# HG changeset patch # User Henek # Date 1290382493 -3600 # Node ID f9e38ce1e813defbf98b45ea7cd911294abe5fd2 # Parent a752e543d7b46743db25c3bebf0f60bdfd56f260 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/CMakeLists.txt --- a/QTfrontend/CMakeLists.txt Sun Nov 21 18:12:20 2010 -0500 +++ b/QTfrontend/CMakeLists.txt Mon Nov 22 00:34:53 2010 +0100 @@ -150,7 +150,6 @@ set( hwfr_hdrs binds.h ui_hwform.h - predefteams.h KB.h hwconsts.h ) diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/ammoSchemeModel.h --- a/QTfrontend/ammoSchemeModel.h Sun Nov 21 18:12:20 2010 -0500 +++ b/QTfrontend/ammoSchemeModel.h Mon Nov 22 00:34:53 2010 +0100 @@ -42,6 +42,7 @@ int numberOfDefaultSchemes; QStringList predefSchemesNames; + QStringList spNames; public slots: void Save(); @@ -54,8 +55,6 @@ private: QSettings fileConfig; - - QStringList spNames; }; class NetAmmoSchemeModel : public QAbstractTableModel diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/gamecfgwidget.cpp --- a/QTfrontend/gamecfgwidget.cpp Sun Nov 21 18:12:20 2010 -0500 +++ b/QTfrontend/gamecfgwidget.cpp Mon Nov 22 00:34:53 2010 +0100 @@ -47,7 +47,7 @@ QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); GameSchemes = new QComboBox(GBoxOptions); - GBoxOptionsLayout->addWidget(GameSchemes, 0, 1); + GBoxOptionsLayout->addWidget(GameSchemes, 0, 2); connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0); @@ -59,13 +59,13 @@ goToSchemePage->setIconSize(pmEdit.size()); goToSchemePage->setIcon(pmEdit); goToSchemePage->setMaximumWidth(pmEdit.width() + 6); - GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2); - connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes())); + GBoxOptionsLayout->addWidget(goToSchemePage, 0, 3); + connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes())); GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0); WeaponsName = new QComboBox(GBoxOptions); - GBoxOptionsLayout->addWidget(WeaponsName, 1, 1); + GBoxOptionsLayout->addWidget(WeaponsName, 1, 2); connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); @@ -74,16 +74,19 @@ goToWeaponPage->setIconSize(pmEdit.size()); goToWeaponPage->setIcon(pmEdit); goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); - GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2); - + GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 3); connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); - GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes and weapons"), GBoxOptions), 2, 0); + //GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes with weapons"), GBoxOptions), 2, 0); bindEntries = new QCheckBox(GBoxOptions); - bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)")); + bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon")); bindEntries->setChecked(true); - GBoxOptionsLayout->addWidget(bindEntries, 2, 2); + bindEntries->setMaximumWidth(42); + bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }" + "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" ); + GBoxOptionsLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter); + //GBoxOptionsLayout->addWidget(bindEntries, 2, 2); connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); @@ -93,6 +96,11 @@ connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); } +void GameCFGWidget::jumpToSchemes() +{ + emit goToSchemes(GameSchemes->currentIndex()); +} + void GameCFGWidget::jumpToWeapons() { emit goToWeapons(WeaponsName->currentText()); @@ -280,17 +288,6 @@ "AMMO", QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() ); - if (bindEntries->isChecked() == true) { - QString weapName = WeaponsName->itemText(index); - for (int i = 0; i < GameSchemes->count(); i++) { - QString schemeName = GameSchemes->itemText(i); - int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); - if (0 == res) { - GameSchemes->setCurrentIndex(i); - break; - } - } - } } } @@ -345,6 +342,7 @@ int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); if (0 == res) { WeaponsName->setCurrentIndex(i); + emit ammoChanged(i); break; } } diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/gamecfgwidget.h --- a/QTfrontend/gamecfgwidget.h Sun Nov 21 18:12:20 2010 -0500 +++ b/QTfrontend/gamecfgwidget.h Mon Nov 22 00:34:53 2010 +0100 @@ -53,7 +53,7 @@ signals: void paramChanged(const QString & param, const QStringList & value); - void goToSchemes(); + void goToSchemes(int); void goToWeapons(const QString & name); private slots: @@ -63,6 +63,7 @@ void seedChanged(const QString &); void themeChanged(const QString &); void schemeChanged(int); + void jumpToSchemes(); void jumpToWeapons(); void mapgenChanged(MapGenerator m); void maze_sizeChanged(int s); diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/hedgewars.qrc --- a/QTfrontend/hedgewars.qrc Sun Nov 21 18:12:20 2010 -0500 +++ b/QTfrontend/hedgewars.qrc Mon Nov 22 00:34:53 2010 +0100 @@ -103,6 +103,8 @@ res/follow.png res/info.png res/kick.png + res/lock.png + res/unlock.png res/StatsMedal1.png res/StatsMedal2.png res/StatsMedal3.png diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/hwform.cpp --- a/QTfrontend/hwform.cpp Sun Nov 21 18:12:20 2010 -0500 +++ b/QTfrontend/hwform.cpp Mon Nov 22 00:34:53 2010 +0100 @@ -127,8 +127,8 @@ connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); - connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); - connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes())); + connect(ui.pageMultiplayer, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); + connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int))); connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &))); connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); @@ -146,7 +146,9 @@ #endif connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); - connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon())); + connect(ui.pageOptions->WeaponNew, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon())); + connect(ui.pageOptions->SchemeEdit, SIGNAL(clicked()), this, SLOT(GoToEditScheme())); + connect(ui.pageOptions->SchemeNew, SIGNAL(clicked()), this, SLOT(GoToNewScheme())); connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons())); connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); @@ -162,8 +164,8 @@ ui.pageNetGame->BtnGo, SLOT(setEnabled(bool))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), ui.pageNetGame->BtnStart, SLOT(setEnabled(bool))); - connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); - connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes())); + connect(ui.pageNetGame, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); + connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int))); connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &))); connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); @@ -209,6 +211,7 @@ ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini"); ui.pageScheme->setModel(ammoSchemeModel); ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel); + ui.pageOptions->SchemesName->setModel(ammoSchemeModel); wBackground = NULL; if (config->isFrontendEffects()) { @@ -420,8 +423,21 @@ GoToPage(ID_PAGE_NETSERVER); } -void HWForm::GoToSchemes() +void HWForm::GoToScheme(int index) +{ + ui.pageScheme->selectScheme->setCurrentIndex(index); + GoToPage(ID_PAGE_SCHEME); +} + +void HWForm::GoToNewScheme() { + ui.pageScheme->newRow(); + GoToPage(ID_PAGE_SCHEME); +} + +void HWForm::GoToEditScheme() +{ + ui.pageScheme->selectScheme->setCurrentIndex(ui.pageOptions->SchemesName->currentIndex()); GoToPage(ID_PAGE_SCHEME); } diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/hwform.h --- a/QTfrontend/hwform.h Sun Nov 21 18:12:20 2010 -0500 +++ b/QTfrontend/hwform.h Mon Nov 22 00:34:53 2010 +0100 @@ -74,7 +74,9 @@ void GoToSelectWeaponSet(const QString & name); void GoToSelectNewWeapon(); void GoToNetServer(); - void GoToSchemes(); + void GoToScheme(int index); + void GoToEditScheme(); + void GoToNewScheme(); void GoToAdmin(); void GoToPage(quint8 id); void GoBack(); diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/pages.cpp --- a/QTfrontend/pages.cpp Sun Nov 21 18:12:20 2010 -0500 +++ b/QTfrontend/pages.cpp Mon Nov 22 00:34:53 2010 +0100 @@ -440,17 +440,22 @@ { QGridLayout * pageLayout = new QGridLayout(this); - BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true); + BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true); gameCFG = new GameCFGWidget(this); pageLayout->addWidget(gameCFG, 0, 0, 1, 2); - pageLayout->setRowStretch(1, 1); + QPushButton * btnSetup = new QPushButton(this); + btnSetup->setText(QPushButton::tr("Setup")); + connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked())); + pageLayout->addWidget(btnSetup, 1, 0, 1, 2); + + pageLayout->setRowStretch(2, 1); teamsSelect = new TeamSelWidget(this); - pageLayout->addWidget(teamsSelect, 0, 2, 2, 2); + pageLayout->addWidget(teamsSelect, 0, 2, 3, 2); - BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3); + BtnStartMPGame = addButton(tr("Start"), pageLayout, 3, 3); } PageOptions::PageOptions(QWidget* parent) : @@ -522,45 +527,78 @@ } { - // TODO: This box should contain controls for all schemes: game modes and weapons - IconedGroupBox* groupWeapons = new IconedGroupBox(this); + //groupWeapons->setContentTopPadding(0); //groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); groupWeapons->setIcon(QIcon(":/res/weaponsicon.png")); groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed); - groupWeapons->setTitle(QGroupBox::tr("Weapons")); + groupWeapons->setTitle(QGroupBox::tr("Schemes and Weapons")); QGridLayout * WeaponsLayout = new QGridLayout(groupWeapons); + QLabel* SchemeLabel = new QLabel(groupWeapons); + SchemeLabel->setText(QLabel::tr("Game scheme")); + WeaponsLayout->addWidget(SchemeLabel, 1, 0); + + SchemesName = new QComboBox(groupWeapons); + WeaponsLayout->addWidget(SchemesName, 1, 1); + + SchemeNew = new QPushButton(groupWeapons); + SchemeNew->setToolTip(tr("New scheme")); + SchemeNew->setIconSize(pmNew.size()); + SchemeNew->setIcon(pmNew); + SchemeNew->setMaximumWidth(pmNew.width() + 6); + WeaponsLayout->addWidget(SchemeNew, 1, 2); + + SchemeEdit = new QPushButton(groupWeapons); + SchemeEdit->setToolTip(tr("Edit scheme")); + SchemeEdit->setIconSize(pmEdit.size()); + SchemeEdit->setIcon(pmEdit); + SchemeEdit->setMaximumWidth(pmEdit.width() + 6); + WeaponsLayout->addWidget(SchemeEdit, 1, 3); + + SchemeDelete = new