# HG changeset patch # User nemo # Date 1411009404 14400 # Node ID ee4e6d392b31b65e87457c3a9252e42a005d9284 # Parent 0972bf43e8fc81843e23c6d4698cdc432309946c Make it a bit easier/safer to build ice bridges diff -r 0972bf43e8fc -r ee4e6d392b31 hedgewars/uGearsHandlersMess.pas --- a/hedgewars/uGearsHandlersMess.pas Tue Sep 09 10:48:11 2014 +0200 +++ b/hedgewars/uGearsHandlersMess.pas Wed Sep 17 23:03:24 2014 -0400 @@ -5569,7 +5569,10 @@ Power := GameTicks; end end - else if (target.y >= cWaterLine) then + else if (Target.Y >= cWaterLine) or + ((Target.X and LAND_WIDTH_MASK = 0) and + (Target.Y+iceHeight+4 >= cWaterLine) and + (Land[Target.Y, Target.X] = lfIce)) then begin if Timer = iceWaitCollision then begin @@ -5646,7 +5649,7 @@ Timer := iceWaitCollision; end; - if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime) then + if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime div 2) then begin PlaySound(sndHogFreeze); DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight);