--- a/project_files/HedgewarsMobile/Classes/GameSetup.m Fri Dec 17 19:27:02 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m Sat Dec 18 15:14:27 2010 +0100
@@ -21,7 +21,6 @@
#import "GameSetup.h"
#import "SDL_uikitappdelegate.h"
-#import "SDL_net.h"
#import "PascalImports.h"
#import "CommodityFunctions.h"
#import "OverlayViewController.h"
@@ -216,13 +215,7 @@
}
#pragma mark -
-#pragma mark Thread/Network relevant code
-// select one of GameSetup method and execute it in a seprate thread
--(void) startThread:(NSString *)selector {
- SEL usage = NSSelectorFromString(selector);
- [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
-}
-
+#pragma mark Network relevant code
-(void) dumpRawData:(const uint8_t*)buffer ofSize:(uint8_t) length {
// is it performant to reopen the stream every time?
NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES];
@@ -250,148 +243,6 @@
return SDLNet_TCP_Send(csd, [string UTF8String], length);
}
--(int) sendToServer:(NSString *)command withArgument:(NSString *)argument {
- NSString *message = [[NSString alloc] initWithFormat:@"%@\n%@\n\n",command,argument];
- int result = SDLNet_TCP_Send(esd, [message UTF8String], [message length]);
- [message release];
- return result;
-}
-
--(int) sendToServer:(NSString *)command {
- NSString *message = [[NSString alloc] initWithFormat:@"%@\n\n",command];
- int result = SDLNet_TCP_Send(esd, [message UTF8String], [message length]);
- [message release];
- return result;
-}
-
--(void) serverProtocol {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- IPaddress ip;
- BOOL clientQuit = NO;
- char *buffer = (char *)malloc(sizeof(char)*BUFFER_SIZE);
- int dim = BUFFER_SIZE;
- uint8_t msgSize;
- NSString *arg = nil;
-
- if (SDLNet_Init() < 0) {
- DLog(@"SDLNet_Init: %s", SDLNet_GetError());
- clientQuit = YES;
- }
-
- // Resolving the host using NULL make network interface to listen
- if (SDLNet_ResolveHost(&ip, "netserver.hedgewars.org", DEFAULT_NETGAME_PORT) < 0 && !clientQuit) {
- DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
- clientQuit = YES;
- }
-
- // Open a connection with the IP provided (listen on the host's port)
- if (!(esd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
- DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), DEFAULT_NETGAME_PORT);
- clientQuit = YES;
- }
-
- DLog(@"Found server on port %d", DEFAULT_NETGAME_PORT);
- while (!clientQuit) {
- int index = 0;
- BOOL exitBufferLoop = NO;
- memset(buffer, '\0', dim);
-
- while (exitBufferLoop != YES) {
- msgSize = SDLNet_TCP_Recv(esd, &buffer[index], 2);
-
- // exit in case of error
- if (msgSize <= 0) {
- DLog(@"SDLNet_TCP_Recv: %s", SDLNet_GetError());
- clientQuit = YES;
- break;
- }
-
- // update index position and check for End-Of-Message
- index += msgSize;
- if (strncmp(&buffer[index-2], "\n\n", 2) == 0) {
- exitBufferLoop = YES;
- }
-
- // if message is too big allocate new space
- if (index >= dim) {
- dim += BUFFER_SIZE;
- buffer = (char *)realloc(buffer, dim);
- if (buffer == NULL) {
- clientQuit = YES;
- break;
- }
- }
- }
-
- NSString *bufferedMessage = [[NSString alloc] initWithBytes:buffer length:index-2 encoding:NSASCIIStringEncoding];
- NSArray *listOfCommands = [bufferedMessage componentsSeparatedByString:@"\n"];
- [bufferedMessage release];
- NSString *command = [listOfCommands objectAtIndex:0];
- DLog(@"size = %d, %@", index-2, listOfCommands);
- if ([command isEqualToString:@"PING"]) {
- if ([listOfCommands count] > 1)
- [self sendToServer:@"PONG" withArgument:[listOfCommands objectAtIndex:1]];
- else
- [self sendToServer:@"PONG"];
-
- [arg release];
- }
- else if ([command isEqualToString:@"NICK"]) {
- //TODO: what is this for?
- }
- else if ([command isEqualToString:@"PROTO"]) {
- if ([[listOfCommands objectAtIndex:1] intValue] == 34) {
- //TODO: unused
- }
- }
- else if ([command isEqualToString:@"ROOM"]) {
- //TODO: stub
- }
- else if ([command isEqualToString:@"LOBBY:LEFT"]) {
- //TODO: stub
- }
- else if ([command isEqualToString:@"LOBBY:JOINED"]) {
- //TODO: stub
- }
- else if ([command isEqualToString:@"ASKPASSWORD"]) {
- //TODO: store hashed password in settings.plist (nil here will vouluntary trigger an exception)
- [self sendToServer:@"PASSWORD" withArgument:nil];
- }
- else if ([command isEqualToString:@"CONNECTED"]) {
- [self sendToServer:@"NICK" withArgument:@"koda"];
- [self sendToServer:@"PROTO" withArgument:@"34"];
- }
- else if ([command isEqualToString:@"SERVER_MESSAGE"]) {
- DLog(@"%@", [listOfCommands objectAtIndex:1]);
- }
- else if ([command isEqualToString:@"WARNING"]) {
- if ([listOfCommands count] > 1)
- DLog(@"Server warning - %@", [listOfCommands objectAtIndex:1]);
- else
- DLog(@"Server warning - unknown");
- }
- else if ([command isEqualToString:@"ERROR"]) {
- DLog(@"Server error - %@", [listOfCommands objectAtIndex:1]);
- }
- else if ([command isEqualToString:@"BYE"]) {
- //TODO: handle "Reconnected too fast"
- DLog(@"Server disconnected, reason: %@", [listOfCommands objectAtIndex:1]);
- clientQuit = YES;
- }
- else {
- DLog(@"Unknown/Unsupported message received: %@", command);
- }
- }
- DLog(@"Server exited, ending thread");
-
- free(buffer);
- // Close the client socket
- SDLNet_TCP_Close(esd);
- SDLNet_Quit();
-
- [pool release];
-}
-
// method that handles net setup with engine and keeps connection alive
-(void) engineProtocol {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
@@ -494,7 +345,7 @@
[self dumpRawData:buffer ofSize:msgSize];
sscanf((char *)buffer, "%*s %d", &eProto);
- short int netProto = 0;
+ short int netProto;
char *versionStr;
HW_versionInfo(&netProto, &versionStr);
@@ -510,11 +361,35 @@
case 'r':
DLog(@"Winning team: %s", &buffer[2]);
break;
+ case 'D':
+ DLog(@"Best Shot: %s", &buffer[2]);
+ break;
case 'k':
DLog(@"Best Hedgehog: %s", &buffer[2]);
break;
+ case 'K':
+ DLog(@"Hogs Killed: %s", &buffer[2]);
+ break;
+ case 'H':
+ //something about team health
+ break;
+ case 'T':
+ // local team stats
+ break;
+ case 'P':
+ // player postion
+ break;
+ case 's':
+ DLog(@"Most self damage: %s", &buffer[2]);
+ break;
+ case 'S':
+ DLog(@"Most friendly fire: %s", &buffer[2]);
+ break;
+ case 'B':
+ DLog(@"Most turn skipped by: %s", &buffer[2]);
+ break;
default:
- // TODO: losta stats stuff
+ DLog(@"Unhandled stat message, see statsPage.cpp");
break;
}
break;
--- a/project_files/HedgewarsMobile/Classes/MainMenuViewController.m Fri Dec 17 19:27:02 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.m Sat Dec 18 15:14:27 2010 +0100
@@ -27,6 +27,7 @@
#import "SplitViewRootController.h"
#import "AboutViewController.h"
#import "SavedGamesViewController.h"
+#import "ServerSetup.h"
@implementation MainMenuViewController
@synthesize gameConfigViewController, settingsViewController, aboutViewController, savedGamesViewController;
@@ -124,6 +125,15 @@
[userDefaults synchronize];
[self createNecessaryFiles];
}
+
+ ServerSetup *setup = [[ServerSetup alloc] init];
+ if ([setup isNetworkReachable]) {
+ DLog(@"network is reachable");
+ [NSThread detachNewThreadSelector:@selector(serverProtocol)
+ toTarget:setup
+ withObject:nil];
+ }
+ [setup release];
}
--- a/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m Fri Dec 17 19:27:02 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m Sat Dec 18 15:14:27 2010 +0100
@@ -121,10 +121,10 @@
// pull out useful configuration info from various files
GameSetup *setup = [[GameSetup alloc] initWithDictionary:gameDictionary];
NSNumber *isNetGameNum = [gameDictionary objectForKey:@"netgame"];
-
- [setup startThread:@"engineProtocol"];
- if ([isNetGameNum boolValue] == YES)
- [setup startThread:@"serverProtocol"];
+
+ [NSThread detachNewThreadSelector:@selector(engineProtocol)
+ toTarget:setup
+ withObject:nil];
const char **gameArgs = [setup getSettings:[gameDictionary objectForKey:@"savefile"]];
NSNumber *menuStyle = [NSNumber numberWithBool:setup.menuStyle];
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/ServerSetup.h Sat Dec 18 15:14:27 2010 +0100
@@ -0,0 +1,35 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 16/12/2010.