QPushButton(groupWeapons); + SchemeDelete->setToolTip(tr("Delete scheme")); + SchemeDelete->setIconSize(pmDelete.size()); + SchemeDelete->setIcon(pmDelete); + SchemeDelete->setMaximumWidth(pmDelete.width() + 6); + SchemeDelete->setEnabled(false); + SchemeDelete->setVisible(false); // hide for now + WeaponsLayout->addWidget(SchemeDelete, 1, 4); + + QLabel* WeaponLabel = new QLabel(groupWeapons); + WeaponLabel->setText(QLabel::tr("Weapons")); + WeaponsLayout->addWidget(WeaponLabel, 2, 0); + WeaponsName = new QComboBox(groupWeapons); - WeaponsLayout->addWidget(WeaponsName, 0, 0); + WeaponsLayout->addWidget(WeaponsName, 2, 1); - WeaponsButt = new QPushButton(groupWeapons); - WeaponsButt->setToolTip(tr("New weapon scheme")); - WeaponsButt->setIconSize(pmNew.size()); - WeaponsButt->setIcon(pmNew); - WeaponsButt->setMaximumWidth(pmNew.width() + 6); - WeaponsLayout->addWidget(WeaponsButt, 0, 1); + WeaponNew = new QPushButton(groupWeapons); + WeaponNew->setToolTip(tr("New weapon set")); + WeaponNew->setIconSize(pmNew.size()); + WeaponNew->setIcon(pmNew); + WeaponNew->setMaximumWidth(pmNew.width() + 6); + WeaponsLayout->addWidget(WeaponNew, 2, 2); WeaponEdit = new QPushButton(groupWeapons); - WeaponEdit->setToolTip(tr("Edit weapon scheme")); + WeaponEdit->setToolTip(tr("Edit weapon set")); WeaponEdit->setIconSize(pmEdit.size()); WeaponEdit->setIcon(pmEdit); WeaponEdit->setMaximumWidth(pmEdit.width() + 6); - WeaponsLayout->addWidget(WeaponEdit, 0, 2); + WeaponsLayout->addWidget(WeaponEdit, 2, 3); WeaponDelete = new QPushButton(groupWeapons); - WeaponDelete->setToolTip(tr("Delete weapon scheme")); + WeaponDelete->setToolTip(tr("Delete weapon set")); WeaponDelete->setIconSize(pmDelete.size()); WeaponDelete->setIcon(pmDelete); WeaponDelete->setMaximumWidth(pmDelete.width() + 6); WeaponDelete->setEnabled(false); WeaponDelete->setVisible(false); // hide for now - WeaponsLayout->addWidget(WeaponDelete, 0, 3); + WeaponsLayout->addWidget(WeaponDelete, 2, 4); WeaponTooltip = new QCheckBox(this); WeaponTooltip->setText(QCheckBox::tr("Show ammo menu tooltips")); - WeaponsLayout->addWidget(WeaponTooltip, 1, 0, 1, 3); + WeaponsLayout->addWidget(WeaponTooltip, 3, 0, 1, 4); gbTBLayout->addWidget(groupWeapons, 1, 0); } @@ -730,7 +768,7 @@ hr->setFixedHeight(10); GBAlayout->addWidget(hr); - QLabel *restartNote = new QLabel(this); + QLabel *restartNote = new QLabel(this); restartNote->setText(QString("* ") + QLabel::tr("Restart game to apply")); restartNote->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed); GBAlayout->addWidget(restartNote); @@ -895,19 +933,24 @@ // chatwidget pChatWidget = new HWChatWidget(this, gameSettings, sdli, true); pChatWidget->setShowReady(true); // show status bulbs by default - pageLayout->addWidget(pChatWidget, 1, 0, 1, 2); + pageLayout->addWidget(pChatWidget, 2, 0, 1, 2); pageLayout->setRowStretch(1, 100); pGameCFG = new GameCFGWidget(this); pageLayout->addWidget(pGameCFG, 0, 0); + QPushButton * btnSetup = new QPushButton(this); + btnSetup->setText(QPushButton::tr("Setup")); + connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked())); + pageLayout->addWidget(btnSetup, 1, 0); + pNetTeamsWidget = new TeamSelWidget(this); pNetTeamsWidget->setAcceptOuter(true); - pageLayout->addWidget(pNetTeamsWidget, 0, 1); + pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1); QHBoxLayout * bottomLayout = new QHBoxLayout; - pageLayout->addLayout(bottomLayout, 3, 0, 1, 2); + pageLayout->addLayout(bottomLayout, 4, 0, 1, 2); BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true); @@ -1658,31 +1701,31 @@ glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1); l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Crate Drops")); + l->setText(QLabel::tr("% Rope Length")); l->setWordWrap(true); glBSLayout->addWidget(l,6,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconBox.png")); + l->setPixmap(QPixmap(":/res/iconRope.png")); glBSLayout->addWidget(l,6,1,1,1); - SB_CaseProb = new FreqSpinBox(gbBasicSettings); - SB_CaseProb->setRange(0, 9); - SB_CaseProb->setValue(5); - glBSLayout->addWidget(SB_CaseProb,6,2,1,1); + SB_RopeModifier = new QSpinBox(gbBasicSettings); + SB_RopeModifier->setRange(25, 999); + SB_RopeModifier->setValue(100); + SB_RopeModifier->setSingleStep(25); + glBSLayout->addWidget(SB_RopeModifier,6,2,1,1); l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("% Rope Length")); + l->setText(QLabel::tr("Crate Drops")); l->setWordWrap(true); glBSLayout->addWidget(l,7,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconRope.png")); + l->setPixmap(QPixmap(":/res/iconBox.png")); glBSLayout->addWidget(l,7,1,1,1); - SB_RopeModifier = new QSpinBox(gbBasicSettings); - SB_RopeModifier->setRange(25, 999); - SB_RopeModifier->setValue(100); - SB_RopeModifier->setSingleStep(25); - glBSLayout->addWidget(SB_RopeModifier,7,2,1,1); + SB_CaseProb = new FreqSpinBox(gbBasicSettings); + SB_CaseProb->setRange(0, 9); + SB_CaseProb->setValue(5); + glBSLayout->addWidget(SB_CaseProb,7,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("% Health Crates")); diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/pages.h --- a/QTfrontend/pages.h Sun Nov 21 18:12:20 2010 -0500 +++ b/QTfrontend/pages.h Mon Nov 22 00:34:53 2010 +0100 @@ -196,6 +196,9 @@ GameCFGWidget *gameCFG; TeamSelWidget *teamsSelect; QPushButton *BtnStartMPGame; + +signals: + void SetupClicked(); }; class PageOptions : public AbstractPage @@ -205,11 +208,16 @@ public: PageOptions(QWidget* parent = 0); - QPushButton *WeaponsButt; + QCheckBox *WeaponTooltip; + QPushButton *WeaponNew; QPushButton *WeaponEdit; QPushButton *WeaponDelete; QComboBox *WeaponsName; - QCheckBox *WeaponTooltip; + QPushButton *SchemeNew; + QPushButton *SchemeEdit; + QPushButton *SchemeDelete; + QComboBox *SchemesName; + QComboBox *CBLanguage; QPushButton *BtnBack; @@ -314,6 +322,9 @@ public slots: void setReadyStatus(bool isReady); void setMasterMode(bool isMaster); + +signals: + void SetupClicked(); }; class PageInfo : public AbstractPage @@ -455,9 +466,14 @@ QPushButton * BtnNew; QPushButton * BtnDelete; QPushButton * BtnSave; + QComboBox * selectScheme; void setModel(QAbstractItemModel * model); +public slots: + void newRow(); + void deleteRow(); + private: QDataWidgetMapper * mapper; ToggleButtonWidget * TBW_mode_Forts; @@ -499,15 +515,13 @@ QSpinBox * SB_Explosives; QSpinBox * SB_RopeModifier; QLineEdit * LE_name; - QComboBox * selectScheme; QGroupBox * gbGameModes; QGroupBox * gbBasicSettings; private slots: - void newRow(); - void deleteRow(); void schemeSelected(int); + }; class PageAdmin : public AbstractPage diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/predefteams.h --- a/QTfrontend/predefteams.h Sun Nov 21 18:12:20 2010 -0500 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,114 +0,0 @@ -/* - * Hedgewars, a free turn based strategy game - * Copyright (c) 2006-2010 Andrey Korotaev - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; version 2 of the License - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA - */ - -#ifndef PREDEFTEAMS_H -#define PREDEFTEAMS_H - -#include - -#define PREDEFTEAMS_COUNT 3 -/* -struct PredefinedTeam -{ - const char * TeamName; - const char * hh0name; - const char * hh1name; - const char * hh2name; - const char * hh3name; - const char * hh4name; - const char * hh5name; - const char * hh6name; - const char * hh7name; - const char * hh0hat; - const char * hh1hat; - const char * hh2hat; - const char * hh3hat; - const char * hh4hat; - const char * hh5hat; - const char * hh6hat; - const char * hh7hat; - QString Grave; - QString Fort; -}; - - -const PredefinedTeam pteams[PREDEFTEAMS_COUNT] = -{ - { - QT_TRANSLATE_NOOP("teams", "Hedgehogs"), - QT_TRANSLATE_NOOP("teams", "hedgehog 1"), - QT_TRANSLATE_NOOP("teams", "hedgehog 2"), - QT_TRANSLATE_NOOP("teams", "hedgehog 3"), - QT_TRANSLATE_NOOP("teams", "hedgehog 4"), - QT_TRANSLATE_NOOP("teams", "hedgehog 5"), - QT_TRANSLATE_NOOP("teams", "hedgehog 6"), - QT_TRANSLATE_NOOP("teams", "hedgehog 7"), - QT_TRANSLATE_NOOP("teams", "hedgehog 8"), - "NoHat", - "NoHat", - "NoHat", - "NoHat", - "NoHat", - "NoHat", - "NoHat", - "NoHat", - "Simple", "Island" - }, - { - QT_TRANSLATE_NOOP("teams", "Goddess"), - QT_TRANSLATE_NOOP("teams", "Isis"), - QT_TRANSLATE_NOOP("teams", "Astarte"), - QT_TRANSLATE_NOOP("teams", "Diana"), - QT_TRANSLATE_NOOP("teams", "Aphrodite"), - QT_TRANSLATE_NOOP("teams", "Hecate"), - QT_TRANSLATE_NOOP("teams", "Demeter"), - QT_TRANSLATE_NOOP("teams", "Kali"), - QT_TRANSLATE_NOOP("teams", "Inanna"), - "NoHat", - "NoHat", - "NoHat", - "NoHat", - "NoHat", - "NoHat", - "NoHat", - "NoHat", - "Bone", "Island" - }, - { - QT_TRANSLATE_NOOP("teams", "Fruits"), - QT_TRANSLATE_NOOP("teams", "Banana"), - QT_TRANSLATE_NOOP("teams", "Apple"), - QT_TRANSLATE_NOOP("teams", "Orange"), - QT_TRANSLATE_NOOP("teams", "Lemon"), - QT_TRANSLATE_NOOP("teams", "Pineapple"), - QT_TRANSLATE_NOOP("teams", "Mango"), - QT_TRANSLATE_NOOP("teams", "Peach"), - QT_TRANSLATE_NOOP("teams", "Plum"), - "banana", - "apple", - "orange", - "lemon", - "NoHat", - "NoHat", - "NoHat", - "NoHat", - "coffin", "Barrelhouse" - } -}; -*/ -#endif // PREDEFTEAMS_H diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/res/lock.png Binary file QTfrontend/res/lock.png has changed diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/res/unlock.png Binary file QTfrontend/res/unlock.png has changed diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/teamselect.cpp --- a/QTfrontend/teamselect.cpp Sun Nov 21 18:12:20 2010 -0500 +++ b/QTfrontend/teamselect.cpp Mon Nov 22 00:34:53 2010 +0100 @@ -233,10 +233,6 @@ p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00)); addScrArea(framePlaying, p.color(QPalette::Window).light(105), 250); addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0); - QPushButton * btnSetup = new QPushButton(this); - btnSetup->setText(QPushButton::tr("Setup")); - connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked())); - mainLayout.addWidget(btnSetup); } void TeamSelWidget::setAcceptOuter(bool acceptOuter) diff -r a752e543d7b4 -r f9e38ce1e813 QTfrontend/teamselect.h --- a/QTfrontend/teamselect.h Sun Nov 21 18:12:20 2010 -0500 +++ b/QTfrontend/teamselect.h Mon Nov 22 00:34:53 2010 +0100 @@ -56,7 +56,6 @@ signals: void setEnabledGameStart(bool); - void SetupClicked(); void teamWillPlay(HWTeam team); void teamNotPlaying(const HWTeam& team); void hhogsNumChanged(const HWTeam&);