little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
--- a/hedgewars/uWorld.pas Mon Jul 20 19:04:10 2009 +0000
+++ b/hedgewars/uWorld.pas Wed Jul 22 01:50:46 2009 +0000
@@ -67,7 +67,8 @@
procedure InitWorld;
begin
cWaveWidth:= SpritesData[sprWater].Width;
-cWaveHeight:= SpritesData[sprWater].Height;
+//cWaveHeight:= SpritesData[sprWater].Height;
+cWaveHeight:= 32;
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
prevPoint.X:= 0;
Binary file share/hedgewars/Data/Graphics/BlueWater.png has changed