# HG changeset patch # User Wuzzy # Date 1548177439 -3600 # Node ID fb73852e6f4d1fcc80e02f960d5ddb8d7893957b # Parent 35fc8266a1e383f19376161bb41b66943ffb4281 Don't render AI hog thinking bubble in cut scenes diff -r 35fc8266a1e3 -r fb73852e6f4d hedgewars/uGearsRender.pas --- a/hedgewars/uGearsRender.pas Tue Jan 22 18:00:08 2019 +0100 +++ b/hedgewars/uGearsRender.pas Tue Jan 22 18:17:19 2019 +0100 @@ -1190,7 +1190,7 @@ DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex); if (Gear^.State and gstDrowning) = 0 then - if (Gear^.State and gstHHThinking) <> 0 then + if ((Gear^.State and gstHHThinking) <> 0) and (not CinematicScript) then DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8) end end;