+ */
+
+
+#import <Foundation/Foundation.h>
+#import "SDL_net.h"
+
+@interface ServerSetup : NSObject {
+ NSDictionary *systemSettings;
+
+ TCPsocket sd; // External socket descriptor
+}
+
+@property (nonatomic, retain) NSDictionary *systemSettings;
+
+-(BOOL) isNetworkReachable;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/ServerSetup.m Sat Dec 18 15:14:27 2010 +0100
@@ -0,0 +1,221 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 10/01/2010.
+ */
+
+
+#import "ServerSetup.h"
+#import "PascalImports.h"
+#import "CommodityFunctions.h"
+#import <SystemConfiguration/SCNetworkReachability.h>
+#import <netinet/in.h>
+
+#define BUFFER_SIZE 256
+
+@implementation ServerSetup
+@synthesize systemSettings;
+
+-(id) init {
+ if (self = [super init]) {
+ NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
+ self.systemSettings = dict;
+ [dict release];
+ }
+ return self;
+}
+
+-(void) dealloc {
+
+ [super dealloc];
+}
+
+// reusing appirater method
+-(BOOL) isNetworkReachable {
+ // Create zero addy
+ struct sockaddr_in zeroAddress;
+ bzero(&zeroAddress, sizeof(zeroAddress));
+ zeroAddress.sin_len = sizeof(zeroAddress);
+ zeroAddress.sin_family = AF_INET;
+
+ // Recover reachability flags
+ SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
+ SCNetworkReachabilityFlags flags;
+
+ BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
+ CFRelease(defaultRouteReachability);
+
+ if (!didRetrieveFlags) {
+ NSLog(@"Error. Could not recover network reachability flags");
+ return NO;
+ }
+
+ BOOL isReachable = flags & kSCNetworkFlagsReachable;
+ BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired;
+ BOOL nonWiFi = flags & kSCNetworkReachabilityFlagsTransientConnection;
+
+ NSURL *testURL = [NSURL URLWithString:@"http://www.apple.com/"];
+ NSURLRequest *testRequest = [NSURLRequest requestWithURL:testURL
+ cachePolicy:NSURLRequestReloadIgnoringLocalCacheData
+ timeoutInterval:20.0];
+ NSURLConnection *testConnection = [[NSURLConnection alloc] initWithRequest:testRequest delegate:self];
+
+ return ((isReachable && !needsConnection) || nonWiFi) ? (testConnection ? YES : NO) : NO;
+}
+
+-(int) sendToServer:(NSString *)command {
+ NSString *message = [[NSString alloc] initWithFormat:@"%@\n\n",command];
+ int result = SDLNet_TCP_Send(sd, [message UTF8String], [message length]);
+ [message release];
+ return result;
+}
+
+-(int) sendToServer:(NSString *)command withArgument:(NSString *)argument {
+ NSString *message = [[NSString alloc] initWithFormat:@"%@\n%@\n\n",command,argument];
+ int result = SDLNet_TCP_Send(sd, [message UTF8String], [message length]);
+ [message release];
+ return result;
+}
+
+-(void) serverProtocol {
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ IPaddress ip;
+ BOOL clientQuit = NO;
+ char *buffer = (char *)malloc(sizeof(char)*BUFFER_SIZE);
+ int dim = BUFFER_SIZE;
+ uint8_t msgSize;
+
+ if (SDLNet_Init() < 0) {
+ DLog(@"SDLNet_Init: %s", SDLNet_GetError());
+ clientQuit = YES;
+ }
+
+ // Resolving the host using NULL make network interface to listen
+ if (SDLNet_ResolveHost(&ip, "netserver.hedgewars.org", DEFAULT_NETGAME_PORT) < 0 && !clientQuit) {
+ DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+ clientQuit = YES;
+ }
+
+ // Open a connection with the IP provided (listen on the host's port)
+ if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
+ DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), DEFAULT_NETGAME_PORT);
+ clientQuit = YES;
+ }
+
+ DLog(@"Found server on port %d", DEFAULT_NETGAME_PORT);
+ while (!clientQuit) {
+ int index = 0;
+ BOOL exitBufferLoop = NO;
+ memset(buffer, '\0', dim);
