# HG changeset patch # User nemo # Date 1289166676 18000 # Node ID ec61cdbde0f2ad0c989a787b18d807bedb6e72f2 # Parent ca450c216eb7d0e5beb8ce3caa44997c8bc1682a keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed. diff -r ca450c216eb7 -r ec61cdbde0f2 QTfrontend/ammoSchemeModel.cpp --- a/QTfrontend/ammoSchemeModel.cpp Sun Nov 07 21:54:15 2010 +0100 +++ b/QTfrontend/ammoSchemeModel.cpp Sun Nov 07 16:51:16 2010 -0500 @@ -218,7 +218,7 @@ << QVariant(true) // inf. attack 19 << QVariant(true) // reset weps 20 << QVariant(false) // per hog ammo 21 - << QVariant(120) // damage modfier 22 + << QVariant(100) // damage modfier 22 << QVariant(45) // turn time 23 << QVariant(100) // init health 24 << QVariant(15) // sudden death 25 @@ -227,8 +227,8 @@ << QVariant(4) // mines number 28 << QVariant(0) // mine dud pct 29 << QVariant(2) // explosives 30 - << QVariant(25) // health case pct 31 - << QVariant(50) // health case amt 32 + << QVariant(35) // health case pct 31 + << QVariant(25) // health case amt 32 << QVariant(47) // water rise amt 33 << QVariant(5) // health dec amt 34 ;