFakeCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2), + HealthCrate, lua_toboolean(L, 3)); + lua_pushinteger(L, gear^.uid); + end; + lc_spawnfakehealthcrate := 1; +end; + +function lc_spawnfakeammocrate(L: PLua_State): LongInt; Cdecl; +var gear: PGear; +begin + if lua_gettop(L) <> 3 then begin + LuaError('Lua: Wrong number of parameters passed to SpawnFakeAmmoCrate!'); + lua_pushnil(L); + end + else begin + gear := SpawnFakeCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2), + AmmoCrate, lua_toboolean(L, 3)); + lua_pushinteger(L, gear^.uid); + end; + lc_spawnfakeammocrate := 1; +end; + +function lc_spawnfakeutilitycrate(L: PLua_State): LongInt; Cdecl; +var gear: PGear; +begin + if lua_gettop(L) <> 3 then begin + LuaError('Lua: Wrong number of parameters passed to SpawnFakeUtilityCrate!'); + lua_pushnil(L); + end + else begin + gear := SpawnFakeCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2), + UtilityCrate, lua_toboolean(L, 3)); + lua_pushinteger(L, gear^.uid); + end; + lc_spawnfakeutilitycrate := 1; +end; + function lc_spawnhealthcrate(L: Plua_State) : LongInt; Cdecl; var gear: PGear; +var health: LongInt; begin - if lua_gettop(L) <> 2 then begin + if (lua_gettop(L) < 2) or (lua_gettop(L) > 3) then begin LuaError('Lua: Wrong number of parameters passed to SpawnHealthCrate!'); lua_pushnil(L); end else begin + if lua_gettop(L) = 3 then health:= lua_tointeger(L, 3) + else health:= cHealthCaseAmount; gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2), - HealthCrate, 0); + HealthCrate, health); lua_pushinteger(L, gear^.uid); end; lc_spawnhealthcrate := 1; @@ -1740,6 +1788,9 @@ lua_register(luaState, 'SpawnHealthCrate', @lc_spawnhealthcrate); lua_register(luaState, 'SpawnAmmoCrate', @lc_spawnammocrate); lua_register(luaState, 'SpawnUtilityCrate', @lc_spawnutilitycrate); +lua_register(luaState, 'SpawnFakeHealthCrate', @lc_spawnfakehealthcrate); +lua_register(luaState, 'SpawnFakeAmmoCrate', @lc_spawnfakeammocrate); +lua_register(luaState, 'SpawnFakeUtilityCrate', @lc_spawnfakeutilitycrate); lua_register(luaState, 'WriteLnToConsole', @lc_writelntoconsole); lua_register(luaState, 'GetGearType', @lc_getgeartype); lua_register(luaState, 'EndGame', @lc_endgame); diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/uTypes.pas --- a/hedgewars/uTypes.pas Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/uTypes.pas Tue Jun 28 17:57:54 2011 +0200 @@ -183,6 +183,7 @@ Pos: LongWord; AmmoType: TAmmoType; AttackVoice: TSound; + Bounciness: LongWord; end; TVertex2f = record @@ -390,7 +391,8 @@ TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, - sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady); + sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, + sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce); // Events that are important for the course of the game or at least interesting for other reasons TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/uVariables.pas --- a/hedgewars/uVariables.pas Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/uVariables.pas Tue Jun 28 17:57:54 2011 +0200 @@ -761,7 +761,8 @@ Timer: 0; Pos: 0; AmmoType: amNothing; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 0; TimeAfterTurn: 0; minAngle: 0; @@ -778,13 +779,14 @@ NameTex: nil; Probability: 0; NumberInCase: 1; - Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; + Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse or ammoprop_SetBounce; Count: AMMO_INFINITE; NumPerTurn: 0; Timer: 3000; Pos: 0; AmmoType: amGrenade; - AttackVoice: sndCover); + AttackVoice: sndCover; + Bounciness: 1000); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -801,13 +803,14 @@ NameTex: nil; Probability: 100; NumberInCase: 3; - Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; + Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse or ammoprop_SetBounce; Count: 5; NumPerTurn: 0; Timer: 3000; Pos: 0; AmmoType: amClusterBomb; - AttackVoice: sndCover); + AttackVoice: sndCover; + Bounciness: 1000); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -830,7 +833,8 @@ Timer: 0; Pos: 0; AmmoType: amBazooka; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -853,7 +857,8 @@ Timer: 0; Pos: 0; AmmoType: amBee; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -876,7 +881,8 @@ Timer: 0; Pos: 0; AmmoType: amShotgun; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 2; TimeAfterTurn: 3000; minAngle: 0; @@ -899,7 +905,8 @@ Timer: 0; Pos: 0; AmmoType: amPickHammer; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 6; TimeAfterTurn: 0; minAngle: 0; @@ -922,7 +929,8 @@ Timer: 0; Pos: 0; AmmoType: amSkip; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 9; TimeAfterTurn: 0; minAngle: 0; @@ -949,7 +957,8 @@ Timer: 0; Pos: 0; AmmoType: amRope; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -966,13 +975,14 @@ NameTex: nil; Probability: 100; NumberInCase: 1; - Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; + Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse or ammoprop_SetBounce; Count: 2; NumPerTurn: 0; Timer: 0; Pos: 0; AmmoType: amMine; - AttackVoice: sndLaugh); + AttackVoice: sndLaugh; + Bounciness: 1000); Slot: 4; TimeAfterTurn: 5000; minAngle: 0; @@ -995,7 +1005,8 @@ Timer: 0; Pos: 0; AmmoType: amDEagle; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 2; TimeAfterTurn: 3000; minAngle: 0; @@ -1018,7 +1029,8 @@ Timer: 0; Pos: 0; AmmoType: amDynamite; - AttackVoice: sndLaugh); + AttackVoice: sndLaugh; + Bounciness: 1000); Slot: 4; TimeAfterTurn: 5000; minAngle: 0; @@ -1041,7 +1053,8 @@ Timer: 0; Pos: 0; AmmoType: amFirePunch; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 3; TimeAfterTurn: 3000; MinAngle: 0; @@ -1064,7 +1077,8 @@ Timer: 0; Pos: 0; AmmoType: amWhip; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 3; TimeAfterTurn: 3000; MinAngle: 0; @@ -1087,7 +1101,8 @@ Timer: 0; Pos: 0; AmmoType: amBaseballBat; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 3; TimeAfterTurn: 5000; minAngle: 0; @@ -1116,7 +1131,8 @@ Timer: 0; Pos: 0; AmmoType: amParachute; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -1143,7 +1159,8 @@ Timer: 0; Pos: 0; AmmoType: amAirAttack; - AttackVoice: sndIncoming); + AttackVoice: sndIncoming; + Bounciness: 1000); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -1164,13 +1181,15 @@ ammoprop_NeedTarget or ammoprop_AttackingPut or ammoprop_DontHold or - ammoprop_NotBorder; + ammoprop_NotBorder or + ammoprop_SetBounce; Count: 1; NumPerTurn: 0; Timer: 0; Pos: 0; AmmoType: amMineStrike; - AttackVoice: sndIncoming); + AttackVoice: sndIncoming; + Bounciness: 1000); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -1193,7 +1212,8 @@ Timer: 0; Pos: 0; AmmoType: amBlowTorch; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 6; TimeAfterTurn: 3000; minAngle: 768; @@ -1220,7 +1240,8 @@ Timer: 0; Pos: 0; AmmoType: amGirder; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 6; TimeAfterTurn: 3000; minAngle: 0; @@ -1248,7 +1269,8 @@ Timer: 0; Pos: 0; AmmoType: amTeleport; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -1275,7 +1297,8 @@ Timer: 0; Pos: 0; AmmoType: amSwitch; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 9; TimeAfterTurn: 0; minAngle: 0; @@ -1298,7 +1321,8 @@ Timer: 0; Pos: 0; AmmoType: amMortar; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -1321,7 +1345,8 @@ Timer: 0; Pos: 0; AmmoType: amKamikaze; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 3; TimeAfterTurn: 0; minAngle: 0; @@ -1344,7 +1369,8 @@ Timer: 0; Pos: 0; AmmoType: amCake; - AttackVoice: sndLaugh); + AttackVoice: sndLaugh; + Bounciness: 1000); Slot: 4; TimeAfterTurn: 0; minAngle: 0; @@ -1367,7 +1393,8 @@ Timer: 0; Pos: 0; AmmoType: amSeduction; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 3; TimeAfterTurn: 0; minAngle: 0; @@ -1390,7 +1417,8 @@ Timer: 3000; Pos: 0; AmmoType: amWatermelon; - AttackVoice: sndMelon); + AttackVoice: sndMelon; + Bounciness: 1000); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -1413,7 +1441,8 @@ Timer: 5000; Pos: 0; AmmoType: amHellishBomb; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -1440,7 +1469,8 @@ Timer: 0; Pos: 0; AmmoType: amNapalm; - AttackVoice: sndIncoming); + AttackVoice: sndIncoming; + Bounciness: 1000); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -1463,7 +1493,8 @@ Timer: 0; Pos: 0; AmmoType: amDrill; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -1486,7 +1517,8 @@ Timer: 5001; Pos: 0; AmmoType: amBallgun; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 4; TimeAfterTurn: 0; minAngle: 0; @@ -1511,7 +1543,8 @@ Timer: 0; Pos: 0; AmmoType: amRCPlane; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 4; TimeAfterTurn: 0; minAngle: 0; @@ -1539,7 +1572,8 @@ Timer: 0; Pos: 0; AmmoType: amLowGravity; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 9; TimeAfterTurn: 0; minAngle: 0; @@ -1567,7 +1601,8 @@ Timer: 0; Pos: 0; AmmoType: amExtraDamage; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 9; TimeAfterTurn: 0; minAngle: 0; @@ -1595,7 +1630,8 @@ Timer: 0; Pos: 0; AmmoType: amInvulnerable; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -1623,7 +1659,8 @@ Timer: 0; Pos: 0; AmmoType: amExtraTime; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 9; TimeAfterTurn: 0; minAngle: 0; @@ -1651,7 +1688,8 @@ Timer: 0; Pos: 0; AmmoType: amLaserSight; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -1679,7 +1717,8 @@ Timer: 0; Pos: 0; AmmoType: amVampiric; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -1702,7 +1741,8 @@ Timer: 0; Pos: 0; AmmoType: amSniperRifle; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 2; TimeAfterTurn: 3000; minAngle: 0; @@ -1731,7 +1771,8 @@ Timer: 0; Pos: 0; AmmoType: amJetpack; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 7; TimeAfterTurn: 3000; minAngle: 0; @@ -1754,7 +1795,8 @@ Timer: 3000; Pos: 0; AmmoType: amMolotov; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -1779,7 +1821,8 @@ Timer: 0; Pos: 0; AmmoType: amBirdy; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 7; TimeAfterTurn: 3000; minAngle: 0; @@ -1805,7 +1848,8 @@ Timer: 0; Pos: 0; AmmoType: amPortalGun; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 6; TimeAfterTurn: 0; minAngle: 0; @@ -1832,7 +1876,8 @@ Timer: 0; Pos: 0; AmmoType: amPiano; - AttackVoice: sndIncoming); + AttackVoice: sndIncoming; + Bounciness: 1000); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -1849,13 +1894,14 @@ NameTex: nil; Probability: 0; NumberInCase: 1; - Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; + Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse or ammoprop_SetBounce; Count: AMMO_INFINITE; NumPerTurn: 0; Timer: 3000; Pos: 0; AmmoType: amGasBomb; - AttackVoice: sndCover); + AttackVoice: sndCover; + Bounciness: 1000); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -1878,7 +1924,8 @@ Timer: 0; Pos: 0; AmmoType: amSineGun; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 2; TimeAfterTurn: 0; minAngle: 0; @@ -1901,7 +1948,8 @@ Timer: 5001; Pos: 0; AmmoType: amFlamethrower; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 2; TimeAfterTurn: 0; minAngle: 0; @@ -1924,7 +1972,8 @@ Timer: 0; Pos: 0; AmmoType: amSMine; - AttackVoice: sndLaugh); + AttackVoice: sndLaugh; + Bounciness: 1000); Slot: 4; TimeAfterTurn: 5000; minAngle: 0; @@ -1947,7 +1996,8 @@ Timer: 0; Pos: 0; AmmoType: amHammer; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 3; TimeAfterTurn: 1000; MinAngle: 0; @@ -1972,7 +2022,8 @@ Timer: 0; Pos: 0; AmmoType: amResurrector; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 8; TimeAfterTurn: 3000; minAngle: 0; @@ -2000,7 +2051,8 @@ Timer: 5000; Pos: 0; AmmoType: amDrillStrike; - AttackVoice: sndIncoming); + AttackVoice: sndIncoming; + Bounciness: 1000); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -2025,7 +2077,8 @@ Timer: 0; Pos: 0; AmmoType: amSnowball; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -2051,7 +2104,8 @@ Timer: 0; Pos: 0; AmmoType: amTardis; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -2077,7 +2131,8 @@ Timer: 0; Pos: 0; AmmoType: amStructure; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 6; TimeAfterTurn: 0; minAngle: 0; @@ -2101,7 +2156,8 @@ Timer: 5001; Pos: 0; AmmoType: amLandGun; - AttackVoice: sndNone); + AttackVoice: sndNone; + Bounciness: 1000); Slot: 2; TimeAfterTurn: 0; minAngle: 0; diff -r ad1c61a6ab4d -r ec4006837feb hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Tue Jun 28 17:56:25 2011 +0200 +++ b/hedgewars/uWorld.pas Tue Jun 28 17:57:54 2011 +0200 @@ -1227,14 +1227,14 @@ CursorPoint.X:= cScreenWidth div 2 - EdgesDist end; - shs:= cScreenHeight div 2 - trunc(cScreenHeight / cScaleFactor) + EdgesDist; + shs:= min(cScreenHeight div 2 - trunc(cScreenHeight / cScaleFactor) + EdgesDist, cScreenHeight - EdgesDist); if CursorPoint.Y < shs then begin WorldDy:= WorldDy + CursorPoint.Y - shs; CursorPoint.Y:= shs; end else - if CursorPoint.Y > cScreenHeight - EdgesDist then + if (CursorPoint.Y > cScreenHeight - EdgesDist) then begin WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist; CursorPoint.Y:= cScreenHeight - EdgesDist diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/de.lua --- a/share/hedgewars/Data/Locale/de.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/de.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,93 +1,175 @@ locale = { -- [":("] = "", -- ["!!!"] = "", --- ["A game of luck"] = "", +-- ["..."] = "", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists ["Aiming Practice"] = "Zielübung", --Bazooka, Shotgun, SniperRifle +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", ["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!", ["Bat your opponents through the|baskets and out of the map!"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!", ["Bazooka Training"] = "Bazooka-Training", -- ["Best laps per team: "] = "", +-- ["Best Team Times: "] = "", -- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree -- ["Boom!"] = "", --- ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["BOOM!"] = "", +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", -- ["CAPTURE THE FLAG"] = "", +-- ["Careless"] = "", +-- ["Clumsy"] = "", -- ["Codename: Teamwork"] = "", +-- ["Complete the track as fast as you can!"] = "", -- ["Congratulations!"] = "", ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", --Bazooka, Shotgun, SniperRifle --- ["CONTROL"] = "", -- ["Control pillars to score points."] = "", --- ["CONTROL v0.3"] = "", --- ["CTF_BLIZZARD"] = "", --- ["CUSTOM BUILD 0.2"] = "", -- ["Cybernetic Empire"] = "", -- ["DAMMIT, ROOKIE!"] = "", -- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "", -- ["Dangerous Ducklings"] = "", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", -- ["Eliminate all enemies"] = "", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", --Bazooka, Shotgun, SniperRifle -- ["Eliminate Poison before the time runs out"] = "", -- ["Eliminate the Blue Team"] = "", +-- ["Eliminate the enemy specialists."] = "", -- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "", -- ["Enjoy the swim..."] = "", +-- ["[Enter]"] = "", -- ["Fastest lap: "] = "", -- ["Feeble Resistance"] = "", +-- ["Fire"] = "", -- ["Flag captured!"] = "", -- ["Flag respawned!"] = "", -- ["Flag returned!"] = "", --- ["Flags will be placed where each team ends their turn."] = "", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", -- ["GAME OVER!"] = "", -- ["Game Started!"] = "", -- ["Get on over there and take him out!"] = "", --- ["Goal:"] = "", +-- ["Goal"] = "", -- ["GO! GO! GO!"] = "", -- ["Good birdy......"] = "", -- ["Good luck out there!"] = "", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", ["Hedgewars-Basketball"] = "Hedgewars-Basketball", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", -- ["Hmmm..."] = "", -- ["Hooray!"] = "", ["Hunter"] = "Jäger", --Bazooka, Shotgun, SniperRifle -- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings --- ["- Jumping is disabled"] = "", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", -- ["Listen up, maggot!!"] = "", -- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["MISSION SUCCESS"] = "", -- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", -- ["NEW fastest lap: "] = "", --- ["NO JUMPING"] = "", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", ["Not So Friendly Match"] = "Kein-so-Freundschaftsspiel", -- Basketball, Knockball -- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["Oh no! Time's up! Just try again."] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", --Bazooka, Shotgun, SniperRifle -- ["Operation Diver"] = "", -- ["Opposing Team: "] = "", -- ["Pathetic Hog #%d"] = "", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle -- ["Poison"] = "", --- ["Random Weapons"] = "", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", -- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", -- ["RULES OF THE GAME [Press ESC to view]"] = "", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["See ya!"] = "", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", ["Shotgun Team"] = "Entrenamiento con escopeta", ["Shotgun Training"] = "Schrotflinten-Training", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:", -- Basketball, Knockball ["Sniper Training"] = "Scharfschützen-Training", ["Sniperz"] = "Heckenschützen", +-- ["Sponge"] = "", -- ["Spooky Tree"] = "", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", -- ["Team %d: "] = "", --- ["Team Scores:"] = "", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", -- ["That was pointless."] = "", -- ["The enemy is hiding out on yonder ducky!"] = "", -- ["The flag will respawn next round."] = "", --- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", -- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", -- ["TrophyRace"] = "", -- ["T_T"] = "", +-- ["Turn Time"] = "", -- ["Unit 3378"] = "", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", -- ["Use your rope to get from start to finish as fast as you can!"] = "", +-- ["v.06"] = "", -- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", -- ["You have SCORED!!"] = "", +-- ["You saved"] = "", -- ["You've failed. Try again."] = "", -- ["You've reached the goal!| |Time: "] = "", ["'Zooka Team"] = "Die Knalltüten", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/en.txt --- a/share/hedgewars/Data/Locale/en.txt Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/en.txt Tue Jun 28 17:57:54 2011 +0200 @@ -72,6 +72,12 @@ 01:12=Last round till Sudden Death! 01:13=%1 rounds till Sudden Death! 01:14=Get ready, %1! +01:15=Slight +01:16=Low +01:17=Normal +01:18=High +01:19=Extreme +01:20=%1 Bounce ; Event messages ; Hog (%1) died diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/es.lua --- a/share/hedgewars/Data/Locale/es.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/es.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,94 +1,176 @@ locale = { +-- ["..."] = "", [":("] = ":(", ["!!!"] = "!!!", - ["A game of luck"] = "Un juego de azar", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists ["Aiming Practice"] = "Practica tu puntería", --Bazooka, Shotgun, SniperRifle +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", ["Bat balls at your enemies and|push them into the sea!"] = "¡Batea pelotas hacia tus enemigos|y hazlos caer al agua!", ["Bat your opponents through the|baskets and out of the map!"] = "¡Batea a tus enemigos fuera del campo de juego|a través de las canastas laterales!", ["Bazooka Training"] = "Entrenamiento con bazuca", ["Best laps per team: "] = "Mejores tiempos por equipo: ", +-- ["Best Team Times: "] = "", ["Bloody Rookies"] = "Reclutas", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree -- ["Boom!"] = "", - ["by mikade"] = "por mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["BOOM!"] = "", +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", ["CAPTURE THE FLAG"] = "Capturar la bandera", +-- ["Careless"] = "", +-- ["Clumsy"] = "", ["Codename: Teamwork"] = "Nombre en clave: Trabajo en equipo", +-- ["Complete the track as fast as you can!"] = "", ["Congratulations!"] = "¡Felicidades!", ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", --Bazooka, Shotgun, SniperRifle - ["CONTROL"] = "DOMINACIÓN", ["Control pillars to score points."] = "Controla los pilares para anotar puntos.", - ["CONTROL v0.3"] = "DOMINACIÓN v0.3", --- ["CTF_BLIZZARD"] = "", - ["CUSTOM BUILD 0.2"] = "COMPILACIÓN 0.2", ["Cybernetic Empire"] = "Imperio cibernético", ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "¡MALDITA SEA, RECLUTA! ¡FUERA DE MI CABEZA!", ["DAMMIT, ROOKIE!"] = "¡MALDITA SEA, RECLUTA!", ["Dangerous Ducklings"] = "Patitos peligrosos", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", ["Eliminate all enemies"] = "Elimina a todos los enemigos", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", --Bazooka, Shotgun, SniperRifle ["Eliminate Poison before the time runs out"] = "Acaba con los Tóxicos antes de que se agote el tiempo", ["Eliminate the Blue Team"] = "Elimina al Equipo azul", +-- ["Eliminate the enemy specialists."] = "", ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Elimina a la Unidad 3378 |- Resustencia Fútil debe sobrevivir", ["Enjoy the swim..."] = "Disfruta del baño...", +-- ["[Enter]"] = "", ["Fastest lap: "] = "Vuelta rápida: ", ["Feeble Resistance"] = "Resistencia Fútil", +-- ["Fire"] = "", ["Flag captured!"] = "¡Bandera capturada!", ["Flag respawned!"] = "¡Bandera restablecida!", ["Flag returned!"] = "¡Bandera recuperada!", - ["Flags will be placed where each team ends their turn."] = "Las banderas serán colocadas donde los jugadores terminen su primer turno.", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", ["GAME OVER!"] = "¡FIN DEL JUEGO!", ["Game Started!"] = "¡El juego ha empezado!", ["Get on over there and take him out!"] = "¡Ves allí y elimínalo!", --- ["Goal:"] = "", +-- ["Goal"] = "", ["GO! GO! GO!"] = "¡VAMOS! ¡VAMOS! ¡VAMOS!", ["Good birdy......"] = "Buen pajarito......", ["Good luck out there!"] = "¡Buena suerte!", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", ["Hedgewars-Basketball"] = "Hedgewars-Baloncesto", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", ["Hmmm..."] = "Mmm...", ["Hooray!"] = "¡Hurra!", ["Hunter"] = "Artillero", --Bazooka, Shotgun, SniperRifle ["Instructor"] = "Instructor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings - ["- Jumping is disabled"] = "- No se puede saltar", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", ["Listen up, maggot!!"] = "¡Atento, escoria!", -- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION FAILED"] = "MISIÓN FALLIDA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["MISSION SUCCESS"] = "", ["MISSION SUCCESSFUL"] = "MISIÓN COMPLETADA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "NUEVA vuelta rápida: ", - ["NO JUMPING"] = "PROHIBIDO SALTAR", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", ["Not So Friendly Match"] = "Partido no-tan-amistoso", -- Basketball, Knockball ["Oh no! Just try again!"] = "¡Oh, no! ¿Por qué no lo intentas de nuevo?", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["Oh no! Time's up! Just try again."] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", --Bazooka, Shotgun, SniperRifle ["Operation Diver"] = "Buzo", ["Opposing Team: "] = "Equipo enemigo: ", ["Pathetic Hog #%d"] = "Erizo patético #%d", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Veneno", - ["Random Weapons"] = "Armas aleatorias", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "- Vuelve a tu base con la bandera enemiga para anotar un punto | - El equipo que anote 3 puntos gana | - Sólo se puede anotar si tu propia bandera está en tu base | - Los erizos resucitan cuando mueren", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", -- ["RULES OF THE GAME [Press ESC to view]"] = "", ["RULES OF THE GAME [Press ESC to view]"] = "REGLAS DEL JUEGO (Presiona ESC para leerlas)", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag ["See ya!"] = "¡Hasta otra!", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", ["Shotgun Team"] = "Escopeteros", ["Shotgun Training"] = "Entrenamiento con escopeta", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "¡%s cayó y Equipo %d|anotó una falta!| |Puntuación:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "¡%s cayó y Equipo %d|anotó un tanto!| |Puntuación:", -- Basketball, Knockball ["Sniper Training"] = "Entrenamiento con rifle francotirador", ["Sniperz"] = "Francotiradores", +-- ["Sponge"] = "", ["Spooky Tree"] = "Árbol tenebroso", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", ["Team %d: "] = "Equipo %d", - ["Team Scores:"] = "Puntuaciones:", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", -- ["That was pointless."] = "", ["The enemy is hiding out on yonder ducky!"] = "¡El enemigo está escondido detrás del patito del fondo!", -- ["The flag will respawn next round."] = "", - ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "¡Alguien ha saboteado tu arsenal, tendrás|que apañarte con la primera arma que encuentres!", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", ["Toxic Team"] = "Tóxicos", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", ["TrophyRace"] = "TrophyRace", ["T_T"] = "T_T", +-- ["Turn Time"] = "", ["Unit 3378"] = "Unidad 3378", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", ["Use your rope to get from start to finish as fast as you can!"] = "¡Usa tu cuerda para llegar a la salida lo más rápido que puedas!", +-- ["v.06"] = "", ["Victory for the "] = "La victoria es para", -- CTF_Blizzard, Capture_the_Flag +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", ["You have SCORED!!"] = "¡Has anotado!", +-- ["You saved"] = "", ["You've failed. Try again."] = "Has fracasado. Inténtalo de nuevo.", ["You've reached the goal!| |Time: "] = "¡Has llegado a la meta!| |Tiempo: ", ["'Zooka Team"] = "Bazuqueros", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/fr.lua --- a/share/hedgewars/Data/Locale/fr.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/fr.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,93 +1,175 @@ locale = { -- [":("] = "", -- ["!!!"] = "", - ["A game of luck"] = "Un jeu de chance", +-- ["..."] = "", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists ["Aiming Practice"] = "Entrainement de tir", --Bazooka, Shotgun, SniperRifle +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", ["Bat balls at your enemies and|push them into the sea!"] = "Frappez vos ennemis à la batte|et envoyez-les à la mer !", ["Bat your opponents through the|baskets and out of the map!"] = "Frappez vos ennemis à la batte|, marquez des paniers ou envoyez-les à la mer !", ["Bazooka Training"] = "Entrainement au Bazooka", ["Best laps per team: "] = "Meilleur temps par équipe", +-- ["Best Team Times: "] = "", ["Bloody Rookies"] = "Nouvelles recrues", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree -- ["Boom!"] = "", - ["by mikade"] = "par mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["BOOM!"] = "", +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", ["CAPTURE THE FLAG"] = "Capturez le drapeau !", +-- ["Careless"] = "", +-- ["Clumsy"] = "", ["Codename: Teamwork"] = "Nom de code : Travail d'équipe", +-- ["Complete the track as fast as you can!"] = "", ["Congratulations!"] = "Félicitations !", ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Félicitations ! Vous avez éliminé toutes les cibles|pendant le temps alloué.", --Bazooka, Shotgun, SniperRifle - ["CONTROL"] = "Domination", ["Control pillars to score points."] = "Contrôlez les piliers pour marquer des points", - ["CONTROL v0.3"] = "Domination v0.3", --- ["CTF_BLIZZARD"] = "", - ["CUSTOM BUILD 0.2"] = "Compilation 0.2", ["Cybernetic Empire"] = "Empire cybernétique", ["DAMMIT, ROOKIE!"] = "Et merde, recrue", ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Et merde, recrue ! Dégage de me tête !", ["Dangerous Ducklings"] = "Canetons dangereux", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", ["Eliminate all enemies"] = "Éliminez tous les ennemis", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Éliminez toutes les cibles avant d'être à cours de temps.|Vos munitions sont illimitées pour cette mission.", --Bazooka, Shotgun, SniperRifle ["Eliminate Poison before the time runs out"] = "Éliminez tout le Poison avant d'être à cours de temps.", ["Eliminate the Blue Team"] = "Éliminez l'équipe bleue", +-- ["Eliminate the enemy specialists."] = "", ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "Éliminez l'unité 3378|- Résistance Futile doit survivre", ["Enjoy the swim..."] = "Profitez du bain ...", +-- ["[Enter]"] = "", ["Fastest lap: "] = "Meilleur tour : ", ["Feeble Resistance"] = "Résistance Futile", +-- ["Fire"] = "", ["Flag captured!"] = "Drapeau capturé !", ["Flag respawned!"] = "Drapeau réapparu", ["Flag returned!"] = "Drapeau récupéré", - ["Flags will be placed where each team ends their turn."] = "Les Drapeaux seront placès là où chaque équipe terminera son tour.", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", ["GAME OVER!"] = "Fin du jeu ! ", ["Game Started!"] = "Début du jeu ! ", ["Get on over there and take him out!"] = "Viens par ici et débarrasse-toi de lui ! ", --- ["Goal:"] = "", +-- ["Goal"] = "", -- ["GO! GO! GO!"] = "", ["Good birdy......"] = "Gentil oiseau ...", ["Good luck out there!"] = "Bonne chance pour sortir d'ici", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", -- ["Hedgewars-Basketball"] = "", -- ["Hedgewars-Knockball"] = "", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", -- ["Hmmm..."] = "", ["Hooray!"] = "Hourra ! ", ["Hunter"] = "Chasseur", --Bazooka, Shotgun, SniperRifle ["Instructor"] = "Instructeur", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings - ["- Jumping is disabled"] = "Saut désactivé", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", ["Listen up, maggot!!"] = "Écoutez, asticots", -- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION FAILED"] = "Mission échouée", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["MISSION SUCCESS"] = "", ["MISSION SUCCESSFUL"] = "Mission réussie", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "Nouveau meilleur temps", - ["NO JUMPING"] = "PAS DE SAUT", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", ["Not So Friendly Match"] = "Match pas si amical", -- Basketball, Knockball ["Oh no! Just try again!"] = "Eh non ! Essayez encore ! ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["Oh no! Time's up! Just try again."] = "Eh non ! Temps écoulé ! Essayez encore ! ", --Bazooka, Shotgun, SniperRifle -- ["Operation Diver"] = "", ["Opposing Team: "] = "Équipe opposée", ["Pathetic Hog #%d"] = "Hérisson pathétique #%d", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", ["points"] = "points", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Poison", - ["Random Weapons"] = "Armes aléatoires", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "Ramenez le drapeau ennemi à votre base pour marquer | -La première équipe à 3 captures gagne | - Vous marquez uniquement si votre drapeau est dans votre base | - Les hérissons vont lâcher le drapeau s'ils sont tués ou noyés | - Les drapeaux lâchés peuvent être ramenés ou recapturés | - Les hérissons réapparaissent quand ils sont tués", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", ["RULES OF THE GAME [Press ESC to view]"] = "RÈGLES DU JEU | [Appuyez Échap pour voir]", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag ["See ya!"] = "Bye bye", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", ["Shotgun Team"] = "Équipe de choc", ["Shotgun Training"] = "Entrainement au fusil", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s est dehors et l'équipe %d| reçoit une pénalité ! | |Score : ", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s est dehors et l'équipe %d| reçoit un point ! | |Score : ", -- Basketball, Knockball ["Sniper Training"] = "Entrainement au fusil de sniper", -- ["Sniperz"] = "", +-- ["Sponge"] = "", ["Spooky Tree"] = "Arbre fantomatique", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", ["Team %d: "] = "Équipe %d : ", - ["Team Scores:"] = "Score de l'équipe", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", ["That was pointless."] = "C'était inutile.", ["The enemy is hiding out on yonder ducky!"] = "L'ennemi se cache là-bas sur le canard !", ["The flag will respawn next round."] = "Le drapeau va réapparaitre au prochain tour", - ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Il y a eu un mélange avec votre équipement et maintenant| vous devrez utiliser ce qui vous arrivera dans les mains !", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", ["Toxic Team"] = "Équipe toxique", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", -- ["TrophyRace"] = "", -- ["T_T"] = "", +-- ["Turn Time"] = "", ["Unit 3378"] = "Unité 3378", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", ["Use your rope to get from start to finish as fast as you can!"] = "Utilisez votre Corde Ninja pour aller du début à la fin aussi vite que vous pouvez !", +-- ["v.06"] = "", ["Victory for the "] = "Victoire pour ", -- CTF_Blizzard, Capture_the_Flag +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", ["You have SCORED!!"] = "Vous avez marqué !", +-- ["You saved"] = "", ["You've failed. Try again."] = "Vous avez échoué. Essayez encore.", ["You've reached the goal!| |Time: "] = "Vous avez atteins le but !| |Temps : ", -- ["'Zooka Team"] = "", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/it.lua --- a/share/hedgewars/Data/Locale/it.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/it.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,94 +1,177 @@ locale = { +-- ["..."] = "", [":("] = ":(", ["!!!"] = "!!!", - ["A game of luck"] = "Un gioco di fortuna", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists ["Aiming Practice"] = "Pratica la tua mira", --Bazooka, Shotgun, SniperRifle +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", ["Bat balls at your enemies and|push them into the sea!"] = "Lancia delle palle ai tuoi nemici|e spingili in acqua!", ["Bat your opponents through the|baskets and out of the map!"] = "Manda (colpendoli) i tuoi nemici|in acqua attraverso i canestri laterali!", ["Bazooka Training"] = "Addestramento con il Bazooka", ["Best laps per team: "] = "Tempo migliore per squadra: ", +-- ["Best Team Times: "] = "", ["Bloody Rookies"] = "Reclute Sanguinose", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["BOOM!"] = "", -- ["Boom!"] = "BOOM!", - ["by mikade"] = "creato da mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", ["CAPTURE THE FLAG"] = "Cattura la Bandiera", +-- ["Careless"] = "", +-- ["Clumsy"] = "", ["Codename: Teamwork"] = "Nome in codice: Lavoro di Squadra", +-- ["Complete the track as fast as you can!"] = "", ["Congratulations!"] = "Complimenti!", ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Complimenti! Hai distrutto tutti gli obiettivi|entro il tempo previsto.", --Bazooka, Shotgun, SniperRifle - ["CONTROL"] = "Dominazione", ["Control pillars to score points."] = "Controlla i pilastri per guadagnare punti.", - ["CONTROL v0.3"] = "Dominazione v0.3", --- ["CTF_BLIZZARD"] = "", - ["CUSTOM BUILD 0.2"] = "BUILD PERSONALE 0.2", ["Cybernetic Empire"] = "Impero Cibernetico", ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "MALEDIZIONE, RECLUTA! VIA DALLA MIA TESTA!", ["DAMMIT, ROOKIE!"] = "MALEDIZIONE, RECLUTA!", ["Dangerous Ducklings"] = "Papere Pericolose", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", ["Eliminate all enemies"] = "Elimina tutti i nemici", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Distruggi tutti gli obiettivi entro il tempo previsto.|Hai armi illimitate per questa missione.", --Bazooka, Shotgun, SniperRifle ["Eliminate Poison before the time runs out"] = "Elimina Veleno prima che il tempo finisca", ["Eliminate the Blue Team"] = "Elimina il Blue Team", +-- ["Eliminate the enemy specialists."] = "", ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Elimina l'Unità 3378 |- La Resistenza Finale deve sopravvivere", ["Enjoy the swim..."] = "Nuota con piacere...", +-- ["[Enter]"] = "", ["Fastest lap: "] = "Giro migliore: ", ["Feeble Resistance"] = "Resistenza Finale", +-- ["Fire"] = "", ["Flag captured!"] = "Bandiera catturata!", ["Flag respawned!"] = "Bandiera restituita!", ["Flag returned!"] = "Bandiera recuperata!", - ["Flags will be placed where each team ends their turn."] = "La bandiera viene piazzata dove ogni squadra finisce il primo turno.", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", ["GAME OVER!"] = "GAME OVER!", ["Game Started!"] = "Gioco iniziato!", ["Get on over there and take him out!"] = "Vai fuori da qui ed eliminalo!", --- ["Goal:"] = "", +-- ["Goal"] = "", ["GO! GO! GO!"] = "VAI! VAI! VAI!", ["Good birdy......"] = "Bell'uccellino......", ["Good luck out there!"] = "Buona fortuna!", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", ["Hedgewars-Basketball"] = "Hedgewars-Pallacanestro", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", ["Hmmm..."] = "Mmmmm...", ["Hooray!"] = "Hurra!!!", ["Hunter"] = "Cacciatore", --Bazooka, Shotgun, SniperRifle ["Instructor"] = "Istruttore", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings - ["- Jumping is disabled"] = "- Non si può saltare!", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", ["Listen up, maggot!!"] = "Recluta, Attenzione!!", -- ["|- Mines Time:"] = "|-Timer delle mine:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION FAILED"] = "MISSIONE FALLITA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "MISSIONE COMPLETATA CON SUCCESSO", -- User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "MISSIONE COMPLETATA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "Nuovo giro migliore: ", - ["NO JUMPING"] = "NON È POSSIBILE SALTARE", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", ["Not So Friendly Match"] = "Partita non molto amichevole", -- Basketball, Knockball ["Oh no! Just try again!"] = "Oh no! Prova ancora!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["Oh no! Time's up! Just try again."] = "Oh no! Tempo scaduto! Prova ancora!", --Bazooka, Shotgun, SniperRifle ["Operation Diver"] = "Operazione Sub", ["Opposing Team: "] = "Squadra Nemica: ", ["Pathetic Hog #%d"] = "Riccio Patetico #%d", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", +-- ["points"] = "", -- Control, Space_Invasion ["Poison"] = "Veleno", - ["Random Weapons"] = "Armi Casuali", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Riporta la bandiera nemica alla tua base per guadagnare un punto| - La prima squadra a catturarne 3 vince! | - Puoi guadagnare punti solo quando la tua bandiera si trova nella tua base! | - I ricci lasceranno cadere la bandiera se uccisi o caduti in acqua! | - Le bandiere cadute possono essere restituite o ricatturate! | - I ricci risorgono dalla morte!", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", -- ["RULES OF THE GAME [Press ESC to view]"] = "", ["RULES OF THE GAME [Press ESC to view]"] = "REGOLE DEL GIOCO (Premi ESC per visualizzarle)", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", -- ["sec"] = "sec", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag ["See ya!"] = "Ci vediamo!", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", ["Shotgun Team"] = "Squadra FaP", ["Shotgun Training"] = "Allenamento con il Fucile a Pompa", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s è fuori dal campo e la squadra %d|prende una penalità!| |Punteggio:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "?s è fuori dal campo e la squadra %d|guadagna un punto!| |Puntuación:", -- Basketball, Knockball ["Sniper Training"] = "Addestramento con il Fucile di Precisione", ["Sniperz"] = "Squadra FdP", +-- ["Sponge"] = "", ["Spooky Tree"] = "Albero stregato", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", ["Team %d: "] = "Squadra %d: ", - ["Team Scores:"] = "Punteggi:", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", -- ["That was pointless."] = "Questo era senza scopo.", ["The enemy is hiding out on yonder ducky!"] = "Il nemico si sta nascondendo dietro a quella papera!", -- ["The flag will respawn next round."] = "La bandiera verrà restituita alla fine del turno.", - ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "C'è stato un problema con il tuo arsenale|e ora dovrai usare la prima arma che trovi!", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", ["Toxic Team"] = "Team Velenoso", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", ["TrophyRace"] = "TrophyRace", ["T_T"] = "T_T", +-- ["Turn Time"] = "", ["Unit 3378"] = "Unità 3378", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", ["Use your rope to get from start to finish as fast as you can!"] = "Usa la tua corda per raggiungere il traguardo il più velocemente possibile!", +-- ["v.06"] = "", +-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag ["Victory for the"] = "La vittoria è di", +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", ["You have SCORED!!"] = "Hai guadagnato un PUNTO!", +-- ["You saved"] = "", ["You've failed. Try again."] = "Hai fallito. Prova di nuovo!", ["You've reached the goal!| |Time: "] = "Hai raggiunto il traguardo!| |Tempo: ", ["'Zooka Team"] = "Squadra 'zooka", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/ko.lua --- a/share/hedgewars/Data/Locale/ko.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/ko.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,93 +1,175 @@ locale = { -- [":("] = "", -- ["!!!"] = "", --- ["A game of luck"] = "", +-- ["..."] = "", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists -- ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", -- ["Bat balls at your enemies and|push them into the sea!"] = "", -- ["Bat your opponents through the|baskets and out of the map!"] = "", -- ["Bazooka Training"] = "", -- ["Best laps per team: "] = "", +-- ["Best Team Times: "] = "", -- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree -- ["Boom!"] = "", --- ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["BOOM!"] = "", +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", -- ["CAPTURE THE FLAG"] = "", +-- ["Careless"] = "", +-- ["Clumsy"] = "", -- ["Codename: Teamwork"] = "", +-- ["Complete the track as fast as you can!"] = "", -- ["Congratulations!"] = "", -- ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle --- ["CONTROL"] = "", -- ["Control pillars to score points."] = "", --- ["CONTROL v0.3"] = "", --- ["CTF_BLIZZARD"] = "", --- ["CUSTOM BUILD 0.2"] = "", -- ["Cybernetic Empire"] = "", -- ["DAMMIT, ROOKIE!"] = "", -- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "", -- ["Dangerous Ducklings"] = "", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", -- ["Eliminate all enemies"] = "", -- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "", --Bazooka, Shotgun, SniperRifle -- ["Eliminate Poison before the time runs out"] = "", -- ["Eliminate the Blue Team"] = "", +-- ["Eliminate the enemy specialists."] = "", -- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "", -- ["Enjoy the swim..."] = "", +-- ["[Enter]"] = "", -- ["Fastest lap: "] = "", -- ["Feeble Resistance"] = "", +-- ["Fire"] = "", -- ["Flag captured!"] = "", -- ["Flag respawned!"] = "", -- ["Flag returned!"] = "", --- ["Flags will be placed where each team ends their turn."] = "", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", -- ["GAME OVER!"] = "", -- ["Game Started!"] = "", -- ["Get on over there and take him out!"] = "", --- ["Goal:"] = "", +-- ["Goal"] = "", -- ["GO! GO! GO!"] = "", -- ["Good birdy......"] = "", -- ["Good luck out there!"] = "", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", -- ["Hedgewars-Basketball"] = "", -- ["Hedgewars-Knockball"] = "", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", -- ["Hmmm..."] = "", -- ["Hooray!"] = "", -- ["Hunter"] = "", --Bazooka, Shotgun, SniperRifle -- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings --- ["- Jumping is disabled"] = "", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", -- ["Listen up, maggot!!"] = "", -- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["MISSION SUCCESS"] = "", -- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", -- ["NEW fastest lap: "] = "", --- ["NO JUMPING"] = "", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", -- ["Not So Friendly Match"] = "", -- Basketball, Knockball -- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["Oh no! Time's up! Just try again."] = "", --Bazooka, Shotgun, SniperRifle -- ["Operation Diver"] = "", -- ["Opposing Team: "] = "", -- ["Pathetic Hog #%d"] = "", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle -- ["Poison"] = "", --- ["Random Weapons"] = "", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", -- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", -- ["RULES OF THE GAME [Press ESC to view]"] = "", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["See ya!"] = "", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", -- ["Shotgun Team"] = "", -- ["Shotgun Training"] = "", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", -- ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball -- ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball -- ["Sniper Training"] = "", -- ["Sniperz"] = "", +-- ["Sponge"] = "", -- ["Spooky Tree"] = "", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", -- ["Team %d: "] = "", --- ["Team Scores:"] = "", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", -- ["That was pointless."] = "", -- ["The enemy is hiding out on yonder ducky!"] = "", -- ["The flag will respawn next round."] = "", --- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", -- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", -- ["TrophyRace"] = "", -- ["T_T"] = "", +-- ["Turn Time"] = "", -- ["Unit 3378"] = "", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", -- ["Use your rope to get from start to finish as fast as you can!"] = "", +-- ["v.06"] = "", -- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", -- ["You have SCORED!!"] = "", +-- ["You saved"] = "", -- ["You've failed. Try again."] = "", -- ["You've reached the goal!| |Time: "] = "", -- ["'Zooka Team"] = "", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/pl.lua --- a/share/hedgewars/Data/Locale/pl.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/pl.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,93 +1,175 @@ locale = { [":("] = ":(", ["!!!"] = "!!!", - ["A game of luck"] = "Wszystko zależy od losu", +-- ["..."] = "", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists ["Aiming Practice"] = "Potrenuj celność", +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", ["Bat balls at your enemies and|push them into the sea!"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!", ["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przekiwników|wyrzucając przez kosz, poza mapę!", ["Bazooka Training"] = "Trening bazooki", ["Best laps per team: "] = "Najszybsze okrążenie drużyny: ", +-- ["Best Team Times: "] = "", ["Bloody Rookies"] = "Żółtodzioby", +-- ["BOOM!"] = "", ["Boom!"] = "BUM!", - ["by mikade"] = "Napisane przez mikade", +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", ["CAPTURE THE FLAG"] = "PRZECHWYĆ FLAGĘ", +-- ["Careless"] = "", +-- ["Clumsy"] = "", ["Codename: Teamwork"] = "Kryptonim: Praca zespołowa", +-- ["Complete the track as fast as you can!"] = "", ["Congratulations!"] = "Gratulacje", ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.", - ["CONTROL"] = "KONTROLA", ["Control pillars to score points."] = "Kontroluj filary by zdobyć punkty", - ["CONTROL v0.3"] = "KONTROLA v0.3", - ["CTF_BLIZZARD"] = "Śnieżyca", - ["CUSTOM BUILD 0.2"] = "Wersja 0.2", ["Cybernetic Empire"] = "Cybernetyczne Imperium", ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Młody!!! Złaź z mojej głowy!!!", ["DAMMIT, ROOKIE!"] = "Żółtodziobie!", ["Dangerous Ducklings"] = "Niebezpieczne Kaczory", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", ["Eliminate all enemies"] = "Wyeliminuj wszystkich przeciwników", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", ["Eliminate Poison before the time runs out"] = "Zabij Truciciela zanim skończy się czas", ["Eliminate the Blue Team"] = "Zniszcz niebieską drużynę", +-- ["Eliminate the enemy specialists."] = "", ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "Rozwal Jednostkę 3378 | Twoja drużyna musi przetrwać", ["Enjoy the swim..."] = "Popływaj trochę...", +-- ["[Enter]"] = "", ["Fastest lap: "] = "Najszybsze okrążenie: ", ["Feeble Resistance"] = "Ruch Oporu", +-- ["Fire"] = "", ["Flag captured!"] = "Flaga przechwycona!", ["Flag respawned!"] = "Flaga przywrócona!", ["Flag returned!"] = "Flaga odzyskana!", - ["Flags will be placed where each team ends their turn."] = "Flagi zostaną umieszczone tam, gdzie każda z drużyn zakończy swoją turę", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", ["GAME OVER!"] = "KONIEC GRY!", ["Game Started!"] = "Gra Rozpoczęta", ["Get on over there and take him out!"] = "Dostań się tam i go wykończ!", - ["Goal:"] = "Cel:", +-- ["Goal"] = "", ["GO! GO! GO!"] = "RUCHY! RUCHY! RUCHY!", ["Good birdy......"] = "Dooobry ptaszek...", ["Good luck out there!"] = "Powodzenia!", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", ["Hedgewars-Basketball"] = "Hedgewars-Koszykówka", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", ["Hmmm..."] = "Hmmmm...", ["Hooray!"] = "Hurraaa!", ["Hunter"] = "Strzelec", ["Instructor"] = "Instruktor", - ["- Jumping is disabled"] = "- Skakanie jest niemożliwe", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", ["Listen up, maggot!!"] = "Słuchaj mnie, gnido!", ["|- Mines Time:"] = "|- Czas detonacji min:", ["MISSION FAILED"] = "MISJA ZAKOŃCZONA NIEPOWODZENIEM", +-- ["MISSION SUCCESS"] = "", ["MISSION SUCCESSFUL"] = "MISJA POWIODŁA SIĘ", +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "NOWE najszybsze okrążenie: ", - ["NO JUMPING"] = "BEZ SKAKANIA", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", ["Not So Friendly Match"] = "Mecz Nie-Do-Końca Towarzyski", ["Oh no! Just try again!"] = "Ojojoj! Spróbuj jeszcze raz!", ["Oh no! Time's up! Just try again."] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.", ["Operation Diver"] = "Operacja Nurek", ["Opposing Team: "] = "Przeciwna drużyna", ["Pathetic Hog #%d"] = "Załosny Jeż #%d", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Truciciel", - ["Random Weapons"] = "Losowe uzbrojenie", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Przynieś flagę wroga do swojej bazy by zdobyć punkt | - Pierwszy kto zrobi to 3 razy, wygrywa | - Punkt zdobywasz tylko gdy twoja flaga znajduje się w bazie | - Jeże upuszczą flagę gdy zostaną zabite bądź utopione | - Upuszczona flaga może być przywrócona lub przechwycona ponownie | - Jeże odradzają się po śmierci", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", ["RULES OF THE GAME [Press ESC to view]"] = "ZASADY GRY [Naciśnij ESC by zobaczyć]", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", ["sec"] = "sek", ["See ya!"] = "Do zobaczenia!", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", ["Shotgun Team"] = "Strzelcy", ["Shotgun Training"] = "Trening strzelecki", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s utonął i drużyna %d|dostała punkt karny!| |Punktacja:", ["%s is out and Team %d|scored a point!| |Score:"] = "%s utonął i drużyna %d|zdobyła punkt!| |Punktacja:", ["Sniper Training"] = "Trening Snajperski", ["Sniperz"] = "Snajperzy", +-- ["Sponge"] = "", ["Spooky Tree"] = "Straszne drzewo", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", ["Team %d: "] = "Drużyna %d: ", - ["Team Scores:"] = "Punktacja", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", ["That was pointless."] = "To było bezcelowe", ["The enemy is hiding out on yonder ducky!"] = "Na tamtej kaczce ukrywa się nasz przeciwnik!", ["The flag will respawn next round."] = "Flaga pojawi się ponownie przy następnej rundzie.", - ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Ktoś grzebał Ci w plecaku |Musisz sobie poradzić z tym co masz pod ręką", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", ["Toxic Team"] = "Toksyczny zespół", +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", ["TrophyRace"] = "TrophyRace", ["T_T"] = "T_T", +-- ["Turn Time"] = "", ["Unit 3378"] = "Jednostka 3378", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", ["Use your rope to get from start to finish as fast as you can!"] = "Użyj liny by jak najszybciej dotrzec od startu do mety", +-- ["v.06"] = "", ["Victory for the "] = "Zwycięstwo przypadło", +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", ["You have SCORED!!"] = "Zdobyłeś PUNKT", +-- ["You saved"] = "", ["You've failed. Try again."] = "Przegrałeś. Spróbuj jeszcze raz", ["You've reached the goal!| |Time: "] = "Dotarłeś do celu!| |Czas: ", ["'Zooka Team"] = "Bazookinierzy", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/pt_BR.lua --- a/share/hedgewars/Data/Locale/pt_BR.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/pt_BR.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,93 +1,175 @@ locale = { -- [":("] = "", -- ["!!!"] = "", --- ["A game of luck"] = "", +-- ["..."] = "", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists ["Aiming Practice"] = "Pratique a sua pontaria", --Bazooka, Shotgun, SniperRifle +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", ["Bat balls at your enemies and|push them into the sea!"] = "Rebata as bolas em direção ao seus|e derrube-os no mar!", ["Bat your opponents through the|baskets and out of the map!"] = "Rebata seus oponentes para|fora do mapa através dos cestos!", ["Bazooka Training"] = "Treino com a Bazuca", ["Best laps per team: "] = "Melhor volta por equipe: ", +-- ["Best Team Times: "] = "", -- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree -- ["Boom!"] = "", --- ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["BOOM!"] = "", +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", -- ["CAPTURE THE FLAG"] = "", +-- ["Careless"] = "", +-- ["Clumsy"] = "", -- ["Codename: Teamwork"] = "", +-- ["Complete the track as fast as you can!"] = "", -- ["Congratulations!"] = "", ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle --- ["CONTROL"] = "", -- ["Control pillars to score points."] = "", --- ["CONTROL v0.3"] = "", --- ["CTF_BLIZZARD"] = "", --- ["CUSTOM BUILD 0.2"] = "", -- ["Cybernetic Empire"] = "", -- ["DAMMIT, ROOKIE!"] = "", -- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "", -- ["Dangerous Ducklings"] = "", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", -- ["Eliminate all enemies"] = "", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.", --Bazooka, Shotgun, SniperRifle -- ["Eliminate Poison before the time runs out"] = "", -- ["Eliminate the Blue Team"] = "", +-- ["Eliminate the enemy specialists."] = "", -- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "", -- ["Enjoy the swim..."] = "", +-- ["[Enter]"] = "", ["Fastest lap: "] = "Volta mais rápida: ", -- ["Feeble Resistance"] = "", +-- ["Fire"] = "", -- ["Flag captured!"] = "", -- ["Flag respawned!"] = "", -- ["Flag returned!"] = "", --- ["Flags will be placed where each team ends their turn."] = "", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", -- ["GAME OVER!"] = "", -- ["Game Started!"] = "", -- ["Get on over there and take him out!"] = "", --- ["Goal:"] = "", +-- ["Goal"] = "", -- ["GO! GO! GO!"] = "", -- ["Good birdy......"] = "", -- ["Good luck out there!"] = "", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", ["Hedgewars-Basketball"] = "Hedgewars-Basketball", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", -- ["Hmmm..."] = "", -- ["Hooray!"] = "", ["Hunter"] = "Artilheiro", --Bazooka, Shotgun, SniperRifle -- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings --- ["- Jumping is disabled"] = "", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", -- ["Listen up, maggot!!"] = "", -- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["MISSION SUCCESS"] = "", -- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "NOVA volta mais rápida: ", --- ["NO JUMPING"] = "", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", ["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball -- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["Oh no! Time's up! Just try again."] = "Oh não! O tempo acabou! Tente novamente.", --Bazooka, Shotgun, SniperRifle -- ["Operation Diver"] = "", -- ["Opposing Team: "] = "", -- ["Pathetic Hog #%d"] = "", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle -- ["Poison"] = "", --- ["Random Weapons"] = "", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", -- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", -- ["RULES OF THE GAME [Press ESC to view]"] = "", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["See ya!"] = "", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", ["Shotgun Team"] = "Carabineiros", ["Shotgun Training"] = "Treino com a Escopeta", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a Equipe %d|sofreu uma penalidade!| |Pontuação:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a Equipe %d|marcou um ponto!| |Pontuação:", -- Basketball, Knockball ["Sniper Training"] = "Treino com o Rifle Sniper", ["Sniperz"] = "Franco-Atiradores", +-- ["Sponge"] = "", -- ["Spooky Tree"] = "", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", ["Team %d: "] = "Equipe %d: ", --- ["Team Scores:"] = "", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", -- ["That was pointless."] = "", -- ["The enemy is hiding out on yonder ducky!"] = "", -- ["The flag will respawn next round."] = "", --- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", -- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", ["TrophyRace"] = "TrophyRace", -- ["T_T"] = "", +-- ["Turn Time"] = "", -- ["Unit 3378"] = "", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", ["Use your rope to get from start to finish as fast as you can!"] = "Use sua corda para ir do início ao fim o mais rápido que você puder!", +-- ["v.06"] = "", -- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", -- ["You have SCORED!!"] = "", +-- ["You saved"] = "", -- ["You've failed. Try again."] = "", ["You've reached the goal!| |Time: "] = "Você alcançou o objetivo!| |Tempo: ", ["'Zooka Team"] = "Bazuqueiros", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/pt_PT.lua --- a/share/hedgewars/Data/Locale/pt_PT.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/pt_PT.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,94 +1,177 @@ locale = { +-- ["..."] = "", [":("] = ":(", ["!!!"] = "!!!", - ["A game of luck"] = "Um jogo de sorte", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists ["Aiming Practice"] = "Pratica a tua pontaria", --Bazooka, Shotgun, SniperRifle +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", ["Bat balls at your enemies and|push them into the sea!"] = "Bate bolas contra os teus|enimigos e empurra-os ao mar!", ["Bat your opponents through the|baskets and out of the map!"