+
+ while (exitBufferLoop != YES) {
+ msgSize = SDLNet_TCP_Recv(sd, &buffer[index], 2);
+
+ // exit in case of error
+ if (msgSize <= 0) {
+ DLog(@"SDLNet_TCP_Recv: %s", SDLNet_GetError());
+ clientQuit = YES;
+ break;
+ }
+
+ // update index position and check for End-Of-Message
+ index += msgSize;
+ if (strncmp(&buffer[index-2], "\n\n", 2) == 0) {
+ exitBufferLoop = YES;
+ }
+
+ // if message is too big allocate new space
+ if (index >= dim) {
+ dim += BUFFER_SIZE;
+ buffer = (char *)realloc(buffer, dim);
+ if (buffer == NULL) {
+ clientQuit = YES;
+ break;
+ }
+ }
+ }
+
+ NSString *bufferedMessage = [[NSString alloc] initWithBytes:buffer length:index-2 encoding:NSASCIIStringEncoding];
+ NSArray *listOfCommands = [bufferedMessage componentsSeparatedByString:@"\n"];
+ [bufferedMessage release];
+ NSString *command = [listOfCommands objectAtIndex:0];
+ DLog(@"size = %d, %@", index-2, listOfCommands);
+ if ([command isEqualToString:@"PING"]) {
+ if ([listOfCommands count] > 1)
+ [self sendToServer:@"PONG" withArgument:[listOfCommands objectAtIndex:1]];
+ else
+ [self sendToServer:@"PONG"];
+ DLog(@"PONG");
+ }
+ else if ([command isEqualToString:@"NICK"]) {
+ //what is this for?
+ }
+ else if ([command isEqualToString:@"PROTO"]) {
+ //what is this for?
+ }
+ else if ([command isEqualToString:@"ROOM"]) {
+ //TODO: stub
+ }
+ else if ([command isEqualToString:@"LOBBY:LEFT"]) {
+ //TODO: stub
+ }
+ else if ([command isEqualToString:@"LOBBY:JOINED"]) {
+ //TODO: stub
+ }
+ else if ([command isEqualToString:@"ASKPASSWORD"]) {
+ NSString *pwd = [self.systemSettings objectForKey:@"password"];
+ [self sendToServer:@"PASSWORD" withArgument:pwd];
+ }
+ else if ([command isEqualToString:@"CONNECTED"]) {
+ short int netProto;
+ char *versionStr;
+ HW_versionInfo(&netProto, &versionStr);
+ NSString *nick = [self.systemSettings objectForKey:@"username"];
+ [self sendToServer:@"NICK" withArgument:nick];
+ [self sendToServer:@"PROTO" withArgument:[NSString stringWithFormat:@"%d",netProto]];
+ }
+ else if ([command isEqualToString:@"SERVER_MESSAGE"]) {
+ DLog(@"%@", [listOfCommands objectAtIndex:1]);
+ }
+ else if ([command isEqualToString:@"WARNING"]) {
+ if ([listOfCommands count] > 1)
+ DLog(@"Server warning - %@", [listOfCommands objectAtIndex:1]);
+ else
+ DLog(@"Server warning - unknown");
+ }
+ else if ([command isEqualToString:@"ERROR"]) {
+ DLog(@"Server error - %@", [listOfCommands objectAtIndex:1]);
+ }
+ else if ([command isEqualToString:@"BYE"]) {
+ //TODO: handle "Reconnected too fast"
+ DLog(@"Server disconnected, reason: %@", [listOfCommands objectAtIndex:1]);
+ clientQuit = YES;
+ }
+ else {
+ DLog(@"Unknown/Unsupported message received: %@", command);
+ }
+ }
+ DLog(@"Server closed connection, ending thread");
+
+ free(buffer);
+ SDLNet_TCP_Close(sd);
+ SDLNet_Quit();
+
+ [pool release];
+}
+
+@end
--- a/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Fri Dec 17 19:27:02 2010 +0100
+++ b/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Sat Dec 18 15:14:27 2010 +0100
@@ -191,6 +191,7 @@
61DF0EDC1284DF2300F3F10B /* HelpPageLobbyViewController-iPhone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 61DF0EDB1284DF2300F3F10B /* HelpPageLobbyViewController-iPhone.xib */; };
61DF0F211284F72A00F3F10B /* HelpPageInGameViewController-iPhone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 61DF0F201284F72A00F3F10B /* HelpPageInGameViewController-iPhone.xib */; };
61E1F4F811D004240016A5AA /* adler32.pas in Sources */ = {isa = PBXBuildFile; fileRef = 61E1F4F711D004240016A5AA /* adler32.pas */; };
+ 61E2E12E12BAAEE30051B659 /* ServerSetup.m in Sources */ = {isa = PBXBuildFile; fileRef = 61E2E12D12BAAEE30051B659 /* ServerSetup.m */; };
61E2F7441283752C00E12521 /* fb.png in Resources */ = {isa = PBXBuildFile; fileRef = 61E2F7421283752C00E12521 /* fb.png */; };
61E2F7451283752C00E12521 /* tw.png in Resources */ = {isa = PBXBuildFile; fileRef = 61E2F7431283752C00E12521 /* tw.png */; };
61E5D68D12AB006F00566F29 /* uLandPainted.pas in Sources */ = {isa = PBXBuildFile; fileRef = 61E5D68C12AB006F00566F29 /* uLandPainted.pas */; };
@@ -971,6 +972,8 @@
61DF0EDB1284DF2300F3F10B /* HelpPageLobbyViewController-iPhone.xib */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = "HelpPageLobbyViewController-iPhone.xib"; path = "../Resources/HelpPageLobbyViewController-iPhone.xib"; sourceTree = "<group>"; };
61DF0F201284F72A00F3F10B /* HelpPageInGameViewController-iPhone.xib */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = "HelpPageInGameViewController-iPhone.xib"; path = "Resources/HelpPageInGameViewController-iPhone.xib"; sourceTree = SOURCE_ROOT; };
61E1F4F711D004240016A5AA /* adler32.pas */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.pascal; name = adler32.pas; path = ../../hedgewars/adler32.pas; sourceTree = SOURCE_ROOT; };
+ 61E2E12C12BAAEE30051B659 /* ServerSetup.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ServerSetup.h; sourceTree = "<group>"; };
+ 61E2E12D12BAAEE30051B659 /* ServerSetup.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = ServerSetup.m; sourceTree = "<group>"; };
61E2F7421283752C00E12521 /* fb.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = fb.png; path = Resources/Icons/fb.png; sourceTree = "<group>"; };
61E2F7431283752C00E12521 /* tw.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = tw.png; path = Resources/Icons/tw.png; sourceTree = "<group>"; };
61E5D68C12AB006F00566F29 /* uLandPainted.pas */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.pascal; name = uLandPainted.pas; path = ../../hedgewars/uLandPainted.pas; sourceTree = SOURCE_ROOT; };
@@ -1046,6 +1049,8 @@
6165924C11CA9CB400D6E256 /* MainMenuViewController-iPhone.xib */,
616591E611CA9BA200D6E256 /* GameSetup.h */,
616591E711CA9BA200D6E256 /* GameSetup.m */,
+ 61E2E12C12BAAEE30051B659 /* ServerSetup.h */,
+ 61E2E12D12BAAEE30051B659 /* ServerSetup.m */,
);
path = Classes;
sourceTree = "<group>";
@@ -2418,6 +2423,7 @@
61E5D68D12AB006F00566F29 /* uLandPainted.pas in Sources */,
61F544C712AF1748007FD913 /* HoldTableViewCell.m in Sources */,
61AC067412B2E32D000B52A2 /* Appirater.m in Sources */,
+ 61E2E12E12BAAEE30051B659 /* ServerSetup.m in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
--- a/project_files/HedgewarsMobile/Resources/HelpPageInGameViewController-iPhone.xib Fri Dec 17 19:27:02 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/HelpPageInGameViewController-iPhone.xib Sat Dec 18 15:14:27 2010 +0100
@@ -360,7 +360,7 @@
<string key="NSFrame">{{-1, 0}, {481, 44}}</string>
<reference key="NSSuperview" ref="766721923"/>
<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
- <object class="NSMutableArray" key="IBUIItems">
+ <object class="NSArray" key="IBUIItems">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBUINavigationItem" id="477618874">
<reference key="IBUINavigationBar" ref="126317414"/>
@@ -368,6 +368,7 @@
<object class="IBUIBarButtonItem" key="IBUILeftBarButtonItem" id="843591489">
<string key="IBUITitle">Back</string>
<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
+ <int key="IBUIStyle">1</int>
<reference key="IBUINavigationItem" ref="477618874"/>
</object>
<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>