# HG changeset patch # User nemo # Date 1338778590 14400 # Node ID f68d62711a5cc3bc52a3f8b6925d28e502d7ae4b # Parent 84ac6c6d2d8e3fa7a3dcb130c27d5b9f4de4edf2 After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out). diff -r 84ac6c6d2d8e -r f68d62711a5c hedgewars/uLandTexture.pas --- a/hedgewars/uLandTexture.pas Sun Jun 03 18:52:22 2012 -0400 +++ b/hedgewars/uLandTexture.pas Sun Jun 03 22:56:30 2012 -0400 @@ -31,7 +31,7 @@ implementation uses uConsts, GLunit, uTypes, uVariables, uTextures, uDebug, uRender; -const TEXSIZE = 256; +const TEXSIZE = 128; type TLandRecord = record shouldUpdate, landAdded: boolean;