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!", ["Bazooka Training"] = "Treino com Bazuca", ["Best laps per team: "] = "Melhores voltas por equipa: ", +-- ["Best Team Times: "] = "", -- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["BOOM!"] = "", ["Boom!"] = "Boom!", - ["by mikade"] = "por mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", ["CAPTURE THE FLAG"] = "CAPTURAR A BANDEIRA", +-- ["Careless"] = "", +-- ["Clumsy"] = "", -- ["Codename: Teamwork"] = "", +-- ["Complete the track as fast as you can!"] = "", ["Congratulations!"] = "Parabéns!", ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle --- ["CONTROL"] = "", -- ["Control pillars to score points."] = "", --- ["CONTROL v0.3"] = "", --- ["CTF_BLIZZARD"] = "CTF_BLIZZARD", --- ["CUSTOM BUILD 0.2"] = "", -- ["Cybernetic Empire"] = "", -- ["DAMMIT, ROOKIE!"] = "", -- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "", ["Dangerous Ducklings"] = "Patinhos perigosos", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", ["Eliminate all enemies"] = "Elimina todos os inimigos", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.", --Bazooka, Shotgun, SniperRifle ["Eliminate Poison before the time runs out"] = "Elimina o Poison antes do tempo terminar.", ["Eliminate the Blue Team"] = "Elimina a equipa azul", +-- ["Eliminate the enemy specialists."] = "", -- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "", ["Enjoy the swim..."] = "Aproveita o mergulho", +-- ["[Enter]"] = "", ["Fastest lap: "] = "Volta mais rápida: ", -- ["Feeble Resistance"] = "", +-- ["Fire"] = "", ["Flag captured!"] = "Bandeira capturada!", ["Flag respawned!"] = "Bandeira reiniciada!", ["Flag returned!"] = "Bandeira devolvida!", --- ["Flags will be placed where each team ends their turn."] = "", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", -- ["GAME OVER!"] = "", -- ["Game Started!"] = "", -- ["Get on over there and take him out!"] = "Chega-te aqui e acaba com ele!", - ["Goal:"] = "Objectivo", +-- ["Goal"] = "", ["GO! GO! GO!"] = "GO! GO! GO!", ["Good birdy......"] = "Bom passarito......", ["Good luck out there!"] = "Boa sorte aí fora!", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", ["Hedgewars-Basketball"] = "Hedgewars-Basketball", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", ["Hmmm..."] = "Hmmm...", ["Hooray!"] = "Hurra!", ["Hunter"] = "Comando", --Bazooka, Shotgun, SniperRifle ["Instructor"] = "Instrutor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings - ["- Jumping is disabled"] = "- Saltar está desactivado", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", ["Listen up, maggot!!"] = "Oiçam bem suas larvas!!", ["|- Mines Time:"] = "|- Tempo das minas:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION FAILED"] = "MISSÃO FALHADA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "MISSÃO COMPLETA", -- User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "MISSÃO COMPLETA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "NOVA volta recorde: ", - ["NO JUMPING"] = "PROIBIDO SALTAR", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", ["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball ["Oh no! Just try again!"] = "Oh não! Tenta novamente!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["Oh no! Time's up! Just try again."] = "Oh não! Acabou o tempo! Tenta novamente.", --Bazooka, Shotgun, SniperRifle ["Operation Diver"] = "Operação Mergulho", ["Opposing Team: "] = "Equipa adversária", ["Pathetic Hog #%d"] = "Ouriço patético #%d", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", +-- ["points"] = "", -- Control, Space_Invasion ["Poison"] = "Poison", - ["Random Weapons"] = "Armas aleatórias", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Traz a bandeira inimiga para tua base | - A primeira equipa a captura-la 3 vezes ganha | - Apenas podes marcar quando a tua bandeira está na tua base | - Os ouriços largam a bandeira se morrerem ou se afogarem | - As bandeiras abandonadas podem ser devolvidas ou recapturadas | - Os ouriços mortos ressuscitam", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", ["RULES OF THE GAME [Press ESC to view]"] = "REGRAS DE JOGO [Pressiona ESC para as visualizar]", ["RULES OF THE GAME [Press ESC to view]"] = "REGRAS DE JOGO [Pressiona ESC para as visualizar]", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", ["sec"] = "seg", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag ["See ya!"] = "Chau!", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", ["Shotgun Team"] = "Caçadores", ["Shotgun Training"] = "Treino com Caçadeira", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a equipa %d|perde um ponto!| |Pontuação:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a equipa %d|soma um ponto!| |Pontuação:", -- Basketball, Knockball ["Sniper Training"] = "Treino com Sniper", ["Sniperz"] = "Sniperz", +-- ["Sponge"] = "", -- ["Spooky Tree"] = "", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", ["Team %d: "] = "Equipa %d: ", - ["Team Scores:"] = "Pontuação:", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", ["That was pointless."] = "Isso foi completamente desnecessario.", ["The enemy is hiding out on yonder ducky!"] = "O inimigo está escondido ali a diante ao pé do patinho!", ["The flag will respawn next round."] = "A bandeira ira reaparecer no próximo turno.", - ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Houve uma pequena confusão com o teu equipamento e agora|vais ter de utilizar o que quer que seja que te venha às mãos!", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", -- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", ["TrophyRace"] = "TrophyRace", ["T_T"] = "T_T", +-- ["Turn Time"] = "", ["Unit 3378"] = "Unidade 3378", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", ["Use your rope to get from start to finish as fast as you can!"] = "Utilizando a corda, percorre o percurso do inicio ao fim o mais rápido que conseguires!", +-- ["v.06"] = "", +-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag ["Victory for the"] = "Vitória para a", +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", ["You have SCORED!!"] = "Marcaste!!", +-- ["You saved"] = "", ["You've failed. Try again."] = "Falhaste. Tenta novamente.", ["You've reached the goal!| |Time: "] = "Chegaste ao fim!| |Tempo: ", ["'Zooka Team"] = "Bazuqueiros", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/sk.lua --- a/share/hedgewars/Data/Locale/sk.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/sk.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,93 +1,175 @@ locale = { [":("] = ":(", ["!!!"] = "!!!", - ["A game of luck"] = "Hra o šťastí", +-- ["..."] = "", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists ["Aiming Practice"] = "Tréning presnosti", --Bazooka, Shotgun, SniperRifle +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", ["Bat balls at your enemies and|push them into the sea!"] = "Loptami triafajte vašich nepriateľov|a zhoďte ich tak do mora!", ["Bat your opponents through the|baskets and out of the map!"] = "Odpálkujte vašich súperov do koša|a von z mapy!", ["Bazooka Training"] = "Tréning s bazukou", ["Best laps per team: "] = "Najrýchlejšie kolá podľa tímov: ", +-- ["Best Team Times: "] = "", ["Bloody Rookies"] = "Mizerní zelenáči", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["BOOM!"] = "", ["Boom!"] = "Bum!", - ["by mikade"] = "napísal mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", ["CAPTURE THE FLAG"] = "ZMOCNITE SA VLAJKY", +-- ["Careless"] = "", +-- ["Clumsy"] = "", ["Codename: Teamwork"] = "Kódové meno: Teamová práca", +-- ["Complete the track as fast as you can!"] = "", ["Congratulations!"] = "Gratulujem!", ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulujem! Zneškodnili ste všetky ciele|v stanovenom čase.", --Bazooka, Shotgun, SniperRifle - ["CONTROL"] = "OVLÁDNUTIE", ["Control pillars to score points."] = "Ovládnite piliere, aby ste skórovali", - ["CONTROL v0.3"] = "OVLÁDNUTIE v0.3", - ["CTF_BLIZZARD"] = "CTF_METELICA", - ["CUSTOM BUILD 0.2"] = "VLASTNÉ ZOSTAVENIE 0.2", ["Cybernetic Empire"] = "Kybertnetické impérium", + ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Do kelu s tebou, zelenáč! Okamžite mi zlez z hlavy!", ["DAMMIT, ROOKIE!"] = "Prekliaty zelenáč!", - ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Do kelu s tebou, zelenáč! Okamžite mi zlez z hlavy!", ["Dangerous Ducklings"] = "Nebezpečné kačiatka", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", ["Eliminate all enemies"] = "Zneškodnite všetkých nepriateľov", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zneškodnite všetky ciele pred vypršaním času.|Na túto misiu máte neobmedzené množstvo streliva.", --Bazooka, Shotgun, SniperRifle ["Eliminate Poison before the time runs out"] = "Zneškodnite Poisona pred tým, ako vyprší čas", ["Eliminate the Blue Team"] = "Zneškodnite modrý tím", +-- ["Eliminate the enemy specialists."] = "", ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Zneškodnite Jednotku 3378|- Slabý odpor musí prežiť", ["Enjoy the swim..."] = "Užite si plávanie...", +-- ["[Enter]"] = "", ["Fastest lap: "] = "Najrýchlejšie kolo: ", ["Feeble Resistance"] = "Slabý odpor", +-- ["Fire"] = "", ["Flag captured!"] = "Získaná vlajka!", ["Flag respawned!"] = "Vlajka obnovená!", ["Flag returned!"] = "Vlajka vrátená!", - ["Flags will be placed where each team ends their turn."] = "Vlajky budu umiestnené po skončení tohto ťahu", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", ["GAME OVER!"] = "KONIEC HRY!", ["Game Started!"] = "Hra začala!", ["Get on over there and take him out!"] = "Okamžite poď sem a dostaň ho!", - ["Goal:"] = "Cieľ:", +-- ["Goal"] = "", ["GO! GO! GO!"] = "POĎ! POĎ! POĎ!", ["Good birdy......"] = "Dobrý vtáčik......", ["Good luck out there!"] = "Veľa šťastia!", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", ["Hedgewars-Basketball"] = "Hedgewars-Basketbal", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", ["Hmmm..."] = "Hmm..", ["Hooray!"] = "Hurá!", ["Hunter"] = "Lovec", --Bazooka, Shotgun, SniperRifle ["Instructor"] = "Inštruktor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings - ["- Jumping is disabled"] = "- Skákanie je vypnuté", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", ["Listen up, maggot!!"] = "Počúvaj, ty biedny červ!", ["|- Mines Time:"] = "|- Časovač pre míny:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION FAILED"] = "MISIA NEÚSPEŠNÁ", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["MISSION SUCCESS"] = "", ["MISSION SUCCESSFUL"] = "MISIA ÚSPEŠNÁ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "NOVÉ najrýchlejšie kolo: ", - ["NO JUMPING"] = "ŽIADNE SKÁKANIE", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", ["Not So Friendly Match"] = "Nie tak celkom priateľský zápas", -- Basketball, Knockball ["Oh no! Just try again!"] = "Áále nie! Tak to skúste znovu!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["Oh no! Time's up! Just try again."] = "Áále nie! Čas vypršal! Tak to skúste znovu.", --Bazooka, Shotgun, SniperRifle ["Operation Diver"] = "Operácia Potápač", ["Opposing Team: "] = "Nepriateľský tím", ["Pathetic Hog #%d"] = "Žalostný ježko #%d", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", ["points"] = "body", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Poison", - ["Random Weapons"] = "Náhodné zbrane", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Skórujete prinesením nepriateľskej vlajky do vašej základne | - Prvý tím, ktorý dosiahne 3 body, vyhráva | - Skórujete len vtedy, keď je máte svoju vlajku v základni | - Spadnuté vlajky môžu byť vrátené na základňu alebo sa ich môže zmocniť súpere | - Ježkovia po smrti ožiujú", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", ["RULES OF THE GAME [Press ESC to view]"] = "PRAVIDLÁ HRY [Stlačte Esc pre ich zobrazenie]", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", ["sec"] = "sek", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag ["See ya!"] = "Tak zatiaľ!", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", ["Shotgun Team"] = "Shotgun tím", ["Shotgun Training"] = "Tréning s brokovnicou", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s je mimo hru a tím %d|dostal trestný bod!| |Skóre:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s je mimo hru a tím %d|získal bod!| |Skóre:", -- Basketball, Knockball ["Sniper Training"] = "Tréning pre ostreľovačov", ["Sniperz"] = "Ostreľovači", +-- ["Sponge"] = "", ["Spooky Tree"] = "Strašidelný strom", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", ["Team %d: "] = "Tím %d: ", - ["Team Scores:"] = "Tím skóruje:", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", ["That was pointless."] = "To bolo zbytočné.", ["The enemy is hiding out on yonder ducky!"] = "Nepriateľ sa schováva na tamtej kačičke!", ["The flag will respawn next round."] = "V ďalšom kole sa obnoví vlajka.", - ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Niekto rozhádzal vašu výbavu a teraz|musíte použiť len to, čo vám ostalo!", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", ["Toxic Team"] = "Toxic tím", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", ["TrophyRace"] = "Preteky o trofej", ["T_T"] = "T_T", +-- ["Turn Time"] = "", ["Unit 3378"] = "Jednotka 3378", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", ["Use your rope to get from start to finish as fast as you can!"] = "Použite lano na presun zo štartovnej pozície do cieľa tak rýchlo, ako to len viete!", +-- ["v.06"] = "", ["Victory for the "] = "Víťazstvo pre", -- CTF_Blizzard, Capture_the_Flag +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", ["You have SCORED!!"] = "SKÓROVALI ste!!", +-- ["You saved"] = "", ["You've failed. Try again."] = "Neuspeli ste. Skúste to znova.", ["You've reached the goal!| |Time: "] = "Dosiahli ste cieľ!| |Čas: ", ["'Zooka Team"] = "Bazuka tím", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/stub.lua --- a/share/hedgewars/Data/Locale/stub.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/stub.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,93 +1,175 @@ locale = { -- [":("] = "", -- ["!!!"] = "", --- ["A game of luck"] = "", +-- ["..."] = "", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists -- ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", -- ["Bat balls at your enemies and|push them into the sea!"] = "", -- ["Bat your opponents through the|baskets and out of the map!"] = "", -- ["Bazooka Training"] = "", -- ["Best laps per team: "] = "", +-- ["Best Team Times: "] = "", -- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree -- ["Boom!"] = "", --- ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["BOOM!"] = "", +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", -- ["CAPTURE THE FLAG"] = "", +-- ["Careless"] = "", +-- ["Clumsy"] = "", -- ["Codename: Teamwork"] = "", +-- ["Complete the track as fast as you can!"] = "", -- ["Congratulations!"] = "", -- ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle --- ["CONTROL"] = "", -- ["Control pillars to score points."] = "", --- ["CONTROL v0.3"] = "", --- ["CTF_BLIZZARD"] = "", --- ["CUSTOM BUILD 0.2"] = "", -- ["Cybernetic Empire"] = "", -- ["DAMMIT, ROOKIE!"] = "", -- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "", -- ["Dangerous Ducklings"] = "", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", -- ["Eliminate all enemies"] = "", -- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "", --Bazooka, Shotgun, SniperRifle -- ["Eliminate Poison before the time runs out"] = "", -- ["Eliminate the Blue Team"] = "", +-- ["Eliminate the enemy specialists."] = "", -- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "", -- ["Enjoy the swim..."] = "", +-- ["[Enter]"] = "", -- ["Fastest lap: "] = "", -- ["Feeble Resistance"] = "", +-- ["Fire"] = "", -- ["Flag captured!"] = "", -- ["Flag respawned!"] = "", -- ["Flag returned!"] = "", --- ["Flags will be placed where each team ends their turn."] = "", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", -- ["GAME OVER!"] = "", -- ["Game Started!"] = "", -- ["Get on over there and take him out!"] = "", --- ["Goal:"] = "", +-- ["Goal"] = "", -- ["GO! GO! GO!"] = "", -- ["Good birdy......"] = "", -- ["Good luck out there!"] = "", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", -- ["Hedgewars-Basketball"] = "", -- ["Hedgewars-Knockball"] = "", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", -- ["Hmmm..."] = "", -- ["Hooray!"] = "", -- ["Hunter"] = "", --Bazooka, Shotgun, SniperRifle -- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings --- ["- Jumping is disabled"] = "", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", -- ["Listen up, maggot!!"] = "", -- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["MISSION SUCCESS"] = "", -- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", -- ["NEW fastest lap: "] = "", --- ["NO JUMPING"] = "", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", -- ["Not So Friendly Match"] = "", -- Basketball, Knockball -- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["Oh no! Time's up! Just try again."] = "", --Bazooka, Shotgun, SniperRifle -- ["Operation Diver"] = "", -- ["Opposing Team: "] = "", -- ["Pathetic Hog #%d"] = "", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle -- ["Poison"] = "", --- ["Random Weapons"] = "", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", -- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", -- ["RULES OF THE GAME [Press ESC to view]"] = "", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["See ya!"] = "", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", -- ["Shotgun Team"] = "", -- ["Shotgun Training"] = "", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", -- ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball -- ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball -- ["Sniper Training"] = "", -- ["Sniperz"] = "", +-- ["Sponge"] = "", -- ["Spooky Tree"] = "", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", -- ["Team %d: "] = "", --- ["Team Scores:"] = "", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", -- ["That was pointless."] = "", -- ["The enemy is hiding out on yonder ducky!"] = "", -- ["The flag will respawn next round."] = "", --- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", -- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", -- ["TrophyRace"] = "", -- ["T_T"] = "", +-- ["Turn Time"] = "", -- ["Unit 3378"] = "", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", -- ["Use your rope to get from start to finish as fast as you can!"] = "", +-- ["v.06"] = "", -- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", -- ["You have SCORED!!"] = "", +-- ["You saved"] = "", -- ["You've failed. Try again."] = "", -- ["You've reached the goal!| |Time: "] = "", -- ["'Zooka Team"] = "", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/sv.lua --- a/share/hedgewars/Data/Locale/sv.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/sv.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,93 +1,175 @@ locale = { +-- ["..."] = "", [":("] = ":(", ["!!!"] = "!!!", - ["A game of luck"] = "Ett lyckospel", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists ["Aiming Practice"] = "Siktesövning", --Bazooka, Shotgun, SniperRifle +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", ["Bat balls at your enemies and|push them into the sea!"] = "Slå bollar mot dina fiender|och slå ner dem i havet", ["Bat your opponents through the|baskets and out of the map!"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!", ["Bazooka Training"] = "Bazookaträning", ["Best laps per team: "] = "Bästa varv per lag: ", +-- ["Best Team Times: "] = "", ["Bloody Rookies"] = "Blodiga gröngölingar", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["BOOM!"] = "", ["Boom!"] = "Bom!", - ["by mikade"] = "av mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", ["CAPTURE THE FLAG"] = "CAPTURE THE FLAG", +-- ["Careless"] = "", +-- ["Clumsy"] = "", ["Codename: Teamwork"] = "Kodnamn: Lagarbete", +-- ["Complete the track as fast as you can!"] = "", ["Congratulations!"] = "Grattis!", ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen.", --Bazooka, Shotgun, SniperRifle - ["CONTROL"] = "KONTROLL", ["Control pillars to score points."] = "Kontrollera pelare för att ta poäng", - ["CONTROL v0.3"] = "KONTROLL v0.3", - ["CTF_BLIZZARD"] = "CTF_BLIZZARD", - ["CUSTOM BUILD 0.2"] = "SPECIALVERSION 0.2", ["Cybernetic Empire"] = "Robotriket", ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "SATAN, GRÖNGÖLING! SLUTA TJATA!", ["DAMMIT, ROOKIE!"] = "SATAN, GRÖNGÖLING!", ["Dangerous Ducklings"] = "Farliga ankungar", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", ["Eliminate all enemies"] = "Förgör alla fiender", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag", --Bazooka, Shotgun, SniperRifle ["Eliminate Poison before the time runs out"] = "Förgör Gift innan tiden tar slut", ["Eliminate the Blue Team"] = "Förgör det Blå laget", +-- ["Eliminate the enemy specialists."] = "", ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Förgör Enhet 3378 |- Klent motstånd måste överleva", ["Enjoy the swim..."] = "Ha en trevlig simtur...", +-- ["[Enter]"] = "", ["Fastest lap: "] = "Snabbast varv: ", ["Feeble Resistance"] = "Klent motstånd", +-- ["Fire"] = "", ["Flag captured!"] = "Flagga tagen!", ["Flag respawned!"] = "Flagga återställd!", ["Flag returned!"] = "Flagga återvänd!", - ["Flags will be placed where each team ends their turn."] = "Flaggor kommer att placeras där varje lag avslutar sin tur.", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", ["GAME OVER!"] = "SPELET ÄR SLUT!", ["Game Started!"] = "Spel startat!", ["Get on over there and take him out!"] = "Ta dig bort där och gör dig av med honom!", - ["Goal:"] = "Mål:", +-- ["Goal"] = "", ["GO! GO! GO!"] = "Kör! Kör! Kör!", ["Good birdy......"] = "Fin fågel......", ["Good luck out there!"] = "Lycka till där ute!", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", ["Hedgewars-Basketball"] = "Hedgewars-Basket", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", ["Hmmm..."] = "Hmmm...", ["Hooray!"] = "Hurra!", ["Hunter"] = "Jägare", --Bazooka, Shotgun, SniperRifle ["Instructor"] = "Instruktör", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings - ["- Jumping is disabled"] = "- Hoppande är avaktiverat", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", ["Listen up, maggot!!"] = "Hör här, ynkrygg!!", ["|- Mines Time:"] = "|- Mintid:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION FAILED"] = "UPPDRAG MISSLYCKADES", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["MISSION SUCCESS"] = "", ["MISSION SUCCESSFUL"] = "UPPDRAG SLUTFÖRT", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "NYTT snabbast varv: ", - ["NO JUMPING"] = "INGET HOPPANDE", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", ["Not So Friendly Match"] = "En inte så vänlig match", -- Basketball, Knockball ["Oh no! Just try again!"] = "Å nej! Bara att försöka igen!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["Oh no! Time's up! Just try again."] = "Åh nej! Tiden är ute! Pröva igen.", --Bazooka, Shotgun, SniperRifle ["Operation Diver"] = "Operationens dykare", ["Opposing Team: "] = "Motståndarlag: ", ["Pathetic Hog #%d"] = "Patetisk kott #%d", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Gift", - ["Random Weapons"] = "Slumpade vapen", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Återvänd med fiendens flagga till din bas för att ta poäng | - Första laget till tre vinner | - Du kan bara ta poäng när din egen flagga är i basen | - Kottar tappar flaggan när de dödas eller drunknar | - Tappade flaggor kan tas tillbaka eller fångas | - Kottar kommer tillbaka när de dör", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", ["RULES OF THE GAME [Press ESC to view]"] = "SPELREGLER [Tryck ESC för att se]", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", ["sec"] = "sec", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag ["See ya!"] = "Ses!", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", ["Shotgun Team"] = "Hagelgevärslaget", ["Shotgun Training"] = "Hagelgevärsträning", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s är ute och lag %d|fick ett straff!| |Poängställning:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s är ute och lag %d|fick ett poäng!| |Poängställning:", -- Basketball, Knockball ["Sniper Training"] = "Prickskyttesträning", ["Sniperz"] = "Prickskyttarna", +-- ["Sponge"] = "", ["Spooky Tree"] = "Kusligt träd", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", ["Team %d: "] = "Lag %d: ", - ["Team Scores:"] = "Lagresultat:", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", ["That was pointless."] = "Det där var meningslöst.", ["The enemy is hiding out on yonder ducky!"] = "Fienden gömmer sig på andra ankan!", ["The flag will respawn next round."] = "Flaggan kommer tillbaka nästa runda.", - ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Det har uppstått ett missförstånd om din utrustning|och nu måste du använda vad du kan hitta!", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", ["Toxic Team"] = "Förgiftade laget", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", ["TrophyRace"] = "TrophyRace", ["T_T"] = "T_T", +-- ["Turn Time"] = "", ["Unit 3378"] = "Enhet 3378", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", ["Use your rope to get from start to finish as fast as you can!"] = "Använd ditt rep för att ta dig från start till mål så fort som möjligt!", +-- ["v.06"] = "", ["Victory for the "] = "Vinst för", -- CTF_Blizzard, Capture_the_Flag +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", ["You have SCORED!!"] = "Du har tagit poäng!", +-- ["You saved"] = "", ["You've failed. Try again."] = "Du har misslyckats. Försök igen.", ["You've reached the goal!| |Time: "] = "Du har nått målet!| |Tid: ", ["'Zooka Team"] = "Bazookalaget", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/uk.lua --- a/share/hedgewars/Data/Locale/uk.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/uk.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,94 +1,176 @@ locale = { -- [":("] = "", - ["!!!"] = "Я!", - ["A game of luck"] = "Гра на вдачу", +-- ["..."] = "", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists ["Aiming Practice"] = "Практика прицілювання", --Bazooka, Shotgun, SniperRifle +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", ["Bat balls at your enemies and|push them into the sea!"] = "Закидайте ворогів м'ячами щоб|зіштовути їх у море!", ["Bat your opponents through the|baskets and out of the map!"] = "Дубасьте опонентів битою через|кошики та за межі карти!", ["Bazooka Training"] = "Тренування з базукою", ["Best laps per team: "] = "Кращі партії на команду: ", +-- ["Best Team Times: "] = "", ["Bloody Rookies"] = "Криваві Салаги", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["BOOM!"] = "", ["Boom!"] = "Бабах!", - ["by mikade"] = "від mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", ["CAPTURE THE FLAG"] = "ЗАХОПЛЕННЯ ПРАПОРА", +-- ["Careless"] = "", +-- ["Clumsy"] = "", ["Codename: Teamwork"] = "Кодова назва: Командна гра", - ["Congratulations!"] = "Вітаємо!", +-- ["Complete the track as fast as you can!"] = "", ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Вітаємо! Ви знищили всі цілі|в межах дозволеного часу.", --Bazooka, Shotgun, SniperRifle - ["CONTROL"] = "КОНТРОЛЬ", + ["Congratulations!"] = "Вітаємо!", ["Control pillars to score points."] = "Контрольюй стовпи щоб набрати очки.", - ["CONTROL v0.3"] = "КОНТРОЛЬ v0.3", - ["CTF_BLIZZARD"] = "ЗАХОПЛЕННЯ ПРАПОРА - ОПЕРАЦІЯ ХУРТОВИНА", - ["CUSTOM BUILD 0.2"] = "ОСОБИСТА ВЕРСІЯ 0.2", ["Cybernetic Empire"] = "Кібернетична Імперія", + ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "ЧОРТ ЗАБИРАЙ, САЛАГА! ЗЛІЗЬ З МОЄЇ ГОЛОВИ!", ["DAMMIT, ROOKIE!"] = "ЧОРТ ЗАБИРАЙ, САЛАГА!", - ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "ЧОРТ ЗАБИРАЙ, САЛАГА! ЗЛІЗЬ З МОЄЇ ГОЛОВИ!", ["Dangerous Ducklings"] = "Небезпечні Каченята", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", ["Eliminate all enemies"] = "Ліквідуйте всіх ворогів", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Знищіть всі цілі до закінчення часу.|У вас безмежні боєприпаси.", --Bazooka, Shotgun, SniperRifle ["Eliminate Poison before the time runs out"] = "Знешкодьте Смердюка до закінчення часу", ["Eliminate the Blue Team"] = "Знищіть Синю Команду", +-- ["Eliminate the enemy specialists."] = "", ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Знищіть Об'єкт 3378 |- Жалюгідні Повстанці повинні вижити", ["Enjoy the swim..."] = "Насолоджуйся плаванням...", +-- ["[Enter]"] = "", ["Fastest lap: "] = "Найшвидша партія: ", ["Feeble Resistance"] = "Жалюгідні Повстанці", +-- ["Fire"] = "", ["Flag captured!"] = "Прапор захоплено!", ["Flag respawned!"] = "Прапор відновлено!", ["Flag returned!"] = "Прапор повернено!", - ["Flags will be placed where each team ends their turn."] = "Прапори будуть розміщені там де кожна команда закінчить свій хід.", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", ["GAME OVER!"] = "КІНЕЦЬ ГРИ!", ["Game Started!"] = "Гра почалась!", ["Get on over there and take him out!"] = "Залізь туди і прикінчи його!", - ["Goal:"] = "Мета:", +-- ["Goal"] = "", ["GO! GO! GO!"] = "ДАВАЙ! ДАВАЙ! РУХАЙСЯ!", ["Good birdy......"] = "Гарна пташка......", ["Good luck out there!"] = "Удачі!", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", ["Hedgewars-Basketball"] = "Баскетбол Їжаками", ["Hedgewars-Knockball"] = "Бейсбол Їжаками", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", ["Hmmm..."] = "Хмм...", ["Hooray!"] = "Урааа!", ["Hunter"] = "Мисливець", --Bazooka, Shotgun, SniperRifle ["Instructor"] = "Інструктор", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings - ["- Jumping is disabled"] = "- Стрибки вимкнено", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", ["Listen up, maggot!!"] = "Слухай, хробак!", ["|- Mines Time:"] = "|- Час детонування мін:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION FAILED"] = "МІСІЮ ПРОВАЛЕНО", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["MISSION SUCCESS"] = "", ["MISSION SUCCESSFUL"] = "МІСІЮ ВИКОНАНО", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "НОВА найшвидша партія: ", - ["NO JUMPING"] = "БЕЗ СТРИБКІВ", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", ["Not So Friendly Match"] = "Не дуже товариський матч", -- Basketball, Knockball ["Oh no! Just try again!"] = "О, ні! Давай, спробуй ще раз!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["Oh no! Time's up! Just try again."] = "О, ні! Час йде! Спробуй ще раз.", --Bazooka, Shotgun, SniperRifle ["Operation Diver"] = "Операція Водолаз", ["Opposing Team: "] = "Команда-Противник: ", ["Pathetic Hog #%d"] = "Жалюгідний Їжак #%d", +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", ["points"] = "очок", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Смердюк", - ["Random Weapons"] = "Випадкова Зброя", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Поверніть ворожий прапор на свою базу щоб заробити очко | - Виграє команда з трьома очками | - Ви можете заробити очко лише коли ваш прапор на вашій базі | - Їжак покине прапор якщо потоне чи буде вбитий | - Покинутий прапор можна повернути або захопити знов | - Їжаки відновлюються після смерті", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", ["RULES OF THE GAME [Press ESC to view]"] = "ПРАВИЛА ГРИ [Натисніть ESC для перегляду]", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", ["sec"] = "сек", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag ["See ya!"] = "Побачимося!", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", ["Shotgun Team"] = "Команда Рушниць", ["Shotgun Training"] = "Тренування з рушницею", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s вибув і Команда %d|отримала штраф!| |Рахунок:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s вибув і Команда %d|заробила очко!| |Рахунок:", -- Basketball, Knockball ["Sniper Training"] = "Снайперське тренування", -- ["Sniperz"] = "", +-- ["Sponge"] = "", ["Spooky Tree"] = "Примарне Дерево", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", ["Team %d: "] = "Команда %d: ", - ["Team Scores:"] = "Результати команд:", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", ["That was pointless."] = "Це було безглуздо.", ["The enemy is hiding out on yonder ducky!"] = "Ворог ховається на он тій качечці!", ["The flag will respawn next round."] = "Прапор відновиться в наступному раунді.", - ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Сталася плутанина з передачою, і тому ви|повинні використовувати все, що вам попадеться!", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", ["Toxic Team"] = "Токсична Команда", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", ["TrophyRace"] = "Погоня за Трофеєм", ["T_T"] = "Ааааа!!!", +-- ["Turn Time"] = "", ["Unit 3378"] = "Об'єкт 3378", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", ["Use your rope to get from start to finish as fast as you can!"] = "Скористайся мотузкою щоб якнайшвидше досягнути фінішу!", +-- ["v.06"] = "", ["Victory for the "] = "Перемога для ", -- CTF_Blizzard, Capture_the_Flag +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", ["You have SCORED!!"] = "Ви заробили ОЧКО!!", +-- ["You saved"] = "", ["You've failed. Try again."] = "Спроба не вдалась. Спробуйте знов.", ["You've reached the goal!| |Time: "] = "Ви досягли мети!| |Час: ", ["'Zooka Team"] = "Команда 'Zooka", + ["!!!"] = "Я!", } diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Locale/zh_CN.lua --- a/share/hedgewars/Data/Locale/zh_CN.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Locale/zh_CN.lua Tue Jun 28 17:57:54 2011 +0200 @@ -1,59 +1,98 @@ locale = { ["!!!"] = "!!!", - ["A game of luck"] = "运气游戏", +-- ["..."] = "", +-- ["Accuracy Bonus!"] = "", +-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists ["Aiming Practice"] = "瞄准练习", --火箭筒、霰弹枪、狙击枪 +-- ["Ammo"] = "", +-- ["Ammo Depleted!"] = "", +-- ["Ammo Maniac!"] = "", +-- ["Available points remaining: "] = "", ["Bat balls at your enemies and|push them into the sea!"] = "发射棒球将敌人击打入水", ["Bat your opponents through the|baskets and out of the map!"] = "把敌人击出场地——对准栏框", ["Bazooka Training"] = "火箭筒训练", ["Best laps per team: "] = "每一队最佳速度:", +-- ["Best Team Times: "] = "", ["Bloody Rookies"] = "雉儿飞", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree -- ["Boom!"] = - ["by mikade"] = "mikade撰写", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag +-- ["BOOM!"] = "", +-- ["Boss defeated!"] = "", +-- ["Boss Slayer!"] = "", ["CAPTURE THE FLAG"] = "抢旗子", +-- ["Careless"] = "", +-- ["Clumsy"] = "", ["Codename: Teamwork"] = "代号:团队行动", +-- ["Complete the track as fast as you can!"] = "", ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "恭喜!你在规定时限内清零全部目标。", --Bazooka, Shotgun, SniperRifle ["Congratulations!"] = "恭喜", ["Control pillars to score points."] = "控制支柱得分", - ["CONTROL v0.3"] = "控制 v0.3", - ["CONTROL"] = "控制", --- ["CTF_BLIZZARD"] = - ["CUSTOM BUILD 0.2"] = "自定义建设 0.2", ["Cybernetic Empire"] = "自动化帝国", ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "新人,别让我看到", ["DAMMIT, ROOKIE!"] = "新人", ["Dangerous Ducklings"] = "危险的小鸭子", +-- ["Deadweight"] = "", +-- ["Depleted Kamikaze!"] = "", +-- ["Destroy invaders to score points."] = "", +-- ["Drone Hunter!"] = "", +-- ["Drowner"] = "", +-- ["Each turn you get 1-3 random weapons"] = "", +-- ["Each turn you get one random weapon"] = "", ["Eliminate all enemies"] = "解决全部对手", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "时间限制内清除全部目标。弹药无限。", --Bazooka, Shotgun, SniperRifle ["Eliminate Poison before the time runs out"] = "时间限制内清除毒素。", ["Eliminate the Blue Team"] = "解决蓝色队伍", +-- ["Eliminate the enemy specialists."] = "", ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- 打倒 3378 |-反抗者必须存活", ["Enjoy the swim..."] = "游水愉快", +-- ["[Enter]"] = "", ["Fastest lap: "] = "最快记录:", ["Feeble Resistance"] = "反抗者", +-- ["Fire"] = "", ["Flag captured!"] = "夺旗得分!", ["Flag respawned!"] = "旗帜重生!", ["Flag returned!"] = "旗帜归还!", - ["Flags will be placed where each team ends their turn."] = "旗帜会被放置在每个队伍回合结束时所在的地方。", +-- ["Flags, and their home base will be placed where each team ends their first turn."] = "", +-- ["GAME BEGUN!!!"] = "", +-- ["Game Modifiers: "] = "", ["GAME OVER!"] = "结束了!", ["Game Started!"] = "开始", ["Get on over there and take him out!"] = "上去把它拉下来!", --- ["Goal:"] = +-- ["Goal"] = "", ["GO! GO! GO!"] = "上!", ["Good birdy......"] = "乖鸟儿", ["Good luck out there!"] = "祝好运", +-- ["GOTCHA!"] = "", +-- ["Hahahaha!"] = "", +-- ["Haha, now THAT would be something!"] = "", +-- ["Hapless Hogs"] = "", +-- [" Hapless Hogs left!"] = "", +-- ["Heavy"] = "", ["Hedgewars-Basketball"] = "刺猬大作战-篮球计划", ["Hedgewars-Knockball"] = "刺猬大作战-击球计划", +-- ["Heh, it's not that bad."] = "", +-- ["Hit Combo!"] = "", ["Hmmm..."] = "呃...", ["Hooray!"] = "呼!", ["Hunter"] = "猎人", --Bazooka, Shotgun, SniperRifle ["Instructor"] = "引导员", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings - ["- Jumping is disabled"] = "- 跳跃禁止", +-- ["invaders destroyed"] = "", +-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "", +-- ["Jumping is disabled"] = "", +-- ["Kamikaze Expert!"] = "", +-- ["KILLS"] = "", +-- ["[Left Shift]"] = "", ["Listen up, maggot!!"] = "听好,小子!!", -- ["|- Mines Time:"] = ["MISSION FAILED"] = "任务失败", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["MISSION SUCCESS"] = "", ["MISSION SUCCESSFUL"] = "任务成功", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Multi-shot!"] = "", +-- ["Nameless Heroes"] = "", +-- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "新记录", - ["NO JUMPING"] = "不准跳", +-- ["NEW RACE RECORD: "] = "", +-- ["NOT ENOUGH WAYPOINTS"] = "", ["Not So Friendly Match"] = "非友善对抗", -- Basketball, Knockball ["Oh no! Just try again!"] = "不!重新再来。", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["Oh no! Time's up! Just try again."] = "不!到点了,需要重新来。", --Bazooka, Shotgun, SniperRifle @@ -63,34 +102,77 @@ ["Pathetic Hog #1"] = "可怜刺猬一号", ["Pathetic Hog #2"] = "可怜刺猬二号", -- ["Pathetic Hog #%d"] = +-- ["Per-Hog Ammo"] = "", +-- ["Place more waypoints using [ENTER]"] = "", -- ["points"] = -- ["Poison"] = - ["Random Weapons"] = "随机武器", +-- ["Power Remaining"] = "", +-- ["Press [Precise] to skip intro"] = "", +-- ["Race complexity limit reached."] = "", -- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = ["- Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "-带回敌人旗帜得分| -第一支3次夺旗队伍获胜| - 只有旗帜在己方基地才算| -带旗刺猬消逝则旗帜落下| -落下的旗帜使用方式不变| -损失的刺猬瞬间还原", +-- ["Round Limit"] = "", +-- ["Rounds Complete"] = "", ["RULES OF THE GAME [Press ESC to view]"] = "游戏规则 [按下 ESC键 查看]", +-- ["s|"] = "", +-- ["Save as many hapless hogs as possible!"] = "", +-- ["SCORE"] = "", -- ["sec"] = ["See ya!"] = "再见!", +-- ["s"] = "", -- GaudyRacer, Space_Invasion +-- ["Shield boosted! +30 power"] = "", +-- ["Shield Depleted"] = "", +-- ["Shield is fully recharged!"] = "", +-- ["Shield Master!"] = "", +-- ["Shield Miser!"] = "", +-- ["Shield OFF:"] = "", +-- ["Shield ON:"] = "", +-- ["Shield Seeker!"] = "", ["Shotgun Team"] = "霰弹枪队", ["Shotgun Training"] = "霰弹枪训练", +-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler +-- ["Silly"] = "", +-- ["Sinky"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s 出局, %d 惩罚分数!", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s 出局, %d 得分!", -- Basketball, Knockball ["Sniper Training"] = "狙击训练", ["Sniperz"] = "狙击手", +-- ["Sponge"] = "", ["Spooky Tree"] = "怪树", +-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion +-- ["Switched to "] = "", ["Team %d: "] = "队伍 %d", - ["Team Scores:"] = "队伍得分:", +-- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["That Sinking Feeling"] = "", -- ["That was pointless."] = ["The enemy is hiding out on yonder ducky!"] = "敌人藏在那边!", -- ["The flag will respawn next round."] = - ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "现阶段装备混用,只能最大|程度地用好到手的玩具。", +-- ["The Nameless One"] = "", +-- ["THE SPECIALISTS"] = "", +-- ["This rain is really something..."] = "", +-- ["TIME: "] = "", +-- ["Timed Kamikaze!"] = "", +-- ["Time Extended!"] = "", +-- ["Time Left: "] = "", +-- ["Toggle Shield"] = "", ["Toxic Team"] = "腐坏的队伍", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["TRACK COMPLETED"] = "", +-- ["Track Time: "] = "", ["TrophyRace"] = "竞速", ["T_T"] = "T_T", +-- ["Turn Time"] = "", ["Unit 3378"] = "3378", +-- ["Unlimited Attacks"] = "", +-- ["User Challenge"] = "", ["Use your rope to get from start to finish as fast as you can!"] = "抓起绳子飞向目的地,越快越好。", +-- ["v.06"] = "", ["Victory for the "] = "胜利属于", +-- ["Waypoint placed."] = "", +-- ["Weapons Reset"] = "", +-- ["WINNING TIME: "] = "", +-- ["You'd almost swear the water was rising!"] = "", ["You have SCORED!!"] = "得分", +-- ["You saved"] = "", ["You've failed. Try again."] = "失败了。再尝试吧。", ["You've reached the goal!| |Time: "] = "目标达成| |时间:", ["'Zooka Team"] = "火箭队", diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Maps/CTF_Blizzard/map.lua --- a/share/hedgewars/Data/Maps/CTF_Blizzard/map.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Maps/CTF_Blizzard/map.lua Tue Jun 28 17:57:54 2011 +0200 @@ -285,7 +285,7 @@ fNeedsRespawn[bbq] = true fCaptures[wtf] = fCaptures[wtf] +1 --fCaptures[wtf] - --ShowMission(loc("You have SCORED!!"), "Red Team: " .. fCaptures[0], "Blue Team: " .. fCaptures[1], -amBazooka, 0) + --ShowMission(LOC_NOT("You have SCORED!!"), "Red Team: " .. fCaptures[0], "Blue Team: " .. fCaptures[1], -amBazooka, 0) ShowMission(loc("You have SCORED!!"), GetHogTeamName(CurrentHedgehog) .. ": " .. fCaptures[wtf], loc("Opposing Team: ") .. fCaptures[bbq], 0, 0) PlaySound(sndVictory) @@ -575,8 +575,7 @@ function onGameStart() - --ShowMission(loc(caption), loc(subcaption), loc(goal), 0, 0) - ShowMission(loc("CTF_BLIZZARD"), "", loc(" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"), 0, 0) + ShowMission("CTF_BLIZZARD", "", loc(" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"), 0, 0) -- initialize teleporters diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Maps/Control/map.lua --- a/share/hedgewars/Data/Maps/Control/map.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Maps/Control/map.lua Tue Jun 28 17:57:54 2011 +0200 @@ -352,7 +352,7 @@ --AddCaption(zz) -- number of times it took to work end - ShowMission(loc("CONTROL v0.3"), loc(""), loc("Control pillars to score points.") .. "|" .. loc("Goal:") .. " " .. pointLimit .. " " .. loc("points"), 0, 0) + ShowMission("CONTROL v0.3", "", loc("Control pillars to score points.") .. "|" .. loc("Goal") .. ": " .. pointLimit .. " " .. loc("points"), 0, 0) end @@ -390,12 +390,12 @@ for i = 0,5 do if teamNameArr[i] ~= " " then -- i - teamComment[i] = teamNameArr[i] .. ": " .. teamScore[teamClan[i]] .. loc (" points|") + teamComment[i] = teamNameArr[i] .. ": " .. teamScore[teamClan[i]] .. " " .. loc("points") .. "|" elseif teamNameArr[i] == " " then teamComment[i] = "|" end end - ShowMission(loc("CONTROL"), loc("Team Scores:"), teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5], 0, 1600) + ShowMission("CONTROL", loc("Team Scores") .. ":", teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5], 0, 1600) end diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Missions/Training/User_Mission_-_Dangerous_Ducklings.lua --- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Dangerous_Ducklings.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Dangerous_Ducklings.lua Tue Jun 28 17:57:54 2011 +0200 @@ -66,7 +66,7 @@ -- A negative icon parameter (-n) represents the n-th weapon icon -- A positive icon paramter (n) represents the (n+1)-th mission icon -- A timeframe of 0 is replaced with the default time to show. - ShowMission(loc("Dangerous Ducklings"), loc("by mikade"), loc("Eliminate the Blue Team"), -amRope, 1); + ShowMission(loc("Dangerous Ducklings"), "", loc("Eliminate the Blue Team"), -amRope, 1); end diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua --- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua Tue Jun 28 17:57:54 2011 +0200 @@ -43,7 +43,7 @@ AddGear(1603, 1320, gtMine, 0, 0, 0, 0) - ShowMission(loc("Operation Diver"), loc("by mikade"), loc("Eliminate Poison before the time runs out") .. loc("|- Mines Time:") .. " " .. 1 .. " " .. loc("sec"), -amFirePunch, 0); + ShowMission(loc("Operation Diver"), "", loc("Eliminate Poison before the time runs out") .. loc("|- Mines Time:") .. " " .. 1 .. " " .. loc("sec"), -amFirePunch, 0); --SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70) SetWind(-100) diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua --- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua Tue Jun 28 17:57:54 2011 +0200 @@ -79,7 +79,7 @@ GirderCrate = SpawnAmmoCrate(2813,1538,amShotgun) -- final shotgun SpawnAmmoCrate(2205,1443,amBee) - ShowMission(loc("Spooky Tree"), loc("by mikade"), loc("Eliminate all enemies") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), -amBee, 0) + ShowMission(loc("Spooky Tree"), "", loc("Eliminate all enemies") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), -amBee, 0) SetWind(-75) diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Missions/Training/User_Mission_-_Teamwork.lua --- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Teamwork.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Teamwork.lua Tue Jun 28 17:57:54 2011 +0200 @@ -65,7 +65,7 @@ SpawnUtilityCrate(2567,1768,amJetpack) SpawnAmmoCrate(1251,1466,amDrill) - ShowMission(loc("Codename: Teamwork"), loc("by mikade"), loc("- Eliminate Unit 3378 |- Feeble Resistance must survive") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), 0, 0) + ShowMission(loc("Codename: Teamwork"), "", loc("- Eliminate Unit 3378 |- Feeble Resistance must survive") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), 0, 0) end diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.lua Tue Jun 28 17:57:54 2011 +0200 @@ -305,12 +305,12 @@ if newScore == true then if trackTime == bestTime then -- best time of the race - ShowMission(loc("RACER"), loc("TRACK COMPLETED"), loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 0, 4000) + ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 0, 4000) else -- best time for the clan - ShowMission(loc("RACER"), loc("TRACK COMPLETED"), loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 4, 4000) + ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 4, 4000) end else -- not any kind of new score - ShowMission(loc("RACER"), loc("TRACK COMPLETED"), loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000) + ShowMission("RACER", loc("TRACK COMPLETED"), loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000) end end @@ -328,7 +328,7 @@ teamComment[i] = "|" end end - ShowMission(loc("RACER"), loc("STATUS UPDATE"), loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Best Team Times: ") .. "|" .. teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5] .. teamComment[6] .. teamComment[7], 0, 1600) + ShowMission("RACER", loc("STATUS UPDATE"), loc("Rounds Complete") .. ": " .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Best Team Times: ") .. "|" .. teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5] .. teamComment[6] .. teamComment[7], 0, 1600) -- end game if its at round limit if roundNumber == roundLimit then @@ -368,7 +368,7 @@ function onGameStart() RebuildTeamInfo() - ShowMission(loc("RACER"), "", "", 4, 4000) + ShowMission("RACER", "", "", 4, 4000) end function onHJump() @@ -518,9 +518,9 @@ racerActive = true roundNumber = 0 -- 0 firstClan = GetHogClan(CurrentHedgehog) - ShowMission(loc("RACER"), loc("GAME BEGUN!!!"), loc("Complete the track as fast as you can!"), 2, 4000) + ShowMission("RACER", loc("GAME BEGUN!!!"), loc("Complete the track as fast as you can!"), 2, 4000) else - ShowMission(loc("RACER"), loc("NOT ENOUGH WAYPOINTS"), loc("Place more waypoints using [ENTER]"), 2, 4000) + ShowMission("RACER", loc("NOT ENOUGH WAYPOINTS"), loc("Place more waypoints using [ENTER]"), 2, 4000) end end @@ -559,7 +559,7 @@ -- has the player started his tumbling spree? if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then - --AddCaption(loc("Speed: ") .. GetSpeed()) + --AddCaption(LOC_NOT("Speed: ") .. GetSpeed()) -- if the RACE has started, show tracktimes and keep tabs on waypoints if (racerActive == true) and (gameBegun == true) then @@ -601,7 +601,7 @@ if TimeLeft >= 0 then --TurnTimeLeft = TimeLeft - --AddCaption(loc("Time Left: ") .. TimeLeft) + --AddCaption(LOC_NOT("Time Left: ") .. TimeLeft) end end diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Scripts/Multiplayer/No_Jumping.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/No_Jumping.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/No_Jumping.lua Tue Jun 28 17:57:54 2011 +0200 @@ -9,7 +9,7 @@ end --function onGameStart() --- ShowMission(loc("NO JUMPING"), loc("- Jumping is disabled"), loc("Good luck out there!"), 0, 0) +-- ShowMission(LOC_NOT("NO JUMPING"), LOC_NOT("- Jumping is disabled"), LOC_NOT("Good luck out there!"), 0, 0) --end function onNewTurn() diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua Tue Jun 28 17:57:54 2011 +0200 @@ -114,50 +114,50 @@ ----------------- capgrpAmmostate ----------------- -AddCaption( chainLength .. loc("-chain! +") .. chainLength*2 .. loc(" points!"),0xffba00ff,capgrpAmmostate) -AddCaption(loc("Multi-shot! +5 points!"),0xffba00ff,capgrpAmmostate) +AddCaption( chainLength .. LOC_NOT("-chain! +") .. chainLength*2 .. LOC_NOT(" points!"),0xffba00ff,capgrpAmmostate) +AddCaption(LOC_NOT("Multi-shot! +5 points!"),0xffba00ff,capgrpAmmostate) ----------------- capgrpAmmoinfo ----------------- -AddCaption(loc("Shield Miser! +20 points!"),0xffba00ff,capgrpAmmoinfo) -AddCaption(loc("Shield Master! +10 points!"),0xffba00ff,capgrpAmmoinfo) +AddCaption(LOC_NOT("Shield Miser! +20 points!"),0xffba00ff,capgrpAmmoinfo) +AddCaption(LOC_NOT("Shield Master! +10 points!"),0xffba00ff,capgrpAmmoinfo) ----------------- capgrpVolume ----------------- -AddCaption(loc("Boom! +25 points!"),0xffba00ff,capgrpVolume) -AddCaption(loc("BOOM! +50 points!"),0xffba00ff,capgrpVolume) -AddCaption(loc("BOOM! BOOM! BOOM! +100 points!"),0xffba00ff,capgrpVolume) -AddCaption(loc("Accuracy Bonus! +15 points!"),0xffba00ff,capgrpVolume) +AddCaption(LOC_NOT("Boom! +25 points!"),0xffba00ff,capgrpVolume) +AddCaption(LOC_NOT("BOOM! +50 points!"),0xffba00ff,capgrpVolume) +AddCaption(LOC_NOT("BOOM! BOOM! BOOM! +100 points!"),0xffba00ff,capgrpVolume) +AddCaption(LOC_NOT("Accuracy Bonus! +15 points!"),0xffba00ff,capgrpVolume) ----------------- capgrpMessage ----------------- -AddCaption(loc("Ammo Depleted!"),0xff0000ff,capgrpMessage) -AddCaption(loc("Ammo: ") .. primShotsLeft) +AddCaption(LOC_NOT("Ammo Depleted!"),0xff0000ff,capgrpMessage) +AddCaption(LOC_NOT("Ammo: ") .. primShotsLeft) AddCaption("Shield Depleted",0xff0000ff,capgrpMessage) -AddCaption( loc("Shield ON:") .. " " .. shieldHealth - 80 .. " " .. loc("Power Remaining") ) -AddCaption(loc("Shield OFF:") .. " " .. shieldHealth - 80 .. " " .. loc("Power Remaining") ) +AddCaption( LOC_NOT("Shield ON:") .. " " .. shieldHealth - 80 .. " " .. LOC_NOT("Power Remaining") ) +AddCaption(LOC_NOT("Shield OFF:") .. " " .. shieldHealth - 80 .. " " .. LOC_NOT("Power Remaining") ) -AddCaption(loc("Time Extended!") .. "+" .. 4 .. loc("s"), 0xff0000ff,capgrpMessage ) -AddCaption("+" .. 3 .. " " .. loc("Ammo"), 0x00ff00ff,capgrpMessage) -AddCaption(loc("Shield boosted! +30 power"), 0xff00ffff,capgrpMessage) -AddCaption(loc("Shield is fully recharged!"), 0xffae00ff,capgrpMessage) -AddCaption(loc("Boss defeated! +50 points!"), 0x0050ffff,capgrpMessage) +AddCaption(LOC_NOT("Time Extended!") .. "+" .. 4 .. LOC_NOT("s"), 0xff0000ff,capgrpMessage ) +AddCaption("+" .. 3 .. " " .. LOC_NOT("Ammo"), 0x00ff00ff,capgrpMessage) +AddCaption(LOC_NOT("Shield boosted! +30 power"), 0xff00ffff,capgrpMessage) +AddCaption(LOC_NOT("Shield is fully recharged!"), 0xffae00ff,capgrpMessage) +AddCaption(LOC_NOT("Boss defeated! +50 points!"), 0x0050ffff,capgrpMessage) -AddCaption(loc("GOTCHA!")) -AddCaption(loc("Kamikaze Expert! +15 points!"),0xffba00ff,capgrpMessage) -AddCaption(loc("Depleted Kamikaze! +5 points!"),0xffba00ff,capgrpMessage) -AddCaption(loc("Timed Kamikaze! +10 points!"),0xffba00ff,capgrpMessage) +AddCaption(LOC_NOT("GOTCHA!")) +AddCaption(LOC_NOT("Kamikaze Expert! +15 points!"),0xffba00ff,capgrpMessage) +AddCaption(LOC_NOT("Depleted Kamikaze! +5 points!"),0xffba00ff,capgrpMessage) +AddCaption(LOC_NOT("Timed Kamikaze! +10 points!"),0xffba00ff,capgrpMessage) ----------------- capgrpMessage2 ----------------- -AddCaption(loc("Drone Hunter! +10 points!"),0xffba00ff,capgrpMessage2) -AddCaption(loc("Ammo Maniac! +5 points!"),0xffba00ff,capgrpMessage2) -AddCaption(loc("Shield Seeker! +10 points!"),0xffba00ff,capgrpMessage2) -AddCaption(loc("Boss Slayer! +25 points!"),0xffba00ff,capgrpMessage2) +AddCaption(LOC_NOT("Drone Hunter! +10 points!"),0xffba00ff,capgrpMessage2) +AddCaption(LOC_NOT("Ammo Maniac! +5 points!"),0xffba00ff,capgrpMessage2) +AddCaption(LOC_NOT("Shield Seeker! +10 points!"),0xffba00ff,capgrpMessage2) +AddCaption(LOC_NOT("Boss Slayer! +25 points!"),0xffba00ff,capgrpMessage2) ]] ---------------------------------- @@ -366,13 +366,13 @@ teamCircsKilled[i] = teamCircsKilled[i] + 1 if teamCircsKilled[i] == 10 then - AddCaption(loc("Boom! +25 points!"),0xffba00ff,capgrpVolume) + AddCaption(loc("Boom!") .. " +25 " .. loc("points").."!",0xffba00ff,capgrpVolume) AwardPoints(25) elseif teamCircsKilled[i] == 25 then - AddCaption(loc("BOOM! +50 points!"),0xffba00ff,capgrpVolume) + AddCaption(loc("BOOM!") .. " +50 " .. loc("points") .. "!",0xffba00ff,capgrpVolume) AwardPoints(50) elseif teamCircsKilled[i] == 50 then - AddCaption(loc("BOOM! BOOM! BOOM! +100 points!"),0xffba00ff,capgrpVolume) + AddCaption(loc("BOOM!") .. loc("BOOM!") .. loc("BOOM!") .. " +100 " .. loc("points") .. "!",0xffba00ff,capgrpVolume) AwardPoints(100) end @@ -431,8 +431,8 @@ for i = 0,(TeamsCount-1) do if sdName[i] ~= " " then teamComment[i] = sdName[i] .. " |" .. - loc("SCORE: ") .. sdScore[i] .. loc (" points|") .. - loc("KILLS: ") .. sdKills[i] .. loc (" invaders destroyed|") .. + loc("SCORE") .. ": " .. sdScore[i] .. " " .. loc("points") .. "|" .. + loc("KILLS") .. ": " .. sdKills[i] .. " " .. loc("invaders destroyed") .. "|" .. " " .. "|" elseif sdName[i] == " " then teamComment[i] = "|" @@ -444,7 +444,7 @@ entireC = entireC .. teamComment[i] end - ShowMission(loc("SPACE INVASION"), loc("STATUS UPDATE"), loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Team Scores: ") .. "|" ..entireC, 4, 1) + ShowMission("SPACE INVASION", loc("STATUS UPDATE"), loc("Rounds Complete") .. ": " .. roundNumber .. "/" .. roundLimit .. "| " .. "|" .. loc("Team Scores") .. ": |" ..entireC, 4, 1) end @@ -595,7 +595,7 @@ PlaySound(sndSuddenDeath) AddCaption(loc("Ammo Depleted!"),0xff0000ff,capgrpMessage) else - AddCaption(loc("Ammo: ") .. primShotsLeft) + AddCaption(loc("Ammo") .. ": " .. primShotsLeft) end CopyPV(CurrentHedgehog, morte) -- new addition @@ -700,26 +700,26 @@ end ShowMission ( - loc("SPACE INVASION"), + "SPACE INVASION", loc("a Hedgewars mini-game"), loc("Destroy invaders to score points.") .. "|" .. " " .. "|" .. - loc("Round Limit:") .. " " .. roundLimit .. "|" .. - loc("Turn Time:") .. " " .. (TurnTime/1000) .. loc("s") .. "|" .. + loc("Round Limit") .. ": " .. roundLimit .. "|" .. + loc("Turn Time") .. ": " .. (TurnTime/1000) .. loc("sec") .. "|" .. " " .. "|" .. loc("Movement: [Up], [Down], [Left], [Right]") .. "|" .. - loc("Fire:") .. " " .. loc("[Left Shift]") .. "|" .. - loc("Toggle Shield:") .. " " .. loc("[Enter]") .. "|" .. + loc("Fire") .. ": " .. loc("[Left Shift]") .. "|" .. + loc("Toggle Shield") .. ": " .. loc("[Enter]") .. "|" .. --" " .. "|" .. - --loc("Invaders List: ") .. "|" .. - --loc("Blue Jabberwock: (50 points)") .. "|" .. - --loc("Red Warbler: (10 points)") .. "|" .. - --loc("Orange Gob: (5 points)") .. "|" .. - --loc("Green Wrangler: (3 points)") .. "|" .. + --LOC_NOT("Invaders List: ") .. "|" .. + --LOC_NOT("Blue Jabberwock: (50 points)") .. "|" .. + --LOC_NOT("Red Warbler: (10 points)") .. "|" .. + --LOC_NOT("Orange Gob: (5 points)") .. "|" .. + --LOC_NOT("Green Wrangler: (3 points)") .. "|" .. "", 4, 4000 @@ -845,7 +845,7 @@ -- start the player tumbling with a boom once their turn has actually begun if (tumbleStarted == false) and (gameOver == false) then if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then - --AddCaption(loc("Good to go!")) + --AddCaption(LOC_NOT("Good to go!")) tumbleStarted = true TimeLeft = (TurnTime/1000) --45 FadeAlpha = 0 @@ -867,7 +867,7 @@ TimeLeft = TimeLeft - 1 if TimeLeft >= 0 then - --AddCaption(loc("Time Left: ") .. TimeLeft) + --AddCaption(LOC_NOT("Time Left: ") .. TimeLeft) end end @@ -896,12 +896,12 @@ --nw WriteLnToConsole("Player is out of luck") if shieldMiser == true then - AddCaption(loc("Shield Miser! +20 points!"),0xffba00ff,capgrpAmmoinfo) + AddCaption(loc("Shield Miser!") .. " +20 " .. loc("points") .. "!",0xffba00ff,capgrpAmmoinfo) AwardPoints(20) end if ((shotsHit / shotsFired * 100) >= 80) and (shotsFired > 4) then - AddCaption(loc("Accuracy Bonus! +15 points!"),0xffba00ff,capgrpVolume) + AddCaption(loc("Accuracy Bonus!") .. " +15 " .. loc("points") .. "!",0xffba00ff,capgrpVolume) AwardPoints(15) end @@ -1205,7 +1205,7 @@ if (vType[i] == "drone") then PlaySound(sndHellishImpact4) TimeLeft = TimeLeft + 4 - AddCaption(loc("Time Extended!") .. "+" .. 4 .. loc("s"), 0xff0000ff,capgrpMessage ) + AddCaption(loc("Time Extended!") .. "+" .. 4 .. loc("sec"), 0xff0000ff,capgrpMessage ) morte = AddGear(vCircX[i], vCircY[i], gtExplosives, 0, 0, 0, 1) SetHealth(morte, 0) @@ -1213,7 +1213,7 @@ RK = RK + 1 if RK == 5 then RK = 0 - AddCaption(loc("Drone Hunter! +10 points!"),0xffba00ff,capgrpMessage2) + AddCaption(loc("Drone Hunter!") .. " +10 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2) AwardPoints(10) end @@ -1227,7 +1227,7 @@ GK = GK + 1 if GK == 3 then GK = 0 - AddCaption(loc("Ammo Maniac! +5 points!"),0xffba00ff,capgrpMessage2) + AddCaption(loc("Ammo Maniac!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2) AwardPoints(5) end @@ -1256,13 +1256,13 @@ OK = OK + 1 if OK == 3 then OK = 0 - AddCaption(loc("Shield Seeker! + 10 points!"),0xffba00ff,capgrpMessage2) + AddCaption(loc("Shield Seeker!") .. " + 10 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2) AwardPoints(10) end elseif (vType[i] == "blueboss") then PlaySound(sndHellishImpact3) - AddCaption(loc("Boss defeated! +50 points!"), 0x0050ffff,capgrpMessage) + AddCaption(loc("Boss defeated!") .. " +50 " .. loc("points") .. "!", 0x0050ffff,capgrpMessage) morte = AddGear(vCircX[i], vCircY[i], gtExplosives, 0, 0, 0, 1) SetHealth(morte, 0) @@ -1270,7 +1270,7 @@ BK = BK + 1 if BK == 2 then BK = 0 - AddCaption(loc("Boss Slayer! +25 points!"),0xffba00ff,capgrpMessage2) + AddCaption(loc("Boss Slayer!") .. " +25 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2) AwardPoints(25) end @@ -1284,7 +1284,7 @@ chainCounter = 3000 chainLength = chainLength + 1 if chainLength > 1 then - AddCaption( chainLength .. loc("-Hit Combo! +") .. chainLength*2 .. loc(" points!"),0xffba00ff,capgrpAmmostate) + AddCaption( chainLength .. "-" .. loc("Hit Combo!") .. " +" .. chainLength*2 .. " " .. loc("points") .. "!",0xffba00ff,capgrpAmmostate) AwardPoints(chainLength*2) end @@ -1487,7 +1487,7 @@ circsHit = circsHit + 1 if circsHit > 1 then - AddCaption(loc("Multi-shot! +5 points!"),0xffba00ff,capgrpAmmostate) + AddCaption(loc("Multi-shot!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpAmmostate) end shotsHit = shotsHit + 1 @@ -1515,7 +1515,7 @@ SK = SK + 1 if SK == 5 then SK = 0 - AddCaption(loc("Shield Master! +10 points!"),0xffba00ff,capgrpAmmoinfo) + AddCaption(loc("Shield Master!") .. " +10 " .. loc("points") .. "!",0xffba00ff,capgrpAmmoinfo) AwardPoints(10) end end @@ -1586,13 +1586,13 @@ if ss == "fatal" then if (primShotsLeft == 0) and (TimeLeft <= 9) then - AddCaption(loc("Kamikaze Expert! +15 points!"),0xffba00ff,capgrpMessage) + AddCaption(loc("Kamikaze Expert!") .. " +15 " .. loc("points") .. "!",0xffba00ff,capgrpMessage) AwardPoints(15) elseif (primShotsLeft == 0) then - AddCaption(loc("Depleted Kamikaze! +5 points!"),0xffba00ff,capgrpMessage) + AddCaption(loc("Depleted Kamikaze!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpMessage) AwardPoints(5) elseif TimeLeft <= 9 then - AddCaption(loc("Timed Kamikaze! +10 points!"),0xffba00ff,capgrpMessage) + AddCaption(loc("Timed Kamikaze!") .. " +10 " .. loc("points") .. "!",0xffba00ff,capgrpMessage) AwardPoints(10) end end diff -r ad1c61a6ab4d -r ec4006837feb share/hedgewars/Data/Scripts/Multiplayer/Tumbler.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Tumbler.lua Tue Jun 28 17:56:25 2011 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Tumbler.lua Tue Jun 28 17:57:54 2011 +0200 @@ -43,7 +43,7 @@ function onGameStart() - ShowMission(loc("TUMBLER"), "a Hedgewars mini-game", "- Use the arrow keys to move|- Use [enter] and [backspace] to fire", 4, 4000) + ShowMission("TUMBLER", "a Hedgewars mini-game", "- Use the arrow keys to move|- Use [enter] and [backspace] to fire", 4, 4000) end function onHJump() @@ -164,7 +164,7 @@ if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then - --AddCaption(loc("Speed: ") .. GetSpeed()) + --AddCaption(LOC_NOT("Speed: ") .. GetSpeed()) -- Calculate and display turn time TimeLeftCounter = TimeLeftCounter + 1 @@ -181,10 +181,10 @@ --if TimeLeft >= 0 then -- --TurnTimeLeft = TimeLeft - -- AddCaption(loc("Time Left: ") .. TimeLeft) + -- AddCaption(LOC_NOT("Time Left: ") .. TimeLeft) --end - --ShowMission(loc("TUMBLER"), loc("v0.2"), loc("Speed: ") .. GetSpeed() .. "|" .. loc("Ammo: ") .. shotsLeft, 4, 0) + --ShowMission("TUMBLER", "v0.2", LOC_NOT("Speed: ") .. GetSpeed() .. "|" .. LOC_NOT("Ammo: ") .. shotsLeft, 4, 0) if TimeLeft == 0 then stopMovement = true