merge
authorkoda
Sat, 31 Jul 2010 10:42:40 +0200
changeset 3693 09892cdb8f95
parent 3680 aaf832c6fbd7 (current diff)
parent 3691 34fe2149f75d (diff)
child 3695 c11abf387a7d
merge
hedgewars/hwengine.pas
hedgewars/uMisc.pas
hedgewars/uWorld.pas
--- a/CMakeLists.txt	Sat Jul 31 10:39:20 2010 +0200
+++ b/CMakeLists.txt	Sat Jul 31 10:42:40 2010 +0200
@@ -19,7 +19,7 @@
 				     OUTPUT_VARIABLE version_suffix
 				     )
 			STRING(REGEX REPLACE "(.*) +(.*)" "\\2:\\1" version_suffix ${version_suffix})
-			MESSAGE(STATUS "Builing revision ${version_suffix}")
+			MESSAGE(STATUS "Building revision ${version_suffix}")
 			set(version_suffix ".${version_suffix}")
 #			#truncate to numbers only - trying to fix a problem described in http://www.hedgewars.org/node/2019
 #			STRING(REGEX REPLACE "^\\.(\\d+)" ".\\1" version_suffix ${version_suffix})
@@ -156,6 +156,7 @@
 endif(LOWRES)
 
 if(Optz)
+#	set(pascal_compiler_flags_cmn "-O3" "-OpPENTIUM4" "-CfSSE3" "-Xs" "-Si" ${pascal_compiler_flags_cmn})
 	set(pascal_compiler_flags_cmn "-O2" "-Xs" "-Si" ${pascal_compiler_flags_cmn})
 	set(haskell_compiler_flags_cmn "-O2" "-w")
 else(Optz)
--- a/QTfrontend/about.cpp	Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/about.cpp	Sat Jul 31 10:42:40 2010 +0200
@@ -74,7 +74,7 @@
             "Frontend improvements: Martin Minarik &lt;<a href=\"mailto:ttsmj@pokec.sk\">ttsmj@pokec.sk</a>&gt;<br>"
             "Frontend improvements: Kristian Lehmann &lt;<a href=\"mailto:email@thexception.net\">email@thexception.net</a>&gt;<br>"
             "Mac OS X/iPhone port, OpenGL-ES conversion: Vittorio Giovara &lt;<a href=\"mailto:vittorio.giovara@gmail.com\">vittorio.giovara@gmail.com</a>&gt;<br>"
-            "Gamepad and Lua integration, misc effects: Mario Liebisch &lt;<a href=\"mailto:mario.liebisch@googlemail.com\">mario.liebisch@googlemail.com</a>&gt;<br>"
+            "Gamepad and Lua integration, misc effects: Mario Liebisch &lt;<a href=\"mailto:mario.liebisch@gmail.com\">mario.liebisch@gmail.com</a>&gt;<br>"
             "Many engine improvements and graphics: Carlos Vives &lt;<a href=\"mailto:mail@carlosvives.es\">mail@carlosvives.es</a>&gt;<br>"
             "Few engine and frontend improvements: Richard Karolyi &lt;<a href=\"mailto:sheepluva@ercatec.net\">sheepluva@ercatec.net</a>&gt;<br>"
             "Maze maps: Henning K&uuml;hn &lt;<a href=\"mailto:prg@cooco.de\">prg@cooco.de</a>&gt;"
@@ -115,7 +115,7 @@
             "English: Andrey Korotaev &lt;<a href=\"mailto:unC0Rr@gmail.com\">unC0Rr@gmail.com</a>&gt;<br>"
             "Finnish: Nina Kuisma &lt;<a href=\"mailto:ninnnu@gmail.com\">ninnnu@gmail.com</a>&gt;<br>"
             "French: Antoine Turmel &lt;<a href=\"mailto:geekshadow@gmail.com\">geekshadow@gmail.com</a>&gt;<br>"
-            "German: Peter Hüwe &lt;<a href=\"mailto:PeterHuewe@gmx.de\">PeterHuewe@gmx.de</a>&gt;, Mario Liebisch &lt;<a href=\"mailto:mario.liebisch@googlemail.com\">mario.liebisch@googlemail.com</a>&gt;<br>"
+            "German: Peter Hüwe &lt;<a href=\"mailto:PeterHuewe@gmx.de\">PeterHuewe@gmx.de</a>&gt;, Mario Liebisch &lt;<a href=\"mailto:mario.liebisch@gmail.com\">mario.liebisch@gmail.com</a>&gt;<br>"
             "Italian: Luca Bonora &lt;<a href=\"mailto:bonora.luca@gmail.com\">bonora.luca@gmail.com</a>&gt;<br>"
             "Japanese: ADAM Etienne &lt;<a href=\"mailto:etienne.adam@gmail.com\">etienne.adam@gmail.com</a>&gt;<br>"
             "Polish: Maciej Mroziński &lt;<a href=\"mailto:mynick2@o2.pl\">mynick2@o2.pl</a>&gt;, Wojciech Latkowski &lt;<a href=\"mailto:magik17l@gmail.com\">magikmagik17l@gmail.com</a>&gt;, Maciej Górny<br>"
--- a/QTfrontend/game.cpp	Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/game.cpp	Sat Jul 31 10:42:40 2010 +0200
@@ -292,6 +292,7 @@
     arguments << config->netNick().toUtf8().toBase64();
     arguments << (config->isMusicEnabled() ? "1" : "0");
     arguments << (config->isReducedQuality() ? "1" : "0");
+    arguments << (config->isStereoEnabled() ? "1" : "0");
     return arguments;
 }
 
--- a/QTfrontend/gameuiconfig.cpp	Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/gameuiconfig.cpp	Sat Jul 31 10:42:40 2010 +0200
@@ -48,6 +48,7 @@
     Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
 
     Form->ui.pageOptions->CBReduceQuality->setChecked(value("video/reducequality", false).toBool());
+    Form->ui.pageOptions->CBEnableStereo->setChecked(value("video/anaglyph", false).toBool());
     Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
     Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
     Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
@@ -116,6 +117,7 @@
     setValue("video/fullscreen", vid_Fullscreen());
 
     setValue("video/reducequality", isReducedQuality());
+    setValue("video/anaglyph", isStereoEnabled());
 
     setValue("frontend/effects", isFrontendEffects());
 
@@ -236,6 +238,11 @@
     return Form->ui.pageOptions->CBAltDamage->isChecked();
 }
 
+bool GameUIConfig::isStereoEnabled() const
+{
+    return Form->ui.pageOptions->CBEnableStereo->isChecked();
+}
+
 bool GameUIConfig::appendDateTimeToRecordName()
 {
     return Form->ui.pageOptions->CBNameWithDate->isChecked();
--- a/QTfrontend/gameuiconfig.h	Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/gameuiconfig.h	Sat Jul 31 10:42:40 2010 +0200
@@ -55,6 +55,7 @@
     bool isFrontendFullscreen() const;
     bool isWeaponTooltip() const;
     void resizeToConfigValues();
+    bool isStereoEnabled() const;
 
 #ifdef __APPLE__
 #ifdef SPARKLE_ENABLED
--- a/QTfrontend/main.cpp	Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/main.cpp	Sat Jul 31 10:42:40 2010 +0200
@@ -404,10 +404,19 @@
         app.installTranslator(&Translator);
     }
 
+    // Win32 registry setup (used for xfire detection etc. - don't set it if we're running in "portable" mode with a custom config dir)
+#ifdef _WIN32
+    if(cConfigDir->length() == 0)
+    {
+        QSettings registry(QSettings::NativeFormat, QSettings::UserScope, "Hedgewars Project", "Hedgewars");
+        QFileInfo f(argv[0]);
+        registry.setValue("file", f.absoluteFilePath());
+        registry.setValue("path", f.absolutePath());
+    }
+#endif
 
     HWForm *Form = new HWForm();
 
-
     Form->show();
     return app.exec();
 }
--- a/QTfrontend/pages.cpp	Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/pages.cpp	Sat Jul 31 10:42:40 2010 +0200
@@ -108,7 +108,7 @@
     Tips << tr("Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!", "Tips");
     Tips << tr("Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.", "Tips");
     Tips << tr("Always remember you're able to set up your own games in local and network/online play. You're not restricted to the 'Simple Game' option.", "Tips");
-    Tips << tr("Connect a gamepad before launching the game to be able to assign its controls to your team.", "Tips");
+    Tips << tr("Connect one or more gamepads before launching the game to be able to assign their controls to your teams.", "Tips");
     Tips << tr("Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.", "Tips");
     Tips << tr("While playing you should give yourself a short break at least once an hour.", "Tips");
     Tips << tr("If your graphics card isn't able to provide hardware accelerated OpenGL, try to enable the low quality mode to improve performance.", "Tips");
@@ -122,7 +122,7 @@
     
 
     if(isDevBuild)
-        mainNote->setText(QLabel::tr("This HG build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!"));
+        mainNote->setText(QLabel::tr("This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!"));
     else
         mainNote->setText(QLabel::tr("Tip: ") + Tips[QTime(0, 0, 0).secsTo(QTime::currentTime()) % Tips.length()]);
 
@@ -612,6 +612,10 @@
             CBReduceQuality->setText(QCheckBox::tr("Reduced quality"));
             GBAlayout->addWidget(CBReduceQuality);
 
+            CBEnableStereo = new QCheckBox(AGGroupBox);
+            CBEnableStereo->setText(QCheckBox::tr("Anaglyph rendering (red/cyan)"));
+            GBAlayout->addWidget(CBEnableStereo);
+
             hr = new QFrame(AGGroupBox);
             hr->setFrameStyle(QFrame::HLine);
             hr->setLineWidth(3);
--- a/QTfrontend/pages.h	Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/pages.h	Sat Jul 31 10:42:40 2010 +0200
@@ -221,6 +221,7 @@
     QComboBox *CBResolution;
     QCheckBox *CBEnableSound;
     QCheckBox *CBEnableFrontendSound;
+    QCheckBox *CBEnableStereo;
 #ifdef _WIN32
     QCheckBox *CBHardwareSound;
 #endif
--- a/gameServer/Actions.hs	Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/Actions.hs	Sat Jul 31 10:42:40 2010 +0200
@@ -56,8 +56,10 @@
 processAction :: Action -> StateT ServerState IO ()
 
 
-processAction (AnswerClients chans msg) = 
-    liftIO $ mapM_ (flip writeChan msg) chans
+processAction (AnswerClients chans msg) = do
+    liftIO (putStr $ "AnswerClients... " ++ (show $ length chans) ++ " (" ++ (show msg) ++")")
+    liftIO $ map (flip seq ()) chans `seq` mapM_ (flip writeChan msg) chans
+    liftIO (putStrLn "done")
 
 
 processAction SendServerMessage = do
@@ -68,7 +70,7 @@
             serverMessageForOldVersions si
             else
             serverMessage si
-    liftIO $ writeChan chan ["SERVER_MESSAGE", message]
+    processAction $ AnswerClients [chan] ["SERVER_MESSAGE", message]
 {-
 
 processAction (clID, serverInfo, rnc) SendServerVars = do
@@ -87,12 +89,12 @@
 
 processAction (ProtocolError msg) = do
     chan <- client's sendChan
-    liftIO $ writeChan chan ["ERROR", msg]
+    processAction $ AnswerClients [chan] ["ERROR", msg]
 
 
 processAction (Warning msg) = do
     chan <- client's sendChan
-    liftIO $ writeChan chan ["WARNING", msg]
+    processAction $ AnswerClients [chan] ["WARNING", msg]
 
 processAction (ByeClient msg) = do
     (Just ci) <- gets clientIndex
@@ -109,13 +111,13 @@
         infoM "Clients" (show ci ++ " quits: " ++ (B.unpack msg))
 
         --mapM_ (processAction (ci, serverInfo, rnc)) $ answerOthersQuit ++ answerInformRoom
-        writeChan chan ["BYE", msg]
         modifyRoom rnc (\r -> r{
                         --playersIDs = IntSet.delete ci (playersIDs r)
                         playersIn = (playersIn r) - 1,
                         readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r
                         }) ri
 
+    processAction $ AnswerClients [chan] ["BYE", msg]
     modify (\s -> s{removedClients = ci `Set.insert` removedClients s})
 
 processAction (DeleteClient ci) = do
@@ -336,13 +338,13 @@
     case info of
         HasAccount passwd isAdmin -> do
             chan <- client's sendChan
-            liftIO $ writeChan chan ["ASKPASSWORD"]
+            processAction $ AnswerClients [chan] ["ASKPASSWORD"]
         Guest -> do
             processAction JoinLobby
         Admin -> do
             mapM processAction [ModifyClient (\cl -> cl{isAdministrator = True}), JoinLobby]
             chan <- client's sendChan
-            liftIO $ writeChan chan ["ADMIN_ACCESS"]
+            processAction $ AnswerClients [chan] ["ADMIN_ACCESS"]
 
 
 processAction JoinLobby = do
@@ -402,8 +404,8 @@
         forkIO $ clientSendLoop (clientSocket client) (coreChan si) (sendChan client) ci
 
         infoM "Clients" (show ci ++ ": New client. Time: " ++ show (connectTime client))
-        writeChan (sendChan client) ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
 
+    processAction $ AnswerClients [sendChan client] ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
 {-        let newLogins = takeWhile (\(_ , time) -> (connectTime client) `diffUTCTime` time <= 11) $ lastLogins serverInfo
 
         if False && (isJust $ host client `Prelude.lookup` newLogins) then
--- a/gameServer/ClientIO.hs	Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/ClientIO.hs	Sat Jul 31 10:42:40 2010 +0200
@@ -60,17 +60,17 @@
 clientSendLoop :: Socket -> Chan CoreMessage -> Chan [B.ByteString] -> ClientIndex -> IO()
 clientSendLoop s coreChan chan ci = do
     answer <- readChan chan
-    doClose <- Exception.handle
-        (\(e :: Exception.IOException) -> if isQuit answer then return True else sendQuit e >> return True) $ do
+    Exception.handle
+        (\(e :: Exception.IOException) -> when (not $ isQuit answer) $ sendQuit e) $ do
             sendAll s $ (B.unlines answer) `B.append` (B.singleton '\n')
-            return $ isQuit answer
 
-    if doClose then
+    if (isQuit answer) then
         Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on sClose") $ sClose s
         else
         clientSendLoop s coreChan chan ci
 
     where
-        sendQuit e = writeChan coreChan $ ClientMessage (ci, ["QUIT", B.pack $ show e])
+        --sendQuit e = writeChan coreChan $ ClientMessage (ci, ["QUIT", B.pack $ show e])
+        sendQuit e = putStrLn $ show e
         isQuit ("BYE":xs) = True
         isQuit _ = False
--- a/gameServer/CoreTypes.hs	Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/CoreTypes.hs	Sat Jul 31 10:42:40 2010 +0200
@@ -175,6 +175,13 @@
     | TimerAction Int
     | Remove ClientIndex
 
+instance Show CoreMessage where
+    show (Accept _) = "Accept"
+    show (ClientMessage _) = "ClientMessage"
+    show (ClientAccountInfo _) = "ClientAccountInfo"
+    show (TimerAction _) = "TimerAction"
+    show (Remove _) = "Remove"
+    
 type MRnC = MRoomsAndClients RoomInfo ClientInfo
 type IRnC = IRoomsAndClients RoomInfo ClientInfo
 
--- a/gameServer/ServerCore.hs	Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/ServerCore.hs	Sat Jul 31 10:42:40 2010 +0200
@@ -35,6 +35,7 @@
     si <- gets serverInfo
     r <- liftIO $ readChan $ coreChan si
 
+    liftIO $ putStrLn $ "Core msg: " ++ show r
     case r of
         Accept ci -> processAction (AddClient ci)
 
@@ -46,7 +47,9 @@
                 modify (\as -> as{clientIndex = Just ci})
                 reactCmd cmd
 
-        Remove ci -> processAction (DeleteClient ci)
+        Remove ci -> do
+            liftIO $ debugM "Clients"  $ "DeleteClient: " ++ show ci
+            processAction (DeleteClient ci)
 
                 --else
                 --do
@@ -54,10 +57,13 @@
                 --return (serverInfo, rnc)
 
         ClientAccountInfo (ci, info) -> do
-            removed <- gets removedClients
-            when (not $ ci `Set.member` removed) $
-                processAction (ProcessAccountInfo info)
-
+            --should instead check ci exists and has same nick/hostname
+            --removed <- gets removedClients
+            --when (not $ ci `Set.member` removed) $ do
+            --    modify (\as -> as{clientIndex = Just ci})
+            --    processAction (ProcessAccountInfo info)
+            return ()
+            
         TimerAction tick ->
                 mapM_ processAction $
                     PingAll : [StatsAction | even tick]
--- a/gameServer/Store.hs	Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/Store.hs	Sat Jul 31 10:42:40 2010 +0200
@@ -77,7 +77,7 @@
 removeElem :: MStore e -> ElemIndex -> IO ()
 removeElem (MStore ref) (ElemIndex n) = do
     (busyElems, freeElems, arr) <- readIORef ref
-    IOA.writeArray arr n (error "Store: no element")
+    IOA.writeArray arr n (error $ "Store: no element " ++ show n)
     writeIORef ref (IntSet.delete n busyElems, IntSet.insert n freeElems, arr)
 
 
--- a/gameServer/stresstest3.hs	Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/stresstest3.hs	Sat Jul 31 10:42:40 2010 +0200
@@ -63,7 +63,7 @@
     hFlush stdout
 
 forks = forever $ do
-    delay <- randomRIO (20000::Int, 40000)
+    delay <- randomRIO (10000::Int, 30000)
     threadDelay delay
     forkIO testing
 
--- a/hedgewars/GSHandlers.inc	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/GSHandlers.inc	Sat Jul 31 10:42:40 2010 +0200
@@ -186,12 +186,12 @@
 
         if (Gear^.Invulnerable) then exit;
 
-        if _0_6 < Gear^.dY then
-            PlaySound(sndOw4, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
-        else
-            PlaySound(sndOw1, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
-
-        ApplyDamage(Gear, dmg);
+        //if _0_6 < Gear^.dY then
+        //    PlaySound(sndOw4, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
+        //else
+        //    PlaySound(sndOw1, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
+
+        ApplyDamage(Gear, dmg, dsFall);
     end
 end;
 
--- a/hedgewars/HHHandlers.inc	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/HHHandlers.inc	Sat Jul 31 10:42:40 2010 +0200
@@ -17,6 +17,29 @@
  *)
 
 ////////////////////////////////////////////////////////////////////////////////
+
+procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
+begin
+if (Source = dsFall) or (Source = dsExplosion) then
+    case random(3) of
+        0: PlaySound(sndOoff1, Hedgehog^.Team^.voicepack);
+        1: PlaySound(sndOoff2, Hedgehog^.Team^.voicepack);
+        2: PlaySound(sndOoff3, Hedgehog^.Team^.voicepack);
+    end
+else if (Source = dsPoison) then
+    case random(2) of
+        0: PlaySound(sndPoisonCough, Hedgehog^.Team^.voicepack);
+        1: PlaySound(sndPoisonMoan, Hedgehog^.Team^.voicepack);
+    end
+else
+    case random(4) of
+        0: PlaySound(sndOw1, Hedgehog^.Team^.voicepack);
+        1: PlaySound(sndOw2, Hedgehog^.Team^.voicepack);
+        2: PlaySound(sndOw3, Hedgehog^.Team^.voicepack);
+        3: PlaySound(sndOw4, Hedgehog^.Team^.voicepack);
+    end
+end;
+
 procedure ChangeAmmo(Gear: PGear);
 var slot, i: Longword;
 begin
--- a/hedgewars/VGSHandlers.inc	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/VGSHandlers.inc	Sat Jul 31 10:42:40 2010 +0200
@@ -543,3 +543,19 @@
 Gear^.doStep:= @doStepBigExplosionWork;
 if Steps > 1 then Gear^.doStep(Gear, Steps-1);
 end;
+
+procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
+begin
+Gear^.X:= Gear^.X + Gear^.dX * Steps;
+
+Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
+Gear^.dY:= Gear^.dY + cGravityf * Steps;
+
+Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
+
+if round(Gear^.Y) > cWaterLine then
+    begin
+    DeleteVisualGear(Gear);
+    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
+    end
+end;
--- a/hedgewars/adler32.pas	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/adler32.pas	Sat Jul 31 10:42:40 2010 +0200
@@ -1,152 +1,152 @@
-unit Adler32;
-
-{ZLib - Adler32 checksum function}
-
-
-interface
-
-(*************************************************************************
-
- DESCRIPTION     :  ZLib - Adler32 checksum function
-
- REQUIREMENTS    :  TP5-7, D1-D7/D9-D10/D12, FPC, VP
-
- EXTERNAL DATA   :  ---
-
- MEMORY USAGE    :  ---
-
- DISPLAY MODE    :  ---
-
- REFERENCES      :  RFC 1950 (http://tools.ietf.org/html/rfc1950)
-
-
- Version  Date      Author      Modification
- -------  --------  -------     ------------------------------------------
- 0.10     30.08.03  W.Ehrhardt  Initial version based on MD5 layout
- 2.10     30.08.03  we          Common vers., XL versions for Win32
- 2.20     27.09.03  we          FPC/go32v2
- 2.30     05.10.03  we          STD.INC, TP5.0
- 2.40     10.10.03  we          common version, english comments
- 3.00     01.12.03  we          Common version 3.0
- 3.01     22.05.05  we          Adler32UpdateXL (i,n: integer)
- 3.02     17.12.05  we          Force $I- in Adler32File
- 3.03     07.08.06  we          $ifdef BIT32: (const fname: shortstring...)
- 3.04     10.02.07  we          Adler32File: no eof, XL and filemode via $ifdef
- 3.05     04.07.07  we          BASM16: speed-up factor 15
- 3.06     12.11.08  we          uses BTypes, Ptr2Inc and/or Str255
- 3.07     25.04.09  we          updated RFC URL(s)
- 3.08     19.07.09  we          D12 fix: assign with typecast string(fname)
-**************************************************************************)
-
-(*-------------------------------------------------------------------------
- (C) Copyright 2002-2009 Wolfgang Ehrhardt
-
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from
- the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
-    claim that you wrote the original software. If you use this software in
-    a product, an acknowledgment in the product documentation would be
-    appreciated but is not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
-    misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source distribution.
-----------------------------------------------------------------------------*)
-
-(*
-As per the license above, noting that this implementation of adler32 was stripped of everything we didn't need.
-That means no btypes, file loading, and the assembly version disabled.
-*)
-
-procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
-
-implementation
-
-(*
-$ifdef BASM16
-
-procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
-  //-update Adler32 with Msg data
-const
-  BASE = 65521; // max. prime < 65536 
-  NMAX =  5552; // max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^32
-type
-  LH    = packed record
-            L,H: word;
-          end;
-var
-  s1,s2: longint;
-  n: integer;
-begin
-  s1 := LH(adler).L;
-  s2 := LH(adler).H;
-  while Len > 0 do begin
-    if Len<NMAX then n := Len else n := NMAX;
-    //BASM increases speed from about 52 cyc/byte to about 3.7 cyc/byte
-    asm
-                    mov  cx,[n]
-            db $66; mov  ax,word ptr [s1]
-            db $66; mov  di,word ptr [s2]
-                    les  si,[msg]
-      @@1:  db $66, $26, $0f, $b6, $1c      // movzx ebx,es:[si]
-                    inc  si
-            db $66; add  ax,bx              // inc(s1, pByte(Msg)^)
-            db $66; add  di,ax              // inc(s2, s1
-                    dec  cx
-                    jnz  @@1
-            db $66; sub  cx,cx
-                    mov  cx,BASE
-            db $66; sub  dx,dx
-            db $66; div  cx
-            db $66; mov  word ptr [s1],dx   // s1 := s1 mod BASE
-            db $66; sub  dx,dx
-            db $66; mov  ax,di
-            db $66; div  cx
-            db $66; mov  word ptr [s2],dx   // s2 := s2 mod BASE
-                    mov  word ptr [msg],si  // save offset for next chunk
-    end;
-    dec(len, n);
-  end;
-  LH(adler).L := word(s1);
-  LH(adler).H := word(s2);
-end;
-*)
-
-procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
-  {-update Adler32 with Msg data}
-const
-  BASE = 65521; {max. prime < 65536 }
-  NMAX =  3854; {max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^31}
-type
-  LH    = packed record
-            L,H: word;
-          end;
-var
-  s1,s2: longint;
-  i,n: integer;
-begin
-  s1 := LH(adler).L;
-  s2 := LH(adler).H;
-  while Len > 0 do begin
-    if Len<NMAX then n := Len else n := NMAX;
-    for i:=1 to n do begin
-      inc(s1, pByte(Msg)^);
-      inc(Msg);
-      inc(s2, s1);
-    end;
-    s1 := s1 mod BASE;
-    s2 := s2 mod BASE;
-    dec(len, n);
-  end;
-  LH(adler).L := word(s1);
-  LH(adler).H := word(s2);
-end;
-
-end.
+unit Adler32;
+
+{ZLib - Adler32 checksum function}
+
+
+interface
+
+(*************************************************************************
+
+ DESCRIPTION     :  ZLib - Adler32 checksum function
+
+ REQUIREMENTS    :  TP5-7, D1-D7/D9-D10/D12, FPC, VP
+
+ EXTERNAL DATA   :  ---
+
+ MEMORY USAGE    :  ---
+
+ DISPLAY MODE    :  ---
+
+ REFERENCES      :  RFC 1950 (http://tools.ietf.org/html/rfc1950)
+
+
+ Version  Date      Author      Modification
+ -------  --------  -------     ------------------------------------------
+ 0.10     30.08.03  W.Ehrhardt  Initial version based on MD5 layout
+ 2.10     30.08.03  we          Common vers., XL versions for Win32
+ 2.20     27.09.03  we          FPC/go32v2
+ 2.30     05.10.03  we          STD.INC, TP5.0
+ 2.40     10.10.03  we          common version, english comments
+ 3.00     01.12.03  we          Common version 3.0
+ 3.01     22.05.05  we          Adler32UpdateXL (i,n: integer)
+ 3.02     17.12.05  we          Force $I- in Adler32File
+ 3.03     07.08.06  we          $ifdef BIT32: (const fname: shortstring...)
+ 3.04     10.02.07  we          Adler32File: no eof, XL and filemode via $ifdef
+ 3.05     04.07.07  we          BASM16: speed-up factor 15
+ 3.06     12.11.08  we          uses BTypes, Ptr2Inc and/or Str255
+ 3.07     25.04.09  we          updated RFC URL(s)
+ 3.08     19.07.09  we          D12 fix: assign with typecast string(fname)
+**************************************************************************)
+
+(*-------------------------------------------------------------------------
+ (C) Copyright 2002-2009 Wolfgang Ehrhardt
+
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from
+ the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+    claim that you wrote the original software. If you use this software in
+    a product, an acknowledgment in the product documentation would be
+    appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+    misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source distribution.
+----------------------------------------------------------------------------*)
+
+(*
+As per the license above, noting that this implementation of adler32 was stripped of everything we didn't need.
+That means no btypes, file loading, and the assembly version disabled.
+*)
+
+procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
+
+implementation
+
+(*
+$ifdef BASM16
+
+procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
+  //-update Adler32 with Msg data
+const
+  BASE = 65521; // max. prime < 65536 
+  NMAX =  5552; // max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^32
+type
+  LH    = packed record
+            L,H: word;
+          end;
+var
+  s1,s2: longint;
+  n: integer;
+begin
+  s1 := LH(adler).L;
+  s2 := LH(adler).H;
+  while Len > 0 do begin
+    if Len<NMAX then n := Len else n := NMAX;
+    //BASM increases speed from about 52 cyc/byte to about 3.7 cyc/byte
+    asm
+                    mov  cx,[n]
+            db $66; mov  ax,word ptr [s1]
+            db $66; mov  di,word ptr [s2]
+                    les  si,[msg]
+      @@1:  db $66, $26, $0f, $b6, $1c      // movzx ebx,es:[si]
+                    inc  si
+            db $66; add  ax,bx              // inc(s1, pByte(Msg)^)
+            db $66; add  di,ax              // inc(s2, s1
+                    dec  cx
+                    jnz  @@1
+            db $66; sub  cx,cx
+                    mov  cx,BASE
+            db $66; sub  dx,dx
+            db $66; div  cx
+            db $66; mov  word ptr [s1],dx   // s1 := s1 mod BASE
+            db $66; sub  dx,dx
+            db $66; mov  ax,di
+            db $66; div  cx
+            db $66; mov  word ptr [s2],dx   // s2 := s2 mod BASE
+                    mov  word ptr [msg],si  // save offset for next chunk
+    end;
+    dec(len, n);
+  end;
+  LH(adler).L := word(s1);
+  LH(adler).H := word(s2);
+end;
+*)
+
+procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
+  {-update Adler32 with Msg data}
+const
+  BASE = 65521; {max. prime < 65536 }
+  NMAX =  3854; {max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^31}
+type
+  LH    = packed record
+            L,H: word;
+          end;
+var
+  s1,s2: longint;
+  i,n: integer;
+begin
+  s1 := LH(adler).L;
+  s2 := LH(adler).H;
+  while Len > 0 do begin
+    if Len<NMAX then n := Len else n := NMAX;
+    for i:=1 to n do begin
+      inc(s1, pByte(Msg)^);
+      inc(Msg);
+      inc(s2, s1);
+    end;
+    s1 := s1 mod BASE;
+    s2 := s2 mod BASE;
+    dec(len, n);
+  end;
+  LH(adler).L := word(s1);
+  LH(adler).H := word(s2);
+end;
+
+end.
--- a/hedgewars/uAIAmmoTests.pas	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uAIAmmoTests.pas	Sat Jul 31 10:42:40 2010 +0200
@@ -103,7 +103,7 @@
 const BadTurn = Low(LongInt) div 4;
 
 implementation
-uses uMisc, uAIMisc, uLand;
+uses uMisc, uAIMisc, uLand, uTeams;
 
 function Metric(x1, y1, x2, y2: LongInt): LongInt;
 begin
@@ -121,8 +121,11 @@
         t: LongInt;
         value: LongInt;
     begin
-    x:= Me^.X;
-    y:= Me^.Y;
+    with PHedgehog(Me^.Hedgehog)^ do
+        begin
+        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+        end;
     dX:= Vx;
     dY:= -Vy;
     t:= rTime;
@@ -176,8 +179,11 @@
     var x, y, dY: hwFloat;
         t: LongInt;
     begin
-    x:= Me^.X;
-    y:= Me^.Y;
+    with PHedgehog(Me^.Hedgehog)^ do
+        begin
+        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+        end;
     dY:= -Vy;
     t:= TestTime;
     repeat
@@ -228,8 +234,11 @@
     var x, y, dY: hwFloat;
         t: LongInt;
     begin
-    x:= Me^.X;
-    y:= Me^.Y;
+    with PHedgehog(Me^.Hedgehog)^ do
+        begin
+        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+        end;
     dY:= -Vy;
     t:= TestTime;
     repeat
@@ -280,8 +289,11 @@
     var x, y, dY: hwFloat;
         t: LongInt;
     begin
-    x:= Me^.X;
-    y:= Me^.Y;
+    with PHedgehog(Me^.Hedgehog)^ do
+        begin
+        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+        end;
     dY:= -Vy;
     t:= TestTime;
     repeat
@@ -336,8 +348,11 @@
     var x, y, dY: hwFloat;
         t: LongInt;
     begin
-    x:= Me^.X;
-    y:= Me^.Y;
+    with PHedgehog(Me^.Hedgehog)^ do
+        begin
+        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+        end;
     dY:= -Vy;
     t:= TestTime;
     repeat
@@ -388,8 +403,11 @@
     var x, y, dY: hwFloat;
         value: LongInt;
     begin
-        x:= Me^.X;
-        y:= Me^.Y;
+    with PHedgehog(Me^.Hedgehog)^ do
+        begin
+        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+        end;
         dY:= -Vy;
 
         repeat
@@ -473,12 +491,15 @@
 ap.ExplR:= 0;
 ap.Time:= 0;
 ap.Power:= 1;
-range:= Metric(hwRound(Me^.X), hwRound(Me^.Y), Targ.X, Targ.Y);
+with PHedgehog(Me^.Hedgehog)^ do
+    begin
+    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+    end;
+range:= Metric(hwRound(x), hwRound(y), Targ.X, Targ.Y);
 if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn);
-Vx:= (int2hwFloat(Targ.X) - Me^.X) * _1div1024;
-Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * _1div1024;
-x:= Me^.X;
-y:= Me^.Y;
+Vx:= (int2hwFloat(Targ.X) - x) * _1div1024;
+Vy:= (int2hwFloat(Targ.Y) - y) * _1div1024;
 ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
 repeat
   x:= x + vX;
@@ -507,13 +528,16 @@
 ap.ExplR:= 0;
 ap.Time:= 0;
 ap.Power:= 1;
+with PHedgehog(Me^.Hedgehog)^ do
+    begin
+    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+    end;
 if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then
    exit(BadTurn);
-t:= _0_5 / Distance(int2hwFloat(Targ.X) - Me^.X, int2hwFloat(Targ.Y) - Me^.Y);
-Vx:= (int2hwFloat(Targ.X) - Me^.X) * t;
-Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * t;
-x:= Me^.X;
-y:= Me^.Y;
+t:= _0_5 / Distance(int2hwFloat(Targ.X) - x, int2hwFloat(Targ.Y) - y);
+Vx:= (int2hwFloat(Targ.X) - x) * t;
+Vy:= (int2hwFloat(Targ.Y) - y) * t;
 ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
 d:= 0;
 
@@ -531,6 +555,7 @@
 
 function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
 var valueResult: LongInt;
+    x, y: hwFloat;
 begin
 Level:= Level; // avoid compiler hint
 ap.ExplR:= 0;
@@ -539,26 +564,37 @@
 
 ap.Time:= 0;
 ap.Power:= 1;
-if (Targ.X) - hwRound(Me^.X) >= 0 then ap.Angle:=   cMaxAngle div 4
+with PHedgehog(Me^.Hedgehog)^ do
+    begin
+    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+    end;
+if (Targ.X) - hwRound(x) >= 0 then ap.Angle:=   cMaxAngle div 4
                                   else ap.Angle:= - cMaxAngle div 4;
-valueResult:= RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), hwRound(Me^.Y), 15, 30);
+valueResult:= RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), hwRound(y), 15, 30);
 if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult);
 TestBaseballBat:= valueResult;
 end;
 
 function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
 var i, valueResult: LongInt;
+    x, y: hwFloat;
 begin
 Level:= Level; // avoid compiler hint
 ap.ExplR:= 0;
 ap.Time:= 0;
 ap.Power:= 1;
 ap.Angle:= 0;
-if (Abs(hwRound(Me^.X) - Targ.X) > 25)
-or (Abs(hwRound(Me^.Y) - 50 - Targ.Y) > 50) then
+with PHedgehog(Me^.Hedgehog)^ do
     begin
-    if TestColl(hwRound(Me^.Y), hwRound(Me^.Y) - 16, 6)
-    and (RateShove(Me, hwRound(Me^.X) + 10 * hwSign(Me^.dX), hwRound(Me^.Y) - 40, 30, 30) = 0) then
+    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+    end;
+if (Abs(hwRound(x) - Targ.X) > 25)
+or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then
+    begin
+    if TestColl(hwRound(x), hwRound(y) - 16, 6)
+    and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30) = 0) then
         valueResult:= Succ(BadTurn)
     else
         valueResult:= BadTurn;
@@ -567,8 +603,8 @@
 
 valueResult:= 0;
 for i:= 0 to 4 do
-    valueResult:= valueResult + RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X),
-                                    hwRound(Me^.Y) - 20 * i - 5, 10, 30);
+    valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x),
+                                    hwRound(y) - 20 * i - 5, 10, 30);
 if valueResult <= 0 then
     valueResult:= BadTurn
 else
--- a/hedgewars/uConsts.pas	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uConsts.pas	Sat Jul 31 10:42:40 2010 +0200
@@ -73,7 +73,7 @@
             sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
             sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, 
             sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
-            sprCheese, sprHandCheese, sprHandFlamethrower
+            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk
             );
     
     // Gears that interact with other Gears and/or Land
@@ -94,10 +94,12 @@
             vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
             vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
             vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
-            vgtBigExplosion);
+            vgtBigExplosion, vgtChunk);
 
     TGearsType = set of TGearType;
 
+    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
+
     TSound = (sndNone,
             sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
             sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
@@ -106,7 +108,7 @@
             sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
             sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
             sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
-            sndCake, sndOw1, sndOw4, sndFirePunch1, sndFirePunch2,
+            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
             sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
             sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
             sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
@@ -118,7 +120,7 @@
             sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
             sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
             sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8,
-            sndSkip, sndSineGun);
+            sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3);
 
     TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer,
             amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
@@ -559,17 +561,17 @@
             (FileName:       'SkyR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
             Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
             (FileName:  'BorderHorizontal'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 33; Height:  2; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderHorizontal
+            Width: 33; Height:  2; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderHorizontal
             (FileName:  'BorderVertical'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 2; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderVertical
+            Width: 2; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderVertical
             (FileName:   'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width: 33; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlot
+            Width: 33; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlot
             (FileName:      'Ammos'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
             Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMAmmos
             (FileName:   'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
             Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlotKeys
             (FileName:  'Corners'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  2; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMCorners
+            Width:  2; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMCorners
             (FileName:     'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
             Width:  32; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFinger
             (FileName:    'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
@@ -795,7 +797,9 @@
             (FileName:  'amCheese'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
             Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
             (FileName:  'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprHandFlamethrower
+            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
+            (FileName:  'Chunk'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprChunk
             );
 
     Wavez: array [TWave] of record
@@ -856,6 +860,8 @@
             (FileName:             'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze
             (FileName:                'cake2.ogg'; Path: ptSounds),// sndCake
             (FileName:                  'Ow1.ogg'; Path: ptVoices),// sndOw1
+            (FileName:                  'Ow2.ogg'; Path: ptVoices),// sndOw2
+            (FileName:                  'Ow3.ogg'; Path: ptVoices),// sndOw3
             (FileName:                  'Ow4.ogg'; Path: ptVoices),// sndOw4
             (FileName:           'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1
             (FileName:           'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2
@@ -917,7 +923,10 @@
             (FileName:                   '8C.ogg'; Path: ptSounds),// sndPiano7
             (FileName:                   '9D.ogg'; Path: ptSounds),// sndPiano8
             (FileName:                 'skip.ogg'; Path: ptSounds),// sndSkip
-            (FileName:          'shotgunfire.ogg'; Path: ptSounds) // sndSineGun
+            (FileName:          'shotgunfire.ogg'; Path: ptSounds),// sndSineGun
+            (FileName:                'Ooff1.ogg'; Path: ptVoices),// sndOoff1
+            (FileName:                'Ooff2.ogg'; Path: ptVoices),// sndOoff2
+            (FileName:                'Ooff3.ogg'; Path: ptVoices) // sndOoff3
             );
 
     Ammoz: array [TAmmoType] of record
--- a/hedgewars/uGears.pas	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uGears.pas	Sat Jul 31 10:42:40 2010 +0200
@@ -83,7 +83,7 @@
 function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
 procedure ProcessGears;
 procedure EndTurnCleanup;
-procedure ApplyDamage(Gear: PGear; Damage: Longword);
+procedure ApplyDamage(Gear: PGear; Damage: Longword; Source: TDamageSource);
 procedure SetAllToActive;
 procedure SetAllHHToActive;
 procedure DrawGears;
@@ -635,22 +635,18 @@
     team: PTeam;
        i: LongWord;
     flag: Boolean;
+     tmp: LongWord;
 begin
-	Gear:= GearsList;
+    Gear:= GearsList;
 
-	while Gear <> nil do
-	begin
-		if Gear^.Kind = gtHedgehog then
-			begin
+    while Gear <> nil do
+    begin
+        if Gear^.Kind = gtHedgehog then
+            begin
+            tmp:= 0;
             if PHedgehog(Gear^.Hedgehog)^.Effects[hePoisoned] then
-                begin
-                inc(Gear^.Damage, min(ModifyDamage(5,Gear), max(0,Gear^.Health - 1 - Gear^.Damage)));
-                if getRandom(2) = 0 then
-                    PlaySound(sndPoisonCough, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
-                else
-                    PlaySound(sndPoisonMoan, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
-                end;
-            inc(Gear^.Damage, min(cHealthDecrease, max(0,Gear^.Health - 1 - Gear^.Damage)));
+                inc(tmp, min(ModifyDamage(5,Gear), max(0,Gear^.Health - 1 - Gear^.Damage)));
+            inc(tmp, min(cHealthDecrease, max(0,Gear^.Health - 1 - Gear^.Damage)));
             if PHedgehog(Gear^.Hedgehog)^.King then
                 begin
                 flag:= false;
@@ -660,12 +656,13 @@
                         (not team^.Hedgehogs[i].King) and 
                         (team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage) 
                     then flag:= true;
-                if not flag then inc(Gear^.Damage, min(5, max(0,Gear^.Health - 1 - Gear^.Damage)))
+                if not flag then inc(tmp, min(5, max(0,Gear^.Health - 1 - Gear^.Damage)))
                 end;
-			end;
+            if tmp > 0 then ApplyDamage(Gear, tmp, dsPoison);
+            end;
 
-		Gear:= Gear^.NextGear
-	end;
+        Gear:= Gear^.NextGear
+    end;
 end;
 
 procedure ProcessGears;
@@ -891,13 +888,14 @@
         end
 end;
 
-procedure ApplyDamage(Gear: PGear; Damage: Longword);
+procedure ApplyDamage(Gear: PGear; Damage: Longword; Source: TDamageSource);
 var s: shortstring;
     vampDmg, tmpDmg, i: Longword;
     vg: PVisualGear;
 begin
     if (Gear^.Kind = gtHedgehog) and (Damage>=1) then
     begin
+    HHHurt(Gear^.Hedgehog, Source);
     AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color);
     tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
     if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
@@ -1179,6 +1177,7 @@
     dmg, dmgRadius, dmgBase: LongInt;
     fX, fY: hwFloat;
     vg: PVisualGear;
+    i, cnt: LongInt;
 begin
 TargetPoint.X:= NoPointX;
 {$IFDEF DEBUGFILE}if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');{$ENDIF}
@@ -1226,7 +1225,7 @@
                             if (Mask and EXPLNoDamage) = 0 then
                                 begin
                                 if not Gear^.Invulnerable then
-                                    ApplyDamage(Gear, dmg)
+                                    ApplyDamage(Gear, dmg, dsExplosion)
                                 else
                                     Gear^.State:= Gear^.State or gstWinner;
                                 end;
@@ -1263,7 +1262,13 @@
     end;
 
 if (Mask and EXPLDontDraw) = 0 then
-    if (GameFlags and gfSolidLand) = 0 then DrawExplosion(X, Y, Radius);
+    if (GameFlags and gfSolidLand) = 0 then
+        begin
+        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
+        if cnt > 0 then
+            for i:= 0 to cnt do
+                AddVisualGear(X, Y, vgtChunk)
+        end;
 
 uAIMisc.AwareOfExplosion(0, 0, 0)
 end;
@@ -1285,7 +1290,7 @@
             gtTarget,
             gtExplosives: begin
                     if (not t^.Invulnerable) then
-                        ApplyDamage(t, dmg)
+                        ApplyDamage(t, dmg, dsBullet)
                     else
                         Gear^.State:= Gear^.State or gstWinner;
 
@@ -1340,10 +1345,10 @@
             gtExplosives: begin
                     if (Ammo^.Kind = gtDrill) then begin Ammo^.Timer:= 0; exit; end;
                     if (not Gear^.Invulnerable) then
-                        ApplyDamage(Gear, tmpDmg)
+                        ApplyDamage(Gear, tmpDmg, dsShove)
                     else
                         Gear^.State:= Gear^.State or gstWinner;
-                    if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then ApplyDamage(Gear, tmpDmg * 100); // crank up damage for explosives + blowtorch
+                    if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then ApplyDamage(Gear, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
 
                     DeleteCI(Gear);
                     if (Gear^.Kind = gtHedgehog) and PHedgehog(Gear^.Hedgehog)^.King then
--- a/hedgewars/uLandGraphics.pas	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uLandGraphics.pas	Sat Jul 31 10:42:40 2010 +0200
@@ -30,7 +30,7 @@
 function  SweepDirty: boolean;
 function  Despeckle(X, Y: LongInt): boolean;
 function  CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
-procedure DrawExplosion(X, Y, Radius: LongInt);
+function DrawExplosion(X, Y, Radius: LongInt): Longword;
 procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
 procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
 procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword);
@@ -181,17 +181,22 @@
 
 end;
 
-procedure FillLandCircleLinesBG(x, y, dx, dy: LongInt);
+function FillLandCircleLinesBG(x, y, dx, dy: LongInt): Longword;
 var i, t: LongInt;
+    cnt: Longword;
 begin
+cnt:= 0;
 t:= y + dy;
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) then
+           begin
+           inc(cnt);
            if (cReducedQuality and rqBlurryLand) = 0 then
                LandPixels[t, i]:= LandBackPixel(i, t)
            else
                LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+           end
        else
            if ((Land[t, i] and lfObject) <> 0) then
                if (cReducedQuality and rqBlurryLand) = 0 then
@@ -203,10 +208,13 @@
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) then
+           begin
+           inc(cnt);
            if (cReducedQuality and rqBlurryLand) = 0 then
                LandPixels[t, i]:= LandBackPixel(i, t)
            else
                LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+           end
        else
            if ((Land[t, i] and lfObject) <> 0) then
                if (cReducedQuality and rqBlurryLand) = 0 then
@@ -218,10 +226,13 @@
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) then
+           begin
+           inc(cnt);
            if (cReducedQuality and rqBlurryLand) = 0 then
            LandPixels[t, i]:= LandBackPixel(i, t)
             else 
            LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+           end
        else
             if ((Land[t, i] and lfObject) <> 0) then
             if (cReducedQuality and rqBlurryLand) = 0 then
@@ -233,18 +244,20 @@
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) then
-            if (cReducedQuality and rqBlurryLand) = 0 then
-          LandPixels[t, i]:= LandBackPixel(i, t)
-        else 
-         LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
-
+           begin
+           inc(cnt);
+           if (cReducedQuality and rqBlurryLand) = 0 then
+               LandPixels[t, i]:= LandBackPixel(i, t)
+           else 
+               LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+           end
        else
           if ((Land[t, i] and lfObject) <> 0) then
               if (cReducedQuality and rqBlurryLand) = 0 then
                 LandPixels[t, i]:= 0
               else
                 LandPixels[t div 2, i div 2]:= 0;
-
+FillLandCircleLinesBG:= cnt;
 end;
 
 procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt);
@@ -310,19 +323,21 @@
           end;
 end;
 
-procedure DrawExplosion(X, Y, Radius: LongInt);
+function DrawExplosion(X, Y, Radius: LongInt): Longword;
 var dx, dy, ty, tx, d: LongInt;
+    cnt: Longword;
 begin
 
 // draw background land texture
     begin
+    cnt:= 0;
     dx:= 0;
     dy:= Radius;
     d:= 3 - 2 * Radius;
 
     while (dx < dy) do
         begin
-        FillLandCircleLinesBG(x, y, dx, dy);
+        inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
         if (d < 0)
         then d:= d + 4 * dx + 6
         else begin
@@ -331,7 +346,7 @@
             end;
         inc(dx)
         end;
-    if (dx = dy) then FillLandCircleLinesBG(x, y, dx, dy);
+    if (dx = dy) then inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
     end;
 
 // draw a hole in land
@@ -382,7 +397,8 @@
 dx:= min(X + Radius + 1, LAND_WIDTH) - tx;
 ty:= max(Y - Radius - 1, 0);
 dy:= min(Y + Radius + 1, LAND_HEIGHT) - ty;
-UpdateLandTexture(tx, dx, ty, dy)
+UpdateLandTexture(tx, dx, ty, dy);
+DrawExplosion:= cnt
 end;
 
 procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
--- a/hedgewars/uMisc.pas	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uMisc.pas	Sat Jul 31 10:42:40 2010 +0200
@@ -35,6 +35,8 @@
     isSpeed         : boolean;
     isFirstFrame    : boolean;
 
+    isStereoEnabled : boolean;
+
     fastUntilLag    : boolean;
 
     GameState       : TGameState;
@@ -757,7 +759,7 @@
     Rewrite(f);
 {$ELSE}
     if (ParamStr(1) <> '') and (ParamStr(2) <> '') then
-        if (ParamCount <> 3) and (ParamCount <> 18) then
+        if (ParamCount <> 3) and (ParamCount <> 19) then
         begin
             for i:= 0 to 7 do
             begin
@@ -782,7 +784,6 @@
 {$ENDIF}
 {$I+}
 {$ENDIF}
-
 end;
 
 procedure freeModule;
--- a/hedgewars/uStore.pas	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uStore.pas	Sat Jul 31 10:42:40 2010 +0200
@@ -39,7 +39,9 @@
     rotationQt: GLfloat;
     wScreen: LongInt;
     hScreen: LongInt;
-    
+    framel, framer, depthl, depthr: GLuint;
+    texl, texr: GLuint;
+
 procedure initModule;
 procedure freeModule;
 
@@ -356,8 +358,9 @@
     if TeamsArray[t] <> nil then
         with TeamsArray[t]^ do
             begin
-            if GraveName = '' then GraveName:= 'Simple';
-            texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, ifCritical or ifTransparent);
+            if GraveName = '' then GraveName:= 'Statue';
+            texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, ifTransparent);
+            if texsurf = nil then texsurf:= LoadImage(Pathz[ptGraves] + '/Statue', ifCritical or ifTransparent);
             GraveTex:= Surface2Tex(texsurf, false);
             SDL_FreeSurface(texsurf)
             end
@@ -801,6 +804,15 @@
     SDL_FreeSurface(MissionIcons);
     FreeTexture(ropeIconTex);
     FreeTexture(HHTexture);
+    if isStereoEnabled then
+    begin
+        glDeleteTextures(1, @texl);
+        glDeleteRenderbuffersEXT(1, @depthl);
+        glDeleteFramebuffersEXT(1, @framel);
+        glDeleteTextures(1, @texr);
+        glDeleteRenderbuffersEXT(1, @depthr);
+        glDeleteFramebuffersEXT(1, @framer)
+    end
 end;
 
 
@@ -1170,7 +1182,9 @@
 {$ENDIF}
     end;
 
-{$IFNDEF IPHONEOS}
+{$IFDEF IPHONEOS}
+    cGPUVendor:= gvApple;
+{$ELSE}
     if StrPos(Str2PChar(vendor), Str2PChar('nvidia')) <> nil then
         cGPUVendor:= gvNVIDIA
     else if StrPos(Str2PChar(vendor), Str2PChar('intel')) <> nil then
@@ -1178,8 +1192,43 @@
     else if StrPos(Str2PChar(vendor), Str2PChar('ati')) <> nil then
         cGPUVendor:= gvIntel;
 //SupportNPOTT:= glLoadExtension('GL_ARB_texture_non_power_of_two');
-{$ELSE}
-    cGPUVendor:= gvApple;
+
+    if isStereoEnabled then
+    begin
+        // prepare left and right frame buffers and associated textures
+        glLoadExtension('GL_EXT_framebuffer_object');
+
+        // left
+        glGenFramebuffersEXT(1, @framel);
+        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framel);
+        glGenRenderbuffersEXT(1, @depthl);
+        glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthl);
+        glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
+        glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthl);
+        glGenTextures(1, @texl);
+        glBindTexture(GL_TEXTURE_2D, texl);
+        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,  cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texl, 0);
+
+        // right
+        glGenFramebuffersEXT(1, @framer);
+        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framer);
+        glGenRenderbuffersEXT(1, @depthr);
+        glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthr);
+        glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
+        glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthr);
+        glGenTextures(1, @texr);
+        glBindTexture(GL_TEXTURE_2D, texr);
+        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,  cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texr, 0);
+
+        // reset
+        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
+    end;
 {$ENDIF}
 
 {$IFDEF DEBUGFILE}
--- a/hedgewars/uVisualGears.pas	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uVisualGears.pas	Sat Jul 31 10:42:40 2010 +0200
@@ -115,7 +115,8 @@
             @doStepSmokeTrace,
             @doStepSmokeTrace,
             @doStepExplosion,
-            @doStepBigExplosion
+            @doStepBigExplosion,
+            @doStepChunk
         );
 
 function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0): PVisualGear;
@@ -299,6 +300,15 @@
 vgtBigExplosion: begin
                 gear^.Angle:= random(360);
                 end;
+      vgtChunk: begin
+                gear^.Frame:= random(4);
+                t:= random(1024);
+                sp:= 0.001 * (random(85) + 47);
+                dx:= AngleSin(t).QWordValue/4294967296 * sp;
+                dy:= AngleCos(t).QWordValue/4294967296 * sp;
+                if random(2) = 0 then dx := -dx;
+                (*if random(2) = 0 then*) dy := -2 * dy;
+                end;
         end;
 
 if State <> 0 then gear^.State:= State;
@@ -455,6 +465,7 @@
                             Tint($FF, $FF, $FF, floor(Gear^.alpha * $FF));
                             DrawRotatedTextureF(SpritesData[sprSmokeRing].Texture, Gear^.scale, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 200, 200, Gear^.Angle);
                             end;
+                vgtChunk: DrawRotatedF(sprChunk, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
             end;
         case Gear^.Kind of
             vgtSmallDamageTag: DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
--- a/hedgewars/uWorld.pas	Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uWorld.pas	Sat Jul 31 10:42:40 2010 +0200
@@ -22,6 +22,7 @@
 interface
 uses SDLh, uGears, uConsts, uFloat, uRandom;
 
+type TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
 
 var FollowGear: PGear;
     WindBarWidth: LongInt;
@@ -44,6 +45,7 @@
 
 procedure InitWorld;
 procedure DrawWorld(Lag: LongInt);
+procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
 procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
 procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt);
 procedure HideMission;
@@ -71,6 +73,11 @@
     amSel: TAmmoType = amNothing;
     missionTex: PTexture;
     missionTimer: LongInt;
+    stereoDepth: GLfloat = 0;
+
+const cStereo_Sky     = 0.0750;
+      cStereo_Horizon = 0.0250;
+      cStereo_Water   = 0.0125;
 
 procedure InitWorld;
 var i, t: LongInt;
@@ -528,14 +535,7 @@
 
 
 procedure DrawWorld(Lag: LongInt);
-var i, t: LongInt;
-    r: TSDL_Rect;
-    tdx, tdy: Double;
-    grp: TCapGroup;
-    s: string[15];
-    highlight: Boolean;
-    offset, offsetX, offsetY, ScreenBottom: LongInt;
-    VertexBuffer: array [0..3] of TVertex2f;
+var cc: array[0..3] of GLfloat;
 begin
     if not isPaused then
     begin
@@ -564,6 +564,101 @@
     if not isPaused then
         MoveCamera;
 
+    if not isStereoEnabled then
+    begin
+        glClear(GL_COLOR_BUFFER_BIT);
+        DrawWorldStereo(Lag, rmDefault)
+    end
+    else
+    begin
+        // create left fb
+        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framel);
+        glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+        DrawWorldStereo(Lag, rmLeftEye);
+
+        // create right fb
+        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framer);
+        glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+        DrawWorldStereo(0, rmRightEye);
+
+        // detatch drawing from fbs
+        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+        glGetFloatv(GL_COLOR_CLEAR_VALUE, @cc);
+        glClearColor(0, 0, 0, 0);
+        glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+        glClearColor(cc[0], cc[1], cc[2], cc[3]);
+        SetScale(cDefaultZoomLevel);
+
+        // enable gl stuff
+        glEnable(GL_TEXTURE_2D);
+        glEnable(GL_BLEND);
+        glBlendFunc(GL_ONE, GL_ONE);
+
+        // draw left frame
+        glBindTexture(GL_TEXTURE_2D, texl);
+        glColor3f(0.0, 1.0, 1.0);
+        glBegin(GL_QUADS);
+            glTexCoord2f(0.0, 0.0);
+            glVertex2d(cScreenWidth / -2, cScreenHeight);
+            glTexCoord2f(1.0, 0.0);
+            glVertex2d(cScreenWidth / 2, cScreenHeight);
+            glTexCoord2f(1.0, 1.0);
+            glVertex2d(cScreenWidth / 2, 0);
+            glTexCoord2f(0.0, 1.0);
+            glVertex2d(cScreenWidth / -2, 0);
+        glEnd();
+
+        // draw right frame
+        glBindTexture(GL_TEXTURE_2D, texr);
+        glColor3f(1.0, 0.0, 0.0);
+        glBegin(GL_QUADS);
+            glTexCoord2f(0.0, 0.0);
+            glVertex2d(cScreenWidth / -2, cScreenHeight);
+            glTexCoord2f(1.0, 0.0);
+            glVertex2d(cScreenWidth / 2, cScreenHeight);
+            glTexCoord2f(1.0, 1.0);
+            glVertex2d(cScreenWidth / 2, 0);
+            glTexCoord2f(0.0, 1.0);
+            glVertex2d(cScreenWidth / -2, 0);
+        glEnd();
+
+        // reset
+        glColor3f(1.0, 1.0, 1.0);
+        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+        SetScale(zoom);
+    end
+end;
+
+procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
+begin
+    if rm = rmDefault then exit
+    else if rm = rmRightEye then d:= -d;
+    stereoDepth:= stereoDepth + d;
+    glMatrixMode(GL_PROJECTION);
+    glTranslatef(d, 0, 0);
+    glMatrixMode(GL_MODELVIEW)
+end;
+ 
+procedure ResetDepth(rm: TRenderMode);
+begin
+    if rm = rmDefault then exit;
+    glMatrixMode(GL_PROJECTION);
+    glTranslatef(-stereoDepth, 0, 0);
+    glMatrixMode(GL_MODELVIEW);
+    stereoDepth:= 0;
+end;
+ 
+procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
+var i, t: LongInt;
+    r: TSDL_Rect;
+    tdx, tdy: Double;
+    grp: TCapGroup;
+    s: string[15];
+    highlight: Boolean;
+    offset, offsetX, offsetY, screenBottom: LongInt;
+    scale: GLfloat;
+    VertexBuffer: array [0..3] of TVertex2f;
+begin
     if (cReducedQuality and rqNoBackground) = 0 then
     begin
         // Offsets relative to camera - spare them to wimpier cpus, no bg or flakes for them anyway
@@ -575,9 +670,13 @@
             HorizontOffset:= HorizontOffset + ((ScreenBottom-SkyOffset) div 20);
 
         // background
+        ChangeDepth(RM, cStereo_Sky);
         DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, SkyOffset);
+        ChangeDepth(RM, -cStereo_Horizon);
         DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, HorizontOffset);
-    end;
+    end
+    else
+        ChangeDepth(RM, cStereo_Sky - cStereo_Horizon);
 
     DrawVisualGears(0);
     
@@ -585,13 +684,21 @@
     begin
         // Waves
         DrawWater(255, SkyOffset); 
+        ChangeDepth(RM, -cStereo_Water);
         DrawWaves( 1,  0 - WorldDx div 32, - cWaveHeight + offsetY div 35, 64);
+        ChangeDepth(RM, -cStereo_Water);
         DrawWaves( -1,  25 + WorldDx div 25, - cWaveHeight + offsetY div 38, 48);
+        ChangeDepth(RM, -cStereo_Water);
         DrawWaves( 1,  75 - WorldDx div 19, - cWaveHeight + offsetY div 45, 32);
+        ChangeDepth(RM, -cStereo_Water);
         DrawWaves(-1, 100 + WorldDx div 14, - cWaveHeight + offsetY div 70, 24);
     end
     else
+    begin
+        ChangeDepth(RM, -4 * cStereo_Water);
         DrawWaves(-1, 100, - (cWaveHeight + (cWaveHeight shr 1)), 0);
+    end;
+    ResetDepth(RM);
 
     DrawLand(WorldDx, WorldDy);
 
@@ -628,20 +735,27 @@
     DrawWater(cWaterOpacity, 0);
 
     // Waves
+    ChangeDepth(RM, cStereo_Water);
     DrawWaves( 1, 25 - WorldDx div 9, - cWaveHeight, 12);
 
     if (cReducedQuality and rq2DWater) = 0 then
     begin
         //DrawWater(cWaterOpacity, - offsetY div 40);
+        ChangeDepth(RM, cStereo_Water);
         DrawWaves(-1, 50 + WorldDx div 6, - cWaveHeight - offsetY div 40, 8);
         DrawWater(cWaterOpacity, - offsetY div 20);
+        ChangeDepth(RM, cStereo_Water);
         DrawWaves( 1, 75 - WorldDx div 4, - cWaveHeight - offsetY div 20, 2);
         DrawWater(cWaterOpacity, - offsetY div 10);
+        ChangeDepth(RM, cStereo_Water);
         DrawWaves( -1, 25 + WorldDx div 3, - cWaveHeight - offsetY div 10, 0);
     end
     else
+    begin
+        ChangeDepth(RM, cStereo_Water);
         DrawWaves(-1, 50, - (cWaveHeight shr 1), 0);
-
+    end;
+    ResetDepth(RM);
 
 {$WARNINGS OFF}
 // Target
@@ -862,58 +976,65 @@
 offsetX:= 10;
 {$ENDIF}
 offsetY:= cOffsetY;
-inc(Frames);
+
+// don't increment fps when drawing the right frame
+if (RM = rmDefault) or (RM = rmLeftEye) then
+begin
+    inc(Frames);
 
-if cShowFPS or (GameType = gmtDemo) then inc(CountTicks, Lag);
-if (GameType = gmtDemo) and (CountTicks >= 1000) then
-   begin
-   i:=GameTicks div 1000;
-   t:= i mod 60;
-   s:= inttostr(t);
-   if t < 10 then s:= '0' + s;
-   i:= i div 60;
-   t:= i mod 60;
-   s:= inttostr(t) + ':' + s;
-   if t < 10 then s:= '0' + s;
-   s:= inttostr(i div 60) + ':' + s;
+    if cShowFPS or (GameType = gmtDemo) then
+        inc(CountTicks, Lag);
+    if (GameType = gmtDemo) and (CountTicks >= 1000) then
+    begin
+        i:=GameTicks div 1000;
+        t:= i mod 60;
+        s:= inttostr(t);
+        if t < 10 then s:= '0' + s;
+        i:= i div 60;
+        t:= i mod 60;
+        s:= inttostr(t) + ':' + s;
+        if t < 10 then s:= '0' + s;
+        s:= inttostr(i div 60) + ':' + s;
    
-   if timeTexture <> nil then
-        FreeTexture(timeTexture);
-    timeTexture:= nil;
+        if timeTexture <> nil then
+            FreeTexture(timeTexture);
+        timeTexture:= nil;
     
-   tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
-   tmpSurface:= doSurfaceConversion(tmpSurface);
-   timeTexture:= Surface2Tex(tmpSurface, false);
-   SDL_FreeSurface(tmpSurface)
-   end;
+        tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
+        tmpSurface:= doSurfaceConversion(tmpSurface);
+        timeTexture:= Surface2Tex(tmpSurface, false);
+        SDL_FreeSurface(tmpSurface)
+    end;
 
-if timeTexture <> nil then
-   DrawTexture((cScreenWidth shr 1) - 20 - timeTexture^.w - offsetY, offsetX + timeTexture^.h+5, timeTexture);
+    if timeTexture <> nil then
+        DrawTexture((cScreenWidth shr 1) - 20 - timeTexture^.w - offsetY, offsetX + timeTexture^.h+5, timeTexture);
 
-if cShowFPS then
-   begin
-   if CountTicks >= 1000 then
-      begin
-      FPS:= Frames;
-      Frames:= 0;
-      CountTicks:= 0;
-      s:= inttostr(FPS) + ' fps';
-      if fpsTexture <> nil then
-        FreeTexture(fpsTexture);
-    fpsTexture:= nil;
-      tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
-      tmpSurface:= doSurfaceConversion(tmpSurface);
-      fpsTexture:= Surface2Tex(tmpSurface, false);
-      SDL_FreeSurface(tmpSurface)
-      end;
-   if fpsTexture <> nil then
-      DrawTexture((cScreenWidth shr 1) - 60 - offsetY, offsetX, fpsTexture);
-   end;
+    if cShowFPS then
+    begin
+        if CountTicks >= 1000 then
+        begin
+            FPS:= Frames;
+            Frames:= 0;
+            CountTicks:= 0;
+            s:= inttostr(FPS) + ' fps';
+            if fpsTexture <> nil then
+                FreeTexture(fpsTexture);
+            fpsTexture:= nil;
+            tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
+            tmpSurface:= doSurfaceConversion(tmpSurface);
+            fpsTexture:= Surface2Tex(tmpSurface, false);
+            SDL_FreeSurface(tmpSurface)
+        end;
+        if fpsTexture <> nil then
+            DrawTexture((cScreenWidth shr 1) - 60 - offsetY, offsetX, fpsTexture);
+    end;
 
-if CountTicks >= 1000 then CountTicks:= 0;
+    if CountTicks >= 1000 then CountTicks:= 0;
 
-// lag warning (?)
-inc(SoundTimerTicks, Lag);
+    // lag warning (?)
+    inc(SoundTimerTicks, Lag);
+end;
+
 if SoundTimerTicks >= 50 then
    begin
    SoundTimerTicks:= 0;
--- a/misc/libopenalbridge/openalbridge_t.h	Sat Jul 31 10:39:20 2010 +0200
+++ b/misc/libopenalbridge/openalbridge_t.h	Sat Jul 31 10:42:40 2010 +0200
@@ -1,74 +1,74 @@
-/*
- * OpenAL Bridge - a simple portable library for OpenAL interface
- * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include <stdint.h>
-#include "al.h"
-
-#ifndef _OALB_INTERFACE_TYPES_H
-#define _OALB_INTERFACE_TYPES_H
-
-enum al_fade_enum {AL_FADE_IN, AL_FADE_OUT};
-typedef enum al_fade_enum al_fade_t;
-
-
-// data type to handle which source source is playing what
-#pragma pack(1)
-typedef struct _al_sound_t {
-    const char *filename;       // name of the sound file
-    ALuint buffer;              // actual sound content
-    uint32_t source_index;      // index of the associated source
-    ALboolean is_used;          // tells if the element can be overwritten
-} al_sound_t;
-#pragma pack()
-
-
-// data type for passing data between threads
-#pragma pack(1)
-typedef struct _fade_t {
-    uint32_t index;
-    uint16_t quantity;
-    al_fade_t type;
-} fade_t;
-#pragma pack()
-
-
-// data type for WAV header
-#pragma pack(1)
-typedef struct _WAV_header_t {
-    uint32_t ChunkID;
-    uint32_t ChunkSize;
-    uint32_t Format;
-    uint32_t Subchunk1ID;
-    uint32_t Subchunk1Size;
-    uint16_t AudioFormat;
-    uint16_t NumChannels;
-    uint32_t SampleRate;
-    uint32_t ByteRate;
-    uint16_t BlockAlign;
-    uint16_t BitsPerSample;
-    uint32_t Subchunk2ID;
-    uint32_t Subchunk2Size;
-} WAV_header_t;
-#pragma pack()
-
-
-#ifdef __CPLUSPLUS
-}
-#endif
-
-#endif /*_OALB_INTERFACE_TYPES_H*/
+/*
+ * OpenAL Bridge - a simple portable library for OpenAL interface
+ * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include <stdint.h>
+#include "al.h"
+
+#ifndef _OALB_INTERFACE_TYPES_H
+#define _OALB_INTERFACE_TYPES_H
+
+enum al_fade_enum {AL_FADE_IN, AL_FADE_OUT};
+typedef enum al_fade_enum al_fade_t;
+
+
+// data type to handle which source source is playing what
+#pragma pack(1)
+typedef struct _al_sound_t {
+    const char *filename;       // name of the sound file
+    ALuint buffer;              // actual sound content
+    uint32_t source_index;      // index of the associated source
+    ALboolean is_used;          // tells if the element can be overwritten
+} al_sound_t;
+#pragma pack()
+
+
+// data type for passing data between threads
+#pragma pack(1)
+typedef struct _fade_t {
+    uint32_t index;
+    uint16_t quantity;
+    al_fade_t type;
+} fade_t;
+#pragma pack()
+
+
+// data type for WAV header
+#pragma pack(1)
+typedef struct _WAV_header_t {
+    uint32_t ChunkID;
+    uint32_t ChunkSize;
+    uint32_t Format;
+    uint32_t Subchunk1ID;
+    uint32_t Subchunk1Size;
+    uint16_t AudioFormat;
+    uint16_t NumChannels;
+    uint32_t SampleRate;
+    uint32_t ByteRate;
+    uint16_t BlockAlign;
+    uint16_t BitsPerSample;
+    uint32_t Subchunk2ID;
+    uint32_t Subchunk2Size;
+} WAV_header_t;
+#pragma pack()
+
+
+#ifdef __CPLUSPLUS
+}
+#endif
+
+#endif /*_OALB_INTERFACE_TYPES_H*/
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos.png has changed
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos_bw.png has changed
Binary file share/hedgewars/Data/Graphics/Chunk.png has changed
--- a/share/hedgewars/Data/Locale/CMakeLists.txt	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/CMakeLists.txt	Sat Jul 31 10:42:40 2010 +0200
@@ -1,12 +1,9 @@
 file(GLOB txttrans2 ??.txt)
 file(GLOB txttrans5 ?????.txt)
-
-set(ts_files *.ts)
-QT4_CREATE_TRANSLATION(qm_files ts_files)
-#file(GLOB qmtrans hedgewars_*.qm)
+file(GLOB qmtrans hedgewars_*.qm)
 
 install(FILES
 	${txttrans2}
 	${txttrans5}
-	${qm_files}
+	${qmtrans}
 	DESTINATION ${SHAREPATH}Data/Locale)
Binary file share/hedgewars/Data/Locale/hedgewars_bg.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_bg.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_bg.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -388,11 +388,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -442,6 +437,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1068,11 +1068,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_cs.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_cs.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_cs.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -391,11 +391,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -445,6 +440,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1073,11 +1073,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_de.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_de.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_de.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -411,11 +411,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -465,6 +460,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1099,11 +1099,11 @@
 Einige Dinge könnten nicht funktionieren oder unvollständig sein. Benutzung auf eigene Gefahr!</translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_en.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_en.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_en.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -406,11 +406,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -460,6 +455,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1088,11 +1088,11 @@
         <translation>Explosives</translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_es.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_es.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_es.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -410,11 +410,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -464,6 +459,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1099,11 +1099,11 @@
         <translation>Explosivos</translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_fi.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_fi.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_fi.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -406,11 +406,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -460,6 +455,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1088,11 +1088,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_fr.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_fr.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_fr.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -406,11 +406,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -460,6 +455,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1088,11 +1088,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_it.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_it.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_it.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -410,11 +410,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -464,6 +459,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1098,11 +1098,11 @@
         <translation>Esplosivi</translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_ja.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_ja.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_ja.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -385,11 +385,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -439,6 +434,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1063,11 +1063,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_pl.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_pl.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_pl.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -418,7 +418,7 @@
     <message>
         <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
         <comment>Tips</comment>
-        <translation type="unfinished">Jeśli podłączysz Gamepada przed włączeniem gry, będziesz miał możliwość przypisania klawiszy by sterować nim własne jeże.</translation>
+        <translation type="obsolete">Jeśli podłączysz Gamepada przed włączeniem gry, będziesz miał możliwość przypisania klawiszy by sterować nim własne jeże.</translation>
     </message>
     <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
@@ -470,6 +470,18 @@
         <comment>Tips</comment>
         <translation type="unfinished">Żadny jeż nie został ranny w czasie tworzenia tej gry.</translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
+    <name>PageMultiplayer</name>
+    <message>
+        <source>Start</source>
+        <translation type="unfinished">Start</translation>
+    </message>
 </context>
 <context>
     <name>PageNet</name>
@@ -1104,9 +1116,13 @@
     </message>
     <message>
         <source>This HG build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
-        <translation>Ta wersja jest w fazie produkcji i może nie być kompatybilna z innymi wersjami gry.
+        <translation type="obsolete">Ta wersja jest w fazie produkcji i może nie być kompatybilna z innymi wersjami gry.
 Niektóre funkcje mogą nie działać lub być niekompletne. Używaj na własne ryzyko!</translation>
     </message>
+    <message>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
Binary file share/hedgewars/Data/Locale/hedgewars_pt_BR.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -401,11 +401,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -455,6 +450,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1089,11 +1089,11 @@
         <translation>Explosivos</translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_pt_PT.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -406,11 +406,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -460,6 +455,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1088,11 +1088,11 @@
         <translation>Explosivos</translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_ru.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_ru.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_ru.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -409,11 +409,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -463,6 +458,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1099,11 +1099,11 @@
         <translation>Взрывчатка</translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_sk.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_sk.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_sk.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -409,11 +409,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -463,6 +458,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1099,11 +1099,11 @@
         <translation>Výbušniny</translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_sv.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_sv.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_sv.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -406,11 +406,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -460,6 +455,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1094,11 +1094,11 @@
         <translation>Bombtunnor</translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_tr_TR.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -393,11 +393,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -447,6 +442,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1071,11 +1071,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_uk.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_uk.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_uk.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -409,11 +409,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -463,6 +458,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1099,11 +1099,11 @@
 Деякі функції можуть бути зламані чи неповні. Використовуйте її на свій страх і ризик!</translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_zh_CN.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -403,11 +403,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -457,6 +452,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1083,11 +1083,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Locale/hedgewars_zh_TW.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts	Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts	Sat Jul 31 10:42:40 2010 +0200
@@ -403,11 +403,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
-        <comment>Tips</comment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
@@ -457,6 +452,11 @@
         <comment>Tips</comment>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+        <comment>Tips</comment>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageMultiplayer</name>
@@ -1083,11 +1083,11 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>This SVN build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+        <source>Tip: </source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Tip: </source>
+        <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
Binary file share/hedgewars/Data/Themes/Olympics/Chunk.png has changed