# HG changeset patch # User Wuzzy # Date 1532107521 -7200 # Node ID ee77086fc5fa5987a5048347a0e33215f5864a74 # Parent 1232ab8206d470fd55fc9721af8e6c49dfc53a91 Move hardcoded bounciness values to uConsts diff -r 1232ab8206d4 -r ee77086fc5fa hedgewars/uConsts.pas --- a/hedgewars/uConsts.pas Fri Jul 20 15:56:43 2018 +0200 +++ b/hedgewars/uConsts.pas Fri Jul 20 19:25:21 2018 +0200 @@ -320,6 +320,9 @@ probabilityLevels: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800); + defaultBounciness = 1000; + bouncinessLevels: array [0..4] of LongWord = (350, 700, defaultBounciness, 2000, 4000); + // explosion flags //EXPLAllDamageInRadius = $00000001; Completely unused for ages EXPLAutoSound = $00000002; diff -r 1232ab8206d4 -r ee77086fc5fa hedgewars/uGearsHedgehog.pas --- a/hedgewars/uGearsHedgehog.pas Fri Jul 20 15:56:43 2018 +0200 +++ b/hedgewars/uGearsHedgehog.pas Fri Jul 20 19:25:21 2018 +0200 @@ -185,28 +185,25 @@ if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then begin color:= Gear^.Hedgehog^.Team^.Clan^.Color; + case Gear^.MsgParam of 1: begin AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate); - CurWeapon^.Bounciness:= 350; end; 2: begin AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate); - CurWeapon^.Bounciness:= 700; end; 3: begin AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate); - CurWeapon^.Bounciness:= 1000; end; 4: begin AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate); - CurWeapon^.Bounciness:= 2000; end; 5: begin AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate); - CurWeapon^.Bounciness:= 4000; end - end + end; + CurWeapon^.Bounciness:= bouncinessLevels[Gear^.MsgParam - 1]; end else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then begin diff -r 1232ab8206d4 -r ee77086fc5fa hedgewars/uVariables.pas --- a/hedgewars/uVariables.pas Fri Jul 20 15:56:43 2018 +0200 +++ b/hedgewars/uVariables.pas Fri Jul 20 19:25:21 2018 +0200 @@ -838,7 +838,7 @@ Pos: 0; AmmoType: amNothing; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: cHiddenSlotIndex; TimeAfterTurn: 0; minAngle: 0; @@ -866,7 +866,7 @@ Pos: 0; AmmoType: amGrenade; AttackVoice: sndCover; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -894,7 +894,7 @@ Pos: 0; AmmoType: amClusterBomb; AttackVoice: sndCover; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -920,7 +920,7 @@ Pos: 0; AmmoType: amBazooka; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -948,7 +948,7 @@ Pos: 0; AmmoType: amBee; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -974,7 +974,7 @@ Pos: 0; AmmoType: amShotgun; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 2; TimeAfterTurn: 3000; minAngle: 0; @@ -1002,7 +1002,7 @@ Pos: 0; AmmoType: amPickHammer; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 6; TimeAfterTurn: 0; minAngle: 0; @@ -1029,7 +1029,7 @@ Pos: 0; AmmoType: amSkip; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 9; TimeAfterTurn: 0; minAngle: 0; @@ -1059,7 +1059,7 @@ Pos: 0; AmmoType: amRope; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -1087,7 +1087,7 @@ Pos: 0; AmmoType: amMine; AttackVoice: sndLaugh; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 4; TimeAfterTurn: 5000; minAngle: 0; @@ -1111,7 +1111,7 @@ Pos: 0; AmmoType: amDEagle; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 2; TimeAfterTurn: 3000; minAngle: 0; @@ -1138,7 +1138,7 @@ Pos: 0; AmmoType: amDynamite; AttackVoice: sndLaugh; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 4; TimeAfterTurn: 5000; minAngle: 0; @@ -1164,7 +1164,7 @@ Pos: 0; AmmoType: amFirePunch; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 3; TimeAfterTurn: 3000; minAngle: 0; @@ -1188,7 +1188,7 @@ Pos: 0; AmmoType: amWhip; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 3; TimeAfterTurn: 3000; minAngle: 0; @@ -1213,7 +1213,7 @@ Pos: 0; AmmoType: amBaseballBat; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 3; TimeAfterTurn: 5000; minAngle: 0; @@ -1244,7 +1244,7 @@ Pos: 0; AmmoType: amParachute; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -1272,7 +1272,7 @@ Pos: 0; AmmoType: amAirAttack; AttackVoice: sndIncoming; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -1300,7 +1300,7 @@ Pos: 0; AmmoType: amMineStrike; AttackVoice: sndIncoming; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -1326,7 +1326,7 @@ Pos: 0; AmmoType: amBlowTorch; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 6; TimeAfterTurn: 3000; minAngle: 804; @@ -1354,7 +1354,7 @@ Pos: 0; AmmoType: amGirder; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 6; TimeAfterTurn: 3000; minAngle: 0; @@ -1383,7 +1383,7 @@ Pos: 0; AmmoType: amTeleport; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -1411,7 +1411,7 @@ Pos: 0; AmmoType: amSwitch; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 9; TimeAfterTurn: 0; minAngle: 0; @@ -1435,7 +1435,7 @@ Pos: 0; AmmoType: amMortar; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -1463,7 +1463,7 @@ Pos: 0; AmmoType: amKamikaze; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 3; TimeAfterTurn: 0; minAngle: 0; @@ -1490,7 +1490,7 @@ Pos: 0; AmmoType: amCake; AttackVoice: sndLaugh; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 4; TimeAfterTurn: 0; minAngle: 0; @@ -1516,7 +1516,7 @@ Pos: 0; AmmoType: amSeduction; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 3; TimeAfterTurn: 0; minAngle: 0; @@ -1543,7 +1543,7 @@ Pos: 0; AmmoType: amWatermelon; AttackVoice: sndMelon; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -1569,7 +1569,7 @@ Pos: 0; AmmoType: amHellishBomb; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -1597,7 +1597,7 @@ Pos: 0; AmmoType: amNapalm; AttackVoice: sndIncoming; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -1623,7 +1623,7 @@ Pos: 0; AmmoType: amDrill; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -1649,7 +1649,7 @@ Pos: 0; AmmoType: amBallgun; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 4; TimeAfterTurn: 0; minAngle: 0; @@ -1676,7 +1676,7 @@ Pos: 0; AmmoType: amRCPlane; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 4; TimeAfterTurn: 0; minAngle: 0; @@ -1705,7 +1705,7 @@ Pos: 0; AmmoType: amLowGravity; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 9; TimeAfterTurn: 0; minAngle: 0; @@ -1734,7 +1734,7 @@ Pos: 0; AmmoType: amExtraDamage; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 9; TimeAfterTurn: 0; minAngle: 0; @@ -1763,7 +1763,7 @@ Pos: 0; AmmoType: amInvulnerable; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -1792,7 +1792,7 @@ Pos: 0; AmmoType: amExtraTime; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 9; TimeAfterTurn: 0; minAngle: 0; @@ -1822,7 +1822,7 @@ Pos: 0; AmmoType: amLaserSight; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -1851,7 +1851,7 @@ Pos: 0; AmmoType: amVampiric; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -1878,7 +1878,7 @@ Pos: 0; AmmoType: amSniperRifle; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 2; TimeAfterTurn: 3000; minAngle: 0; @@ -1908,7 +1908,7 @@ Pos: 0; AmmoType: amJetpack; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 7; TimeAfterTurn: 3000; minAngle: 0; @@ -1934,7 +1934,7 @@ Pos: 0; AmmoType: amMolotov; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -1961,7 +1961,7 @@ Pos: 0; AmmoType: amBirdy; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 7; TimeAfterTurn: 3000; minAngle: 0; @@ -1989,7 +1989,7 @@ Pos: 0; AmmoType: amPortalGun; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -2019,7 +2019,7 @@ Pos: 0; AmmoType: amPiano; AttackVoice: sndIncoming; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -2047,7 +2047,7 @@ Pos: 0; AmmoType: amGasBomb; AttackVoice: sndCover; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -2072,7 +2072,7 @@ Pos: 0; AmmoType: amSineGun; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 2; TimeAfterTurn: 0; minAngle: 0; @@ -2098,7 +2098,7 @@ Pos: 0; AmmoType: amFlamethrower; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 2; TimeAfterTurn: 0; minAngle: 0; @@ -2124,7 +2124,7 @@ Pos: 0; AmmoType: amSMine; AttackVoice: sndLaugh; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 4; TimeAfterTurn: 5000; minAngle: 0; @@ -2148,7 +2148,7 @@ Pos: 0; AmmoType: amHammer; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 3; TimeAfterTurn: 3000; minAngle: 0; @@ -2174,7 +2174,7 @@ Pos: 0; AmmoType: amResurrector; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 8; TimeAfterTurn: 3000; minAngle: 0; @@ -2203,7 +2203,7 @@ Pos: 0; AmmoType: amDrillStrike; AttackVoice: sndIncoming; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -2230,7 +2230,7 @@ Pos: 0; AmmoType: amSnowball; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -2258,7 +2258,7 @@ Pos: 0; AmmoType: amTardis; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -2286,7 +2286,7 @@ Pos: 0; AmmoType: amStructure; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 6; TimeAfterTurn: 0; minAngle: 0; @@ -2313,7 +2313,7 @@ Pos: 0; AmmoType: amLandGun; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 6; TimeAfterTurn: 0; minAngle: 0; @@ -2338,7 +2338,7 @@ Pos: 0; AmmoType: amIceGun; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 2; TimeAfterTurn: 0; minAngle: 0; @@ -2363,7 +2363,7 @@ Pos: 0; AmmoType: amKnife; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 6; TimeAfterTurn: 3000; minAngle: 0; @@ -2390,7 +2390,7 @@ Pos: 0; AmmoType: amRubber; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 6; TimeAfterTurn: 3000; minAngle: 0; @@ -2415,7 +2415,7 @@ Pos: 0; AmmoType: amAirMine; AttackVoice: sndLaugh; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 5; TimeAfterTurn: 5000; minAngle: 0; @@ -2441,7 +2441,7 @@ Pos: 0; AmmoType: amDuck; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -2464,7 +2464,7 @@ Pos: 0; AmmoType: amMinigun; AttackVoice: sndNone; - Bounciness: 1000); + Bounciness: defaultBounciness); Slot: 2; TimeAfterTurn: 3000; minAngle: cMaxAngle div 6;