old typed const moved to their proper unit
authorkoda
Sat, 05 May 2012 19:04:59 +0100
changeset 7028 0f60591f3a16
parent 7027 f264ad9d8965
child 7029 efbe6400fc24
old typed const moved to their proper unit
hedgewars/uAI.pas
hedgewars/uAIActions.pas
hedgewars/uCommandHandlers.pas
hedgewars/uGears.pas
hedgewars/uGearsHedgehog.pas
hedgewars/uGearsList.pas
hedgewars/uIO.pas
hedgewars/uLand.pas
hedgewars/uRender.pas
hedgewars/uStore.pas
hedgewars/uTeams.pas
hedgewars/uUtils.pas
hedgewars/uVariables.pas
hedgewars/uVisualGears.pas
hedgewars/uWorld.pas
--- a/hedgewars/uAI.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uAI.pas	Sat May 05 19:04:59 2012 +0100
@@ -42,6 +42,7 @@
     ThinkThread: TThreadID;
 {$ENDIF}
     hasThread: LongInt;
+    StartTicks: Longword;
 
 procedure FreeActionsList;
 begin
--- a/hedgewars/uAIActions.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uAIActions.pas	Sat May 05 19:04:59 2012 +0100
@@ -67,6 +67,9 @@
 implementation
 uses uAIMisc, uAI, uAmmos, uVariables, uCommands, uUtils, uDebug, uIO{$IFDEF TRACEAIACTIONS}, uConsole{$ENDIF};
 
+var PrevX: LongInt = 0;
+    timedelta: Longword = 0;
+
 const ActionIdToStr: array[0..7] of string[16] = (
 {aia_none}           '',
 {aia_Left}           'left',
--- a/hedgewars/uCommandHandlers.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uCommandHandlers.pas	Sat May 05 19:04:59 2012 +0100
@@ -28,6 +28,8 @@
 implementation
 uses uCommands, uTypes, uVariables, uIO, uDebug, uConsts, uScript, uUtils, SDLh, uRandom, uCaptions;
 
+var prevGState: TGameState = gsConfirm;
+
 procedure chGenCmd(var s: shortstring);
 begin
 case s[1] of
--- a/hedgewars/uGears.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uGears.pas	Sat May 05 19:04:59 2012 +0100
@@ -61,6 +61,7 @@
     uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture,
     uGearsHedgehog, uGearsUtils, uGearsList;
 
+var skipFlag: boolean;
 
 procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward;
 //procedure AmmoFlameWork(Ammo: PGear); forward;
--- a/hedgewars/uGearsHedgehog.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uGearsHedgehog.pas	Sat May 05 19:04:59 2012 +0100
@@ -35,6 +35,8 @@
     uGearsList, uGears, uCollisions, uRandom, uStore, uTeams, 
     uGearsUtils;
 
+var GHStepTicks: LongWord = 0;
+
 // Shouldn't more of this ammo switching stuff be moved to uAmmos ?
 function ChangeAmmo(HHGear: PGear): boolean;
 var slot, i: Longword;
@@ -654,7 +656,7 @@
                         Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
     else
         exit;
-    StepTicks:= 200;
+    GHStepTicks:= 200;
     exit
     end;
 
@@ -712,7 +714,7 @@
         StepSoundTimer:= cHHStepTicks;
         end;
    
-    StepTicks:= cHHStepTicks;
+    GHStepTicks:= cHHStepTicks;
     if PrevdX <> hwSign(Gear^.dX) then
         begin
         FollowGear:= Gear;
@@ -1038,7 +1040,7 @@
     end;
 
 if ((HHGear^.State and gstMoving) <> 0)
-or (StepTicks = cHHStepTicks)
+or (GHStepTicks = cHHStepTicks)
 or (CurAmmoGear <> nil) then // we are moving
     begin
     with Hedgehog^ do
@@ -1116,18 +1118,18 @@
         begin
         AddGearCI(HHGear);
         if wasJumping then
-            StepTicks:= 410
+            GHStepTicks:= 410
         else
-            StepTicks:= 95
+            GHStepTicks:= 95
         end;
     exit
     end;
 
     if not isInMultiShoot and (Hedgehog^.Gear <> nil) then
         begin
-        if StepTicks > 0 then
-            dec(StepTicks);
-        if (StepTicks = 0) then
+        if GHStepTicks > 0 then
+            dec(GHStepTicks);
+        if (GHStepTicks = 0) then
             HedgehogStep(HHGear)
         end
 end;
--- a/hedgewars/uGearsList.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uGearsList.pas	Sat May 05 19:04:59 2012 +0100
@@ -33,6 +33,8 @@
     uTextures, uScript, uRenderUtils, uAI, uCollisions,
     uGearsRender, uGearsUtils;
 
+var GCounter: LongWord = 0; // this doesn't get re-initialized, but should be harmless
+
 procedure InsertGearToList(Gear: PGear);
 var tmp, ptmp: PGear;
 begin
@@ -74,8 +76,8 @@
 function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
 var gear: PGear;
 begin
-inc(Counter);
-AddFileLog('AddGear: #' + inttostr(Counter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
+inc(GCounter);
+AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
 
 New(gear);
 FillChar(gear^, sizeof(TGear), 0);
@@ -91,7 +93,7 @@
 gear^.CollisionIndex:= -1;
 gear^.Timer:= Timer;
 gear^.FlightTime:= 0;
-gear^.uid:= Counter;
+gear^.uid:= GCounter;
 gear^.SoundChannel:= -1;
 gear^.ImpactSound:= sndNone;
 gear^.nImpactSounds:= 0;
--- a/hedgewars/uIO.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uIO.pas	Sat May 05 19:04:59 2012 +0100
@@ -56,6 +56,7 @@
 var IPCSock: PTCPSocket;
     fds: PSDLNet_SocketSet;
     isPonged: boolean;
+    SocketString: shortstring;
 
     headcmd: PCmd;
     lastcmd: PCmd;
--- a/hedgewars/uLand.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uLand.pas	Sat May 05 19:04:59 2012 +0100
@@ -33,6 +33,7 @@
      uVariables, uUtils, uCommands, adler32, uDebug, uLandPainted, uTextures,
      uLandGenMaze, uLandOutline;
 
+var digest: shortstring;
 
 procedure ColorizeLand(Surface: PSDL_Surface);
 var tmpsurf: PSDL_Surface;
@@ -473,7 +474,6 @@
     f: textfile;
     mapName: shortstring = '';
 begin
-isMap:= true;
 WriteLnToConsole('Loading land from file...');
 AddProgress;
 tmpsurf:= LoadImage(UserPathz[ptMapCurrent] + '/map', ifAlpha or ifTransparent or ifIgnoreCaps);
@@ -553,7 +553,6 @@
     hasBorder:= false;
 
     LoadThemeConfig;
-    isMap:= false;
 
     // is this not needed any more? lets hope setlength sets also 0s
     //if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then
--- a/hedgewars/uRender.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uRender.pas	Sat May 05 19:04:59 2012 +0100
@@ -55,6 +55,8 @@
 implementation
 uses uVariables;
 
+var LastTint: LongWord = 0;
+
 procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
 begin
 r.y:= r.y + Height * Position;
--- a/hedgewars/uStore.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uStore.pas	Sat May 05 19:04:59 2012 +0100
@@ -47,6 +47,7 @@
 //type TGPUVendor = (gvUnknown, gvNVIDIA, gvATI, gvIntel, gvApple);
 
 var MaxTextureSize: LongInt;
+    SDLPrimSurface: PSDL_Surface;
 {$IFDEF SDL13}SDLGLcontext: PSDL_GLContext;{$ENDIF}
 
 //    cGPUVendor: TGPUVendor;
--- a/hedgewars/uTeams.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uTeams.pas	Sat May 05 19:04:59 2012 +0100
@@ -40,6 +40,7 @@
     uGearsUtils, uGearsList{$IFDEF SDL13}, uTouch{$ENDIF};
 
 var MaxTeamHealth: LongInt;
+    GameOver: boolean;
 
 function CheckForWin: boolean;
 var AliveClan: PClan;
--- a/hedgewars/uUtils.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uUtils.pas	Sat May 05 19:04:59 2012 +0100
@@ -75,6 +75,7 @@
 {$IFDEF DEBUGFILE}
 var f: textfile;
 {$ENDIF}
+var CharArray: array[byte] of Char;
 
 // should this include "strtolower()" for the split string?
 procedure SplitBySpace(var a, b: shortstring);
@@ -259,7 +260,6 @@
 end;
 
 
-var CharArray: array[byte] of Char;
 function Str2PChar(const s: shortstring): PChar;
 begin
 CharArray:= s;
--- a/hedgewars/uVariables.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uVariables.pas	Sat May 05 19:04:59 2012 +0100
@@ -100,19 +100,9 @@
     cGearScrEdgesDist: LongInt;
 
     // originally typed consts
-    CharArray: array[byte] of Char;
-    LastTint: Longword;
-    SocketString: shortstring;
-    VGCounter: Longword;
-    PrevX: LongInt;
-    timedelta: Longword;
-    StartTicks: Longword;
-    Counter: Longword;
-    StepTicks: LongWord;
     ExplosionBorderColor: LongWord;
     WaterOpacity: byte;
     SDWaterOpacity: byte;
-    prevGState: TGameState;
     GrayScale: Boolean;
 
     // originally from uConsts
@@ -141,7 +131,6 @@
     bBetweenTurns   : boolean;
     bWaterRising    : boolean;
 
-    //ShowCrosshair   : boolean;  This variable is inconvenient to set.  Easier to decide when rendering
     CrosshairX      : LongInt;
     CrosshairY      : LongInt;
     CursorMovementX : LongInt;
@@ -216,7 +205,6 @@
     firebutton, jumpWidget, AMWidget          : TOnScreenWidget;
     pauseButton, utilityWidget                : TOnScreenWidget;
 {$ENDIF}
-    AMAnimType      : LongInt;
 
 
 const
@@ -2392,10 +2380,8 @@
     LandDirty: TDirtyTag;
     hasBorder: boolean;
     hasGirders: boolean;
-    isMap: boolean;
     playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
     LandBackSurface: PSDL_Surface;
-    digest: shortstring;
     CurAmmoGear: PGear;
     lastGearByUID: PGear;
     GearsList: PGear;
@@ -2406,7 +2392,6 @@
     SuddenDeathDmg: Boolean;
     SpeechType: Longword;
     SpeechText: shortstring;
-    skipFlag: boolean;
     PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress
     StepSoundTimer: LongInt;
     StepSoundChannel: LongInt;
@@ -2422,7 +2407,6 @@
     LocalTeam: LongInt;  // last non-bot, non-extdriven clan first team
     LocalAmmo: LongInt;  // last non-bot, non-extdriven clan's first team's ammo index, updated to next upcoming hog for per-hog-ammo
     CurMinAngle, CurMaxAngle: Longword;
-    GameOver: boolean;
     NextClan: boolean;
 
     FollowGear: PGear;
@@ -2443,7 +2427,6 @@
     bAFRRight: Boolean;
 
 
-    SDLPrimSurface: PSDL_Surface;
     PauseTexture,
     SyncTexture,
     ConfirmTexture: PTexture;
@@ -2631,14 +2614,9 @@
     vobSDVelocity:= 15;
     vobSDFallSpeed:= 250;
 
-    PrevX:= 0;
-    timedelta:= 0;
-    Counter:= 0;
-    StepTicks:= 0;
     ExplosionBorderColor:= $FF808080;
     WaterOpacity:= $80;
     SDWaterOpacity:= $80;
-    prevGState:= gsConfirm;
     GrayScale:= false;
 
     LuaGoals:= '';
--- a/hedgewars/uVisualGears.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uVisualGears.pas	Sat May 05 19:04:59 2012 +0100
@@ -56,6 +56,7 @@
 uses uSound, uMobile, uVariables, uTextures, uRender, Math, uRenderUtils, uStore, uUtils;
 
 const cExplFrameTicks = 110;
+var VGCounter: LongWord;
 
 // For better maintainability the step handlers of visual gears are stored
 // in a separate file.
--- a/hedgewars/uWorld.pas	Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uWorld.pas	Sat May 05 19:04:59 2012 +0100
@@ -79,6 +79,7 @@
     missionTimer: LongInt;
     stereoDepth: GLfloat;
     isFirstFrame: boolean;
+    AMAnimType: LongInt;
 
 const cStereo_Sky           = 0.0500;
       cStereo_Horizon       = 0.0250;