# HG changeset patch # User sheepluva # Date 1462042502 -7200 # Node ID edd32c91cc6091ffb9cf39e8dbce65764c701585 # Parent 2f8ffd1e1331bc04880cfd341f4f6ae9cb24a7a2 update changelog diff -r 2f8ffd1e1331 -r edd32c91cc60 ChangeLog.txt --- a/ChangeLog.txt Sat Apr 30 00:13:11 2016 +0200 +++ b/ChangeLog.txt Sat Apr 30 20:55:02 2016 +0200 @@ -2,6 +2,7 @@ * bugfixes 0.9.22 -> 0.9.23 + + The menu screens received some new icons and other improvements, such as larger dropdown lists for easier access. + Improved hedgehog spawns on maps that lack land mass or free space + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info + AI hedgehogs know how to use Bee now @@ -9,12 +10,14 @@ + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) + Fort Mode will now work with more than 2 teams + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. + + Basic Flying Saucer Training + * Construction mode received many fixes and tweaks. * Video recording functionality is restored * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. * Fixed bee not being affected by wrap world edge while still being thrown * Fixed turn not ending when sticky mine was trapped on rubberband * Fixed screenshots being too bright if taken in quick succession - * Fixed hog-speech missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. Linux) + * Fixed hedgehog-voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. Linux) * Fixed SD-flakes of themes not working if regular flakes were disabled * Various other